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juce-audio-graphics-architect

Advanced JUCE audio DSP, real-time analysis, and interactive graphics for plugin development. Use when building AU/VST3 plugins, adding DSP chains (reverb/delay/physical modeling), implementing FFT or audio-reactive UI, integrating OpenGL/shader visuals or particle systems, or designing layered, animated JUCE interfaces with transparency and shadows. Prefer established third-party JUCE modules or GitHub libraries when they reduce custom code, with license and compatibility checks.

joshband
maintainer
joshband
์—…๋ฐ์ดํŠธ๋จ 2026. 1. 14.
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quick start

Installation and usage

Advanced JUCE audio DSP, real-time analysis, and interactive graphics for plugin development. Use when building AU/VST3 plugins, adding DSP chains (reverb/delay/physical modeling), implementing FFT or audio-reactive UI, integrating OpenGL/shader visuals or particle systems, or designing layered, animated JUCE interfaces with transparency and shadows. Prefer established third-party JUCE modules or GitHub libraries when they reduce custom code, with license and compatibility checks.

์„ค์น˜
$ install --globalskills.sh
์‚ฌ์šฉ๋ฒ•

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skills use juce-audio-graphics-architect