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forge-shader-grid

Add a procedural anti-aliased grid floor to an SDL3 GPU scene using fwidth()/smoothstep() in the fragment shader. Covers procedural rendering, screen-space derivatives for anti-aliasing, distance fade, and using multiple graphics pipelines in a single render pass.

Nebulavenus
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Nebulavenus
์—…๋ฐ์ดํŠธ๋จ 2026. 3. 1.
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quick start

Installation and usage

Add a procedural anti-aliased grid floor to an SDL3 GPU scene using fwidth()/smoothstep() in the fragment shader. Covers procedural rendering, screen-space derivatives for anti-aliasing, distance fade, and using multiple graphics pipelines in a single render pass.

์„ค์น˜
$ install --globalskills.sh
์‚ฌ์šฉ๋ฒ•

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skills use forge-shader-grid