unity-development
Use for Unity Editor automation through UniCli in projects where `unicli` is available: running `unicli exec`/`unicli eval`, editing files under `Assets/` or `Packages/`, compiling Unity code, running EditMode/PlayMode tests, and creating or modifying GameObjects, scenes, prefabs, assets, packages, build settings, or project settings. Follow required safeguards such as `AssetDatabase.Import` after file changes and `Compile` verification after C# edits.
Installation and usage
Use for Unity Editor automation through UniCli in projects where `unicli` is available: running `unicli exec`/`unicli eval`, editing files under `Assets/` or `Packages/`, compiling Unity code, running EditMode/PlayMode tests, and creating or modifying GameObjects, scenes, prefabs, assets, packages, build settings, or project settings. Follow required safeguards such as `AssetDatabase.Import` after file changes and `Compile` verification after C# edits.
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skills use unity-development