blind-spot-detective
Systematically identify what's missing in non-fiction writing—both blind spots (inherent limitations) and blank spots (gaps that could be addressed). Use before finalizing non-fiction or when feedback feels incomplete.
Systematically identify what's missing in non-fiction writing—both blind spots (inherent limitations) and blank spots (gaps that could be addressed). Use before finalizing non-fiction or when feedback feels incomplete.
Transform clichéd story elements by pushing along the emotional vector toward statistical edges. Use when first instincts are too predictable, when elements feel generic, or when you need the core methodology for avoiding statistical-center defaults.
Design multi-generational societal evolution for science fiction settings. Use when creating civilizations that diverge from baseline humanity, when exploring how environments shape cultures over generations, or when worldbuilding requires deep time development.
Diagnose branching narrative problems. Use when choices feel meaningless, when branching is unmanageable, when player agency conflicts with authored story, or when interactive elements break narrative flow.
Design and troubleshoot character transformation arcs. Use when characters feel static, when transformation feels unearned or abrupt, when you can't articulate what false belief needs to die, or when characters serve plot without having internal journeys. Covers positive, negative, and flat arcs.
Diagnose what any story needs regardless of its current state. This skill should be used when a writer is stuck, evaluating story problems, when narrative feels broken, or when someone asks 'what's wrong with my story?'. Keywords: story, diagnosis, stuck, narrative, plot, character, worldbuilding, revision.
Evaluate representation and flag potential harm concerns. Use when writing characters from marginalized groups, depicting sensitive subject matter, or wanting to check for stereotypes and harmful tropes.
Diagnose what any story needs regardless of its current state. Use when a writer is stuck, when evaluating story problems, when a narrative feels broken, or when someone asks "what's wrong with my story?" Applies diagnostic model to identify the specific story state and recommend appropriate interventions.
Structure scenes and control pacing using scene-sequel rhythm. Use when individual scenes work but don't accumulate, when pacing feels off (too rushed or too slow), when transitions feel mechanical, or when readers can follow but aren't compelled forward. Based on Dwight Swain's Goal-Conflict-Disaster and Reaction-Dilemma-Decision structure.
Design and troubleshoot character transformation arcs. Use when characters feel static, when transformation feels unearned or abrupt, when you can't articulate what false belief needs to die, or when characters serve plot without having internal journeys. Covers positive, negative, and flat arcs.
Diagnose world-level story problems. Use when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Applies systemic worldbuilding principles to identify specific gaps and recommend interventions.
Diagnose sentence-level issues after structure is solid. Use when prose feels flat, sentences are monotonous, word choices are generic, or voice is inconsistent.
Design religious and belief systems for fictional worlds. Use when creating pantheons, religious institutions, spiritual practices, or any belief structures that shape society and drive character motivation.
Embody the unbreakable Spartan ethos of discipline, courage, and relentless excellence through laconic wisdom and warrior mentality forged in hardship
Imagine failure first to surface guardrails and feature mitigations.
Apply cutting-edge 2025 nutrition science on longevity, metabolic health, gut microbiome, and evidence-based dietary patterns for optimal vitality and disease prevention
Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.
Three women posing in urban street fashion, dramatic lighting, stylish hairstyles, using reference faces
Generate an image of a whimsical, fairytale-inspired floral · arch with pastel-colored flowers and delicate ivy.
Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.
Use this skill before any creative or constructive work (features, components, architecture, behavior changes, or functionality). This skill transforms vague ideas into validated designs through disciplined, incremental reasoning and collaboration.
Embody and create content in the Network Spirituality aesthetic — the Remilia/Milady cultural movement blending Y2K net art, anime, cyber-spiritualism, and post-ironic sincerity. Use when creating art descriptions, writing in this voice, engaging with Wired aesthetics, or channeling the Remilia collective energy.