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health-based-object-activation-with-calculated-thresholds

Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern.

ECNU-ICALK
maintainer
ECNU-ICALK
Atualizado 3/13/2026
Estrelas
304
Forks
34
quick start

Installation and usage

Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern.

Instalação
$ install --globalskills.sh
Uso

Depois de instalar, você pode usar esta skill executando o seguinte comando no terminal:

skills use health-based-object-activation-with-calculated-thresholds