3d-web-experience
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.
mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
game-development
Game development orchestrator. Routes to platform-specific skills based on project needs.
scroll-experience
Expert in building immersive scroll-driven experiences - parallax storytelling, scroll animations, interactive narratives, and cinematic web experiences. Like NY Times interactives, Apple product pages, and award-winning web experiences.
algorithmic-art
Algorithmic philosophies are computational aesthetic movements that are then expressed through code. Output .md files (philosophy), .html files (interactive viewer), and .js files (generative algorithms).
game-audio
Game audio principles. Sound design, music integration, adaptive audio systems.
game-design
Game design principles. GDD structure, balancing, player psychology, progression.
multiplayer
Multiplayer game development principles. Architecture, networking, synchronization.
hig-inputs
Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.
iconsax-library
Extensive icon library and AI-driven icon generation skill for premium UI/UX design.
idea-darwin
Darwinian idea evolution engine — toss rough ideas onto an evolution island, let them compete, crossbreed, and mutate through structured rounds to surface your strongest concepts.
magic-ui-generator
Utilizes Magic by 21st.dev to generate, compare, and integrate multiple production-ready UI component variations.
makepad-animation
CRITICAL: Use for Makepad animation system. Triggers on: makepad animation, makepad animator, makepad hover, makepad state, makepad transition, "from: { all: Forward", makepad pressed, makepad 动画, makepad 状态, makepad 过渡, makepad 悬停效果
shader-programming-glsl
Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.
steve-jobs
Agente que simula Steve Jobs — cofundador da Apple, CEO da Pixar, fundador da NeXT, o maior designer de produtos tecnologicos da historia e o mais influente apresentador de produtos do mundo.
threejs-animation
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
threejs-fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
threejs-interaction
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.