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Gaming

Game development engines and assets.

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gaming
135

threejs-builder

Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.

chongdashu
chongdashu
development
open
gaming
134

browser

Automate and interact with web browsers using Playwright. Use when the user wants to browse a URL, click elements, fill forms, take screenshots, scrape page content, or automate any browser interaction.

CrawlScript
CrawlScript
development
open
gaming
133

interaction-design

Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, creating gesture-based interactions, designing hover/focus states, building notification/toast systems, adding scroll-triggered animations, implementing drag-and-drop, or creating delightful user experiences.

poteto
poteto
development
open
gaming
132

technology-name-feature-name

Create a new technique plugin for a technology (language, tool, framework, or validation)

TheBushidoCollective
TheBushidoCollective
development
open
gaming
131

example-skill

A simple example skill that demonstrates the basic structure and functionality. Use when you need to show how skills work or test skill loading.

phil65
phil65
development
open
gaming
131

emil-design-eng

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

midudev
midudev
development
open
gaming
130

brainstorming

Socratic questioning protocol + user communication. MANDATORY for complex requests, new features, or unclear requirements. Includes progress reporting and error handling.

xenitV1
xenitV1
development
open
gaming
130

multiplayer

Multiplayer game development principles. Architecture, networking, synchronization.

xenitV1
xenitV1
development
open
gaming
130

pc-games

PC and console game development principles. Engine selection, platform features, optimization strategies.

xenitV1
xenitV1
development
open
gaming
130

game-development

Game development orchestrator. Routes to platform-specific skills based on project needs.

xenitV1
xenitV1
development
open
gaming
130

2d-games

2D game development principles. Sprites, tilemaps, physics, camera.

xenitV1
xenitV1
development
open
gaming
130

3d-games

3D game development principles. Rendering, shaders, physics, cameras.

xenitV1
xenitV1
development
open
gaming
130

game-art

Game art principles. Visual style selection, asset pipeline, animation workflow.

xenitV1
xenitV1
development
open
gaming
130

game-audio

Game audio principles. Sound design, music integration, adaptive audio systems.

xenitV1
xenitV1
development
open
gaming
130

game-design

Game design principles. GDD structure, balancing, player psychology, progression.

xenitV1
xenitV1
development
open
gaming
130

mobile-games

Mobile game development principles. Touch input, battery, performance, app stores.

xenitV1
xenitV1
development
open
gaming
130

web-games

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

xenitV1
xenitV1
development
open
gaming
130

animated-sprite-gen

Use when generating animated game sprites, creating sprite sheets, building character animations for 2D games, or needing consistent multi-frame pixel art from AI image generation models

jamditis
jamditis
development
open
gaming
128

skill-creator

Create new custom skills by writing SKILL.md playbooks

hristo2612
hristo2612
development
open
gaming
127

registering-new-views

Interactive skill for creating new Bases Views. Guides through adaptive questioning, then generates all necessary files.

aitorllj93
aitorllj93
development
open
gaming
126

exp-write

记忆写入 Skill,将重大经验写入 spec/context/experience/ 或知识记忆写入 spec/context/knowledge/,并更新对应索引(不写 MEMORY.md)。触发场景:exp-reflect 确认后、手动添加经验或知识。仅处理经验记忆和知识记忆,程序记忆使用 skill-creator,工具记忆直接编辑 Skill。

HHU3637kr
HHU3637kr
development
open
gaming
125

pixel-art-animator

Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.

willibrandon
willibrandon
development
open
gaming
125

pixel-art-exporter

Export sprites to PNG, GIF, or spritesheet formats with JSON metadata for game engines. Use when the user wants to "export", "save", "output", "render", "generate", "create file", mentions file formats like "PNG", "GIF", "animated GIF", "spritesheet", "sprite sheet", "texture atlas", "tile sheet", or game engine integration with "Unity", "Godot", "Phaser", "Unreal", "GameMaker". Trigger on layout terms ("horizontal", "vertical", "grid", "packed", "strip"), scaling ("2x", "4x", "upscale", "pixel-perfect"), file operations ("save as", "export to", "output to"), metadata formats ("JSON", "XML", "metadata", "atlas data"), and delivery terms ("for web", "for game", "for Twitter", "for itch.io", "optimized").

willibrandon
willibrandon
development
open
gaming
124

moa-explainer

Generate 3D animation scripts and lay explanations for drug mechanisms.

aipoch
aipoch
development
open
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