category focus

Gaming

Game development engines and assets.

1964 skillsall categories
sorting
stars
current ordering strategy
query
all entries
refine the visible subset
gaming
0

generating-item-images

Generate AI-powered item images for Mystica game using Gemini with R2-hosted reference images. Use when creating item assets, generating game art, or when user mentions "item image", "generate image", "Mystica items", or "game assets".

CaptainCrouton89
CaptainCrouton89
development
open
gaming
0

battle-net

Manage Battle.net account, Blizzard games, and Activision titles

Andrejones92
Andrejones92
development
open
gaming
0

zero-day-rules

This skill should be used when the user asks about "game rules", "scoring", "phases", "Attack token", "Exploit token", "Ghost token", "tile placement rules", "path matching", "movement rules", "winning conditions", "turn actions", "firewall breach", "path segments", "edge nodes", or discusses Zero-Day Attack game mechanics and design.

jwmyers
jwmyers
development
open
gaming
0

secondary-action-mastery

Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel alive without distracting from main action.

dylantarre
dylantarre
development
open
gaming
0

playfulness-fun

Use when creating animations that entertain, engage with humor, or create lighthearted interactive experiences.

dylantarre
dylantarre
development
open
gaming
0

registry-update

Updates the Betty Framework Skill Registry when new skills are created or validated.

epieczko
epieczko
development
open
gaming
0

texture-creation

Guide for creating mod textures using vanilla texture reuse and color transformation

ksoichiro
ksoichiro
development
open
gaming
0

level-design

Level design consulting based on "Level Design: Processes and Experiences" (CRC Press). Use when helping with spatial game design, environment layout, player guidance, pacing, open-world planning, hiding linearity, themed environments, procedural vs handmade content, play-personas, or evaluating level quality. Covers horror level design, indie game practices, and AAA open-world techniques. NOT for coding - focused on design philosophy and player spatial experience.

jarrodmedrano
jarrodmedrano
development
open
gaming
0

unity

Unity Engine game development. Use for Unity projects, C# scripting, scene setup, GameObject systems, 2D/3D development, physics, animation, UI, shaders, VR/AR, or any Unity-specific questions.

yuemori
yuemori
development
open
gaming
0

pokewild-gd

PokeWilds-GD specific workflows - autoloads, databases, world gen, camera

ThomsenDrake
ThomsenDrake
development
open
gaming
0

dnd-character-stats

Manage D&D character stats with ability scores, HP, and persistence

JoeCotellese
JoeCotellese
development
open
gaming
0

quest-manager

Create, manage, and track quests for Ezra. Use when adding quests, checking progress, updating categories, or managing prerequisites.

dragonbornjedi-code
dragonbornjedi-code
development
open
gaming
0

visual-test

Run visual testing where Claude can see the game window and provide inputs

FWFsoft
FWFsoft
development
open
gaming
0

solid-drawing-mastery

Use when creating motion that needs dimensional grounding, designing transforms that maintain object integrity, or ensuring animations feel structurally sound.

dylantarre
dylantarre
development
open
gaming
0

unity-workflows

This skill should be used when the user asks about "Unity editor scripting", "Custom Inspector", "EditorWindow", "PropertyDrawer", "Unity Input System", "new Input System", "UI Toolkit", "uGUI", "Canvas", "asset management", "AssetDatabase", "build pipeline", "Editor utilities", or needs guidance on Unity editor extensions, input handling, UI systems, and workflow optimization.

CryptoRabea
CryptoRabea
development
open
gaming
0

phaser-tetris

Phaser 3 테트리스 게임 개발 스킬. 테트리스 가이드라인(SRS, Wall Kick, 7-Bag)을 준수하여 구현한다. context7 MCP로 최신 Phaser API를 조회하고, 공식 테트리스 위키를 참고한다.

jihoo1210
jihoo1210
development
open
gaming
0

dearts-dev

DearTs Framework 开发技能。基于 SDL3 + ImGui 的 C++20 现代应用框架,提供完整的应用生命周期管理、类型安全事件系统、Content Registry 和插件架构。适用于 DearTs Framework 相关的所有开发任务,包括应用程序开发、事件驱动架构、插件系统、多视图应用等。

ygsheep
ygsheep
development
open
gaming
0

use-unity-editor

Read and edit scenes and prefabs as you would in the Unity editor. You can't do anything in the Unity editor without this skill.

pocketzworld
pocketzworld
development
open
gaming
0

example

An example skill to demonstrate the OpenSkill format

Rakshit-gen
Rakshit-gen
development
open
gaming
0

playdate-dev

Playdate game development in Lua with the Playdate SDK, including game loop, sprites, graphics, input (crank, buttons, accelerometer), UI, performance, metadata (pdxinfo), and simulator/device workflow. Use when asked to make a Playdate game, implement Playdate-specific mechanics, or apply Playdate design and accessibility guidelines.

ckorhonen
ckorhonen
development
open
gaming
0

skill-creator

새 스킬 생성 또는 기존 스킬 점검이 필요할 때

younwony
younwony
development
open
gaming
0

fae-house-scenes

Build Fae's house scenes (3D low-poly) consistent with Cloverhollow style lock

unfrgivn
unfrgivn
development
open
Previous
Page 81 / 82
Next