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cloud
90

vercel

Deploy and manage Vercel projects, domains, environment variables, and serverless functions using the `vercel` CLI.

aiskillstore
aiskillstore
devops
open
full-stack
90

project-structure

Organize project folders following industry best practices. Use when setting up new projects, reorganizing codebases, or when folder structure becomes messy. Covers Next.js, Bulletproof React, and FSD patterns.

aiskillstore
aiskillstore
development
open
system-admin
90

local-dev-server

Zero-friction local development server management for Empathy Ledger using PM2

aiskillstore
aiskillstore
tools
open
full-stack
90

frontend-component

Next.js 16+ uses App Router with Server Components by default. Client Components are only used when interactivity is needed (hooks, event handlers, browser APIs).

aiskillstore
aiskillstore
development
open
full-stack
90

blog-writer

Write and add new blog posts for this Next.js site by matching the existing BlogPost structure in `src/lib/blog-data.ts`. Use when asked to draft a new blog article, update blog content, or produce SEO metadata/slug/image details for a new post.

aiskillstore
aiskillstore
development
open
full-stack
90

project-setup-architecture

Set up project infrastructure including TypeScript, database, state management, navigation, and testing. Use when initializing new features or configuring development environment.

aiskillstore
aiskillstore
development
open
gaming
90

performing-orthonotone-polychoral-instrument

Guides agents through launching, playing, sculpting, and capturing performances with the Orthonotone polychoral instrument MVP. Use when generating music, soundscapes, or live demos from this repository.

aiskillstore
aiskillstore
development
open
gaming
90

combat-system-creator

Create and modify combat system components for SHINOBI WAY game following the dual-system architecture (CombatCalculationSystem + CombatWorkflowSystem). Use when user wants to add new combat mechanics, damage formulas, status effects, mitigation logic, turn phases, or refactor existing combat code. Guides through proper separation of pure calculations vs state management.

aiskillstore
aiskillstore
development
open
gaming
90

cookoff

This skill should be used when moving from design to implementation. Triggers on "let's build", "implement this", "looks good let's code", "ready to implement". Presents options for parallel agent competition (cookoff), single subagent, or local implementation. Each agent creates own plan from shared design for genuine variation.

aiskillstore
aiskillstore
development
open
gaming
90

unity-editor

Remote control Unity Editor via CLI using unityctl. Use when working with Unity projects to launch/stop editor, enter/exit play mode, compile scripts, view logs, load scenes, run tests, capture screenshots, or execute C# code for debugging. Activate when user mentions Unity, play mode, compilation, or needs to interact with a running Unity Editor.

aiskillstore
aiskillstore
development
open
gaming
90

combat-ui-pattern-a

Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game. Use when user wants to create the horizontal confrontation combat layout, character panels, action dock, phase header, VS divider, or any component from the Pattern A combat UI system. Guides through component creation following the established architecture.

aiskillstore
aiskillstore
development
open
gaming
90

create-mcp-skill

Create a new skill that uses an MCP server, following best practices from the MCP CLI guide. Use when user wants to create a skill for a new MCP server or integrate MCP functionality into a skill.

aiskillstore
aiskillstore
development
open
gaming
90

uuid

UUID generation skill - Universally Unique Identifiers v4 and v7 for entity IDs. For ng-events construction site progress tracking system.

aiskillstore
aiskillstore
development
open
gaming
90

generative-art

Creating algorithmic, generative art using p5.js with seeded randomness and interactive parameter exploration.

aiskillstore
aiskillstore
development
open
gaming
90

jutsu-creator

Create new jutsu/skills for SHINOBI WAY game. Use when user wants to add abilities, techniques, jutsu, or combat skills. Guides through all parameters and generates TypeScript code.

aiskillstore
aiskillstore
development
open
gaming
90

baoyu-comic

Knowledge comic creator supporting multiple styles (Logicomix/Ligne Claire, Ohmsha manga guide). Creates original educational comics with detailed panel layouts and sequential image generation. Use when user asks to create "知识漫画", "教育漫画", "biography comic", "tutorial comic", or "Logicomix-style comic".

aiskillstore
aiskillstore
development
open
gaming
90

exploration-creator

Create exploration content for SHINOBI WAY game with node-based path navigation. Use when user wants to add new regions, locations, room layouts, intel missions, path networks, or exploration mechanics. Guides through the Region→Location→Room hierarchy with intel-gated path choices. (project)

aiskillstore
aiskillstore
development
open
gaming
90

book-scaffolding

Plan, structure, and scaffold large educational books using cognitive load management, just-in-time specification, and pedagogical best practices. Use this skill when planning multi-part, multi-chapter educational works that require narrative continuity, progressive complexity, and hands-on exercises. This skill helps create cohesive learning journeys that balance foundational scaffolding with advanced independence. Activate when tasks involve structuring books, managing cognitive load across chapters, defining part-level narratives, or coordinating multi-phase content development workflows.

aiskillstore
aiskillstore
development
open
mobile
90

axe-ios-simulator

iOS Simulator automation using AXe CLI for touch gestures, text input, hardware buttons, screenshots, video recording, and accessibility inspection. Use when automating iOS Simulator interactions, writing UI tests, capturing screenshots/video, or inspecting accessibility elements. Triggers on iOS Simulator automation, AXe CLI usage, simulator tap/swipe/gesture commands, or accessibility testing tasks.

aiskillstore
aiskillstore
development
open
productivity-tools
90

firebase-development-debug

This skill should be used when troubleshooting Firebase emulator issues, rules violations, function errors, auth problems, or deployment failures. Triggers on "error", "not working", "debug", "troubleshoot", "failing", "broken", "permission denied", "emulator issue".

aiskillstore
aiskillstore
tools
open
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