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project-structure
Organize project folders following industry best practices. Use when setting up new projects, reorganizing codebases, or when folder structure becomes messy. Covers Next.js, Bulletproof React, and FSD patterns.
local-dev-server
Zero-friction local development server management for Empathy Ledger using PM2
frontend-component
Next.js 16+ uses App Router with Server Components by default. Client Components are only used when interactivity is needed (hooks, event handlers, browser APIs).
blog-writer
Write and add new blog posts for this Next.js site by matching the existing BlogPost structure in `src/lib/blog-data.ts`. Use when asked to draft a new blog article, update blog content, or produce SEO metadata/slug/image details for a new post.
project-setup-architecture
Set up project infrastructure including TypeScript, database, state management, navigation, and testing. Use when initializing new features or configuring development environment.
performing-orthonotone-polychoral-instrument
Guides agents through launching, playing, sculpting, and capturing performances with the Orthonotone polychoral instrument MVP. Use when generating music, soundscapes, or live demos from this repository.
combat-system-creator
Create and modify combat system components for SHINOBI WAY game following the dual-system architecture (CombatCalculationSystem + CombatWorkflowSystem). Use when user wants to add new combat mechanics, damage formulas, status effects, mitigation logic, turn phases, or refactor existing combat code. Guides through proper separation of pure calculations vs state management.
cookoff
This skill should be used when moving from design to implementation. Triggers on "let's build", "implement this", "looks good let's code", "ready to implement". Presents options for parallel agent competition (cookoff), single subagent, or local implementation. Each agent creates own plan from shared design for genuine variation.
unity-editor
Remote control Unity Editor via CLI using unityctl. Use when working with Unity projects to launch/stop editor, enter/exit play mode, compile scripts, view logs, load scenes, run tests, capture screenshots, or execute C# code for debugging. Activate when user mentions Unity, play mode, compilation, or needs to interact with a running Unity Editor.
combat-ui-pattern-a
Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game. Use when user wants to create the horizontal confrontation combat layout, character panels, action dock, phase header, VS divider, or any component from the Pattern A combat UI system. Guides through component creation following the established architecture.
create-mcp-skill
Create a new skill that uses an MCP server, following best practices from the MCP CLI guide. Use when user wants to create a skill for a new MCP server or integrate MCP functionality into a skill.
generative-art
Creating algorithmic, generative art using p5.js with seeded randomness and interactive parameter exploration.
jutsu-creator
Create new jutsu/skills for SHINOBI WAY game. Use when user wants to add abilities, techniques, jutsu, or combat skills. Guides through all parameters and generates TypeScript code.
baoyu-comic
Knowledge comic creator supporting multiple styles (Logicomix/Ligne Claire, Ohmsha manga guide). Creates original educational comics with detailed panel layouts and sequential image generation. Use when user asks to create "知识漫画", "教育漫画", "biography comic", "tutorial comic", or "Logicomix-style comic".
exploration-creator
Create exploration content for SHINOBI WAY game with node-based path navigation. Use when user wants to add new regions, locations, room layouts, intel missions, path networks, or exploration mechanics. Guides through the Region→Location→Room hierarchy with intel-gated path choices. (project)
book-scaffolding
Plan, structure, and scaffold large educational books using cognitive load management, just-in-time specification, and pedagogical best practices. Use this skill when planning multi-part, multi-chapter educational works that require narrative continuity, progressive complexity, and hands-on exercises. This skill helps create cohesive learning journeys that balance foundational scaffolding with advanced independence. Activate when tasks involve structuring books, managing cognitive load across chapters, defining part-level narratives, or coordinating multi-phase content development workflows.
axe-ios-simulator
iOS Simulator automation using AXe CLI for touch gestures, text input, hardware buttons, screenshots, video recording, and accessibility inspection. Use when automating iOS Simulator interactions, writing UI tests, capturing screenshots/video, or inspecting accessibility elements. Triggers on iOS Simulator automation, AXe CLI usage, simulator tap/swipe/gesture commands, or accessibility testing tasks.
firebase-development-debug
This skill should be used when troubleshooting Firebase emulator issues, rules violations, function errors, auth problems, or deployment failures. Triggers on "error", "not working", "debug", "troubleshoot", "failing", "broken", "permission denied", "emulator issue".