flame-systems
Flame Engine 14 game systems - quest, dialogue, inventory, combat, save/load, shop, crafting, and more
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Flame Engine 14 game systems - quest, dialogue, inventory, combat, save/load, shop, crafting, and more
Maintains consistency in Arcanea world-building, including academy systems, magical mechanics, character lore, and narrative coherence across the fantasy multiverse platform
Review Fujian Mahjong game code against rules. Use when reviewing PRs, checking game logic, verifying scoring calculations, or ensuring feature correctness.
Create Horizon Realms (Umbral pocket dimensions) for Mage: The Ascension 20th Anniversary Edition. Handles Rank, build points, Structure, Inhabitants, Magick, Security, merits/flaws, and maintenance costs. Requires mage-rules-reference for Practice/Resonance lookups. Cross-references sanctum-creator, library-creator, node-creator for sub-components. Triggers: create a horizon realm, design an umbral realm, M20 pocket dimension, chantry realm, umbral sanctuary.
Debug Fujian Mahjong game state issues. Use when game state is inconsistent, tiles are missing/duplicated, turns are stuck, or multiplayer sync issues occur.
Advanced 3D features including VoxelLayer, PointCloudLayer, weather effects, daylight simulation, glTF model imports, and custom WebGL rendering. Use for volumetric data, LiDAR visualization, and immersive 3D experiences.
Navigate creative blocks using the Arcanean Bestiary - a taxonomy of psychological obstacles every creator faces, with naming rituals and navigation protocols for each creature type
The Arcanean World Architecture System - create internally consistent universes using the Seven Pillars framework, from geography to magic systems to cultures, ensuring rich worlds that feel lived-in
Maintains consistency in Arcanea world-building, including academy systems, magical mechanics, character lore, and narrative coherence across the fantasy multiverse platform
This skill should be used when creating a new Daggerheart campaign, establishing world tone and themes, selecting or building a campaign frame, or reframing an existing adventure. Campaign frames provide pitch, tone, themes, community/ancestry/class guidance, principles, distinctions, inciting incidents, and special mechanics for a particular type of story.
Game type templates for Flame Engine - RPG, Platformer, Roguelike starter code
Flame Engine core fundamentals - components, input, collision, camera, animation, scenes
Configure SceneView environment settings including shadows, lighting, backgrounds, underground navigation, and elevation modes. Use for realistic 3D visualizations.
Create an interactive educational MicroSim using the p5.js JavaScript library with distinct regions for drawing and interactive controls. Each MicroSim is a directory located in the /docs/sims folder. It has a main.html file that references the javascript code and the main.html can be referenced as an iframe from the index.md. The metadata.json contains Dublin core metadata about the MicroSim.
Create Libraries (collections of magical texts) for Mage: The Ascension 20th Anniversary Edition. Libraries contain Grimoires and serve as research resources. Requires grimoire-creator for individual text design and mage-rules-reference for faction lookups. Triggers: create a library, design a book collection, M20 library, chantry library.
Build comprehensive memory context from World Weaver for current task
Create Crossy Road style isometric voxel art using AI-Native CAD. Use this when users request creating voxel characters, vehicles, buildings, or scenes with the CAD system. This skill teaches how to use CAD MCP tools (glob, read, edit, write, lsp, bash) instead of standard file tools.
Architecture documentation generation and maintenance for World Weaver