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ai
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gaming
1

web-build

Build the Asciicker game for web using Emscripten, diagnose web build failures, and test WebAssembly output. Leverages specialized MCP agents (Serena, Context7, Chrome DevTools) for deep analysis and debugging.

rikiyanai
rikiyanai
development
open
gaming
1

nethercore-testing

Testing Nethercore games for determinism and correctness. Triggers on "sync test", "replay test", "determinism test", "desync", "checksums", "test my game". **Load references when:** - Replay format details -> `references/replay-format.md` - Performance benchmarking -> `references/benchmarking.md`

nethercore-systems
nethercore-systems
development
open
gaming
1

nethercore-development

Core development workflow for Nethercore games. Triggers on "nether build", "nether.toml", "asset handles", "determinism", "rollback rules", "WASM game". **Load references when:** - Full nether.toml examples -> `references/nether-toml.md` - CLI command details -> `references/cli-commands.md` - Determinism patterns -> `references/determinism-rules.md`

nethercore-systems
nethercore-systems
development
open
gaming
1

gdbserver

GDB Server skill for the ikigai project

mgreenly
mgreenly
development
open
gaming
1

ww-store

Store memories in World Weaver's tripartite memory system (episodes, entities, skills)

astoreyai
astoreyai
development
open
gaming
1

character-world-init

This skill should be used when starting a new adventure, creating player characters, building game worlds, or when playerRef/worldRef is null. Triggers include: "create a character", "make a new character", "roll up a character", "build a character sheet", "create my PC", "what characters do I have", "pick my character", "set up a new world", "design a world", "choose a world", "show me available worlds", "initialize my campaign", "start a new adventure".

rjroy
rjroy
development
open
gaming
1

urdf-templates

URDF structure templates and validation patterns for robotics content. Use when creating robot descriptions, validating URDF files, or teaching URDF concepts.

zeeshan080
zeeshan080
development
open
gaming
1

dh-players

This skill should be used when the GM needs to help players create Daggerheart characters, select a class/ancestry/community, define Experiences with bounded constraints, choose domain cards, or handle level advancement (1-10). Provides templates for character sheets, session state, and Experience definitions to prevent semantic drift during gameplay.

rjroy
rjroy
development
open
gaming
1

ww-recall

Recall memories from World Weaver using multi-strategy retrieval

astoreyai
astoreyai
development
open
literature-writing
1

arcanea-character-forge

Create living, breathing characters using the Arcanean Character System - psychological depth, authentic voice, compelling arcs, and the Character Diamond framework for protagonists, antagonists, and ensemble casts

frankxai
frankxai
lifestyle
open
gaming
1

exercise-patterns

Structure for creating hands-on exercises in the Physical AI textbook.

uneezaismail
uneezaismail
development
open
literature-writing
1

chapter-outline-generator

Generates detailed chapter outlines for books, including key scenes, plot progression, character arcs, and themes. Use this when planning book structure or expanding story ideas.

codeWithHak
codeWithHak
lifestyle
open
gaming
1

splatoon3-meta

Domain expert for Splatoon 3 competitive gear abilities and weapon meta. Use when: (1) Labeling or classifying gear build features from SAE analysis, (2) Understanding why specific ability combinations appear in builds, (3) Identifying weapon archetypes and their associated ability patterns, (4) Semantic analysis of gear/ability relationships, (5) Interpreting competitive meta patterns in build data, (6) Any task requiring deep knowledge of Splatoon 3 ability synergies, anti-synergies, breakpoints, or playstyle associations.

cesaregarza
cesaregarza
development
open
gaming
1

flame-game-dev

Flame Engine 2D 遊戲開發完整指南 - 核心、系統、模板、部署

miles990
miles990
development
open
gaming
1

arcanea-game-development

Game development mastery - from game design documents to systems programming. Covers gameplay loops, narrative design, mechanics, balancing, and the art of creating player experiences.

frankxai
frankxai
development
open
gaming
1

galgame-master

Galgame 創作大師 — 角色類型庫、劇本架構、對話生成、美術指示

miles990
miles990
development
open
gaming
1

unity-editor-operations

Use this skill when operating Unity Editor. Supports creating/modifying GameObjects, transforms, materials, scenes, prefabs, lights, cameras, UI, and terrain via JSON commands. MUST invoke first to get correct command format before executing.

manahiyo831
manahiyo831
development
open
gaming
1

firebase-realtime-patterns

Patterns for real-time multiplayer game state using Firebase Realtime Database or Supabase. Use when implementing room systems, game state sync, or handling concurrent player actions.

Teng-AI
Teng-AI
development
open
gaming
1

game-balance

Validate unit stats and combat values against GAME_REQUIREMENTS.md. Use when modifying unit properties, combat formulas, or terrain effects. Triggers on "balance", "stats", "unit values", "combat modifier".

chaoming
chaoming
development
open
gaming
1

zx-rendering

ZX rendering techniques: cameras, stencil effects, particles, fonts, 2D/3D. Triggers on "ZX camera", "orbit camera", "stencil buffer", "portal", "billboard", "particles", "custom font", "render pass", "2D vs 3D", "screen space", "world space". **Load references when:** - Camera implementations -> `references/camera-systems.md` - Stencil/portal effects -> `references/effects.md` - 2D vs 3D decisions -> `references/2d-vs-3d.md`

nethercore-systems
nethercore-systems
development
open
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