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nethercore-testing
Testing Nethercore games for determinism and correctness. Triggers on "sync test", "replay test", "determinism test", "desync", "checksums", "test my game". **Load references when:** - Replay format details -> `references/replay-format.md` - Performance benchmarking -> `references/benchmarking.md`
nethercore-development
Core development workflow for Nethercore games. Triggers on "nether build", "nether.toml", "asset handles", "determinism", "rollback rules", "WASM game". **Load references when:** - Full nether.toml examples -> `references/nether-toml.md` - CLI command details -> `references/cli-commands.md` - Determinism patterns -> `references/determinism-rules.md`
character-world-init
This skill should be used when starting a new adventure, creating player characters, building game worlds, or when playerRef/worldRef is null. Triggers include: "create a character", "make a new character", "roll up a character", "build a character sheet", "create my PC", "what characters do I have", "pick my character", "set up a new world", "design a world", "choose a world", "show me available worlds", "initialize my campaign", "start a new adventure".
urdf-templates
URDF structure templates and validation patterns for robotics content. Use when creating robot descriptions, validating URDF files, or teaching URDF concepts.
dh-players
This skill should be used when the GM needs to help players create Daggerheart characters, select a class/ancestry/community, define Experiences with bounded constraints, choose domain cards, or handle level advancement (1-10). Provides templates for character sheets, session state, and Experience definitions to prevent semantic drift during gameplay.
arcanea-character-forge
Create living, breathing characters using the Arcanean Character System - psychological depth, authentic voice, compelling arcs, and the Character Diamond framework for protagonists, antagonists, and ensemble casts
exercise-patterns
Structure for creating hands-on exercises in the Physical AI textbook.
chapter-outline-generator
Generates detailed chapter outlines for books, including key scenes, plot progression, character arcs, and themes. Use this when planning book structure or expanding story ideas.
splatoon3-meta
Domain expert for Splatoon 3 competitive gear abilities and weapon meta. Use when: (1) Labeling or classifying gear build features from SAE analysis, (2) Understanding why specific ability combinations appear in builds, (3) Identifying weapon archetypes and their associated ability patterns, (4) Semantic analysis of gear/ability relationships, (5) Interpreting competitive meta patterns in build data, (6) Any task requiring deep knowledge of Splatoon 3 ability synergies, anti-synergies, breakpoints, or playstyle associations.
arcanea-game-development
Game development mastery - from game design documents to systems programming. Covers gameplay loops, narrative design, mechanics, balancing, and the art of creating player experiences.
unity-editor-operations
Use this skill when operating Unity Editor. Supports creating/modifying GameObjects, transforms, materials, scenes, prefabs, lights, cameras, UI, and terrain via JSON commands. MUST invoke first to get correct command format before executing.
firebase-realtime-patterns
Patterns for real-time multiplayer game state using Firebase Realtime Database or Supabase. Use when implementing room systems, game state sync, or handling concurrent player actions.
game-balance
Validate unit stats and combat values against GAME_REQUIREMENTS.md. Use when modifying unit properties, combat formulas, or terrain effects. Triggers on "balance", "stats", "unit values", "combat modifier".
zx-rendering
ZX rendering techniques: cameras, stencil effects, particles, fonts, 2D/3D. Triggers on "ZX camera", "orbit camera", "stencil buffer", "portal", "billboard", "particles", "custom font", "render pass", "2D vs 3D", "screen space", "world space". **Load references when:** - Camera implementations -> `references/camera-systems.md` - Stencil/portal effects -> `references/effects.md` - 2D vs 3D decisions -> `references/2d-vs-3d.md`