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gaming
1

architecture-reference

Deep-dive reference for Shadow Master subsystems including Combat, Matrix, Rigging, Inventory, Contacts, Sync, and Security. Use when working on specific game mechanics or need detailed file locations for a subsystem.

Jasrags
Jasrags
development
open
gaming
1

geometry-microsim

Refactoring patterns and best practices for creating maintainable geometry MicroSims using p5.js. Provides guidelines for local coordinate systems, push/pop/translate/scale patterns, mathematical accuracy, and clean code structure.

dmccreary
dmccreary
development
open
gaming
1

manifold

Constraint-first development framework overview. USE WHEN learning about Manifold or checking available commands. Individual commands are separate skills - use /m0-init, /m1-constrain, etc. directly.

dhanesh
dhanesh
development
open
mobile
1

internationalization-patterns

Internationalization (i18n) and localization (l10n) patterns using GetX Translations for multi-language Flutter applications

Kaakati
Kaakati
development
open
mobile
1

async-patterns

Async/await patterns for the .NET 8 WPF widget host app. Use when implementing async commands, background operations, cancellation, progress reporting, or UI thread marshaling.

YosrBennagra
YosrBennagra
development
open
mobile
1

search-ui

Search app UI architecture - Compose component hierarchy (SearchTheme, MainActivity, SettingsActivity), enum-based navigation pattern (no Navigation Component), dynamic theme system with Material 3, reusable settings components (SettingsGroup, SettingsSwitch, SettingsSliderRow, SettingsNavigationRow).

mrndstvndv
mrndstvndv
development
open
mobile
1

test-permission

Remote App 권한 요청 UI 테스트용 스킬. Use when (1) 권한 요청 UI 테스트, (2) Hook → Remote 연동 검증, (3) awaiting_type=permission 시뮬레이션.

semicolon-devteam
semicolon-devteam
development
open
mobile
1

relay

Relay events and notifications context

violetio
violetio
development
open
mobile
1

mobile-security

Reverses and exploits mobile applications. Use when working with Android APK files, iOS IPA files, mobile app reversing, Frida hooking, or app security analysis challenges.

kiwamizamurai
kiwamizamurai
development
open
mobile
1

tvos-specific-patterns

tvOS-specific development patterns including focus engine, remote control handling, top shelf, and large card UI layouts

Kaakati
Kaakati
development
open
mobile
1

extracting-app-icons

从 macOS 应用程序中提取 icon 图标并转换为 PNG 格式。当用户需要获取 APP 图标、提取应用 icon、将 icns 转 png 时使用。

leochanai
leochanai
development
open
mobile
1

synchronization

Use when needing thread-safe primitives for performance-critical code. Covers Mutex (iOS 18+), OSAllocatedUnfairLock (iOS 16+), Atomic types, when to use locks vs actors, deadlock prevention with Swift Concurrency.

derKlinke
derKlinke
development
open
mobile
1

app-lifecycle

iOS/tvOS application lifecycle management including app launch, scene lifecycle, state restoration, and background tasks

Kaakati
Kaakati
development
open
mobile
1

wpf-mvvm

Build and maintain WPF MVVM patterns using CommunityToolkit.Mvvm for a .NET 8 widget-host app. Use when creating ViewModels, commands, observable state, validation, view bindings, and viewmodel-first navigation behaviors. Avoid Prism and heavy region managers; keep ViewModels testable and UI-agnostic.

YosrBennagra
YosrBennagra
development
open
mobile
1

networking

Use when implementing Network.framework connections, debugging connection failures, migrating from sockets/URLSession streams, or adopting structured concurrency networking patterns - prevents deprecated API usage, reachability anti-patterns, and thread-safety violations with iOS 12-26+ APIs

derKlinke
derKlinke
development
open
mobile
1

search-build

Search app build configuration - debug/release build types with applicationIdSuffix, Compose/BuildConfig/AIDL build features, required permissions (INTERNET, READ_CONTACTS, PACKAGE_USAGE_STATS, MANAGE_EXTERNAL_STORAGE, Shizuku, Termux), gradle commands (compileDebugKotlin, assembleDebug, testDebugUnitTest).

mrndstvndv
mrndstvndv
development
open
mobile
1

ios-data

Master iOS data persistence - SwiftData, Core Data, Keychain, CloudKit

pluginagentmarketplace
pluginagentmarketplace
development
open
mobile
1

hmos-development

用于 HarmonyOS NEXT 和 ArkTS 开发,特别是处理 .ets 文件、实现 @ComponentV2 组件或调试错误时使用。基于官方标准提供开发指导,并维护分类错误日志以实现高效故障排查。

tzuchaine
tzuchaine
development
open
mobile
1

timezone

REQUIRED for ANY date/time code - prevents timezone bugs by enforcing Mountain Time utilities instead of native Date objects. Use when working with dates, times, timestamps, scheduling, cutoffs, date inputs, or API date serialization.

zacjones93
zacjones93
development
open
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