game-design
This skill should be used when the user asks to "design a game mechanic", "evaluate gameplay feel", "tune game systems", "review player experience", "debug why something feels wrong", "balance combat", "design progression", or when working on any player-facing game feature. Provides a constraint system for evaluating mechanics with focus on player experience over feature completion.
Installation and usage
This skill should be used when the user asks to "design a game mechanic", "evaluate gameplay feel", "tune game systems", "review player experience", "debug why something feels wrong", "balance combat", "design progression", or when working on any player-facing game feature. Provides a constraint system for evaluating mechanics with focus on player experience over feature completion.
После установки вы можете использовать этот skill, выполнив следующую команду в терминале:
skills use game-design