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Gaming

Game development engines and assets.

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gaming
2K

assets-prefab-create

Create a prefab from a GameObject in the current active scene. The prefab will be saved in the project assets at the specified path. Use 'gameobject-find' tool to find the target GameObject first.

IvanMurzak
IvanMurzak
development
open
gaming
2K

assets-prefab-open

Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode.

IvanMurzak
IvanMurzak
development
open
gaming
2K

editor-application-set-state

Control the Unity Editor application state. You can start, stop, or pause the 'playmode'. Use 'editor-application-get-state' tool to get the current state first.

IvanMurzak
IvanMurzak
development
open
gaming
2K

gameobject-component-add

Add Component to GameObject in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first. Use 'gameobject-component-list-all' tool to find the component type names to add.

IvanMurzak
IvanMurzak
development
open
gaming
2K

gameobject-component-destroy

Destroy one or many components from target GameObject. Can't destroy missed components. Use 'gameobject-find' tool to find the target GameObject and 'gameobject-component-get' to get component details first.

IvanMurzak
IvanMurzak
development
open
gaming
2K

gameobject-component-modify

Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying.

IvanMurzak
IvanMurzak
development
open
gaming
2K

gameobject-create

Create a new GameObject in opened Prefab or in a Scene. If needed - provide proper 'position', 'rotation' and 'scale' to reduce amount of operations.

IvanMurzak
IvanMurzak
development
open
gaming
2K

gameobject-destroy

Destroy GameObject and all nested GameObjects recursively in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first.

IvanMurzak
IvanMurzak
development
open
gaming
2K

gameobject-duplicate

Duplicate GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.

IvanMurzak
IvanMurzak
development
open
gaming
2K

gameobject-modify

Modify GameObject fields and properties in opened Prefab or in a Scene. You can modify multiple GameObjects at once. Just provide the same number of GameObject references and SerializedMember objects.

IvanMurzak
IvanMurzak
development
open
gaming
2K

gameobject-set-parent

Set parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.

IvanMurzak
IvanMurzak
development
open
gaming
2K

scene-create

Create new scene in the project assets. Use 'scene-list-opened' tool to list all opened scenes after creation.

IvanMurzak
IvanMurzak
development
open
gaming
2K

scene-unload

Unload scene from the Opened scenes in Unity Editor. Use 'scene-list-opened' tool to get the list of all opened scenes.

IvanMurzak
IvanMurzak
development
open
gaming
2K

screenshot-game-view

Captures a screenshot from the Unity Editor Game View and returns it as an image. Reads the Game View's own render texture directly via the Unity Editor API. The image size matches the current Game View resolution. Returns the image directly for visual inspection by the LLM.

IvanMurzak
IvanMurzak
development
open
gaming
2K

unity-skill-create

Create a new skill using C# code. It will be added into the project as a .cs file and compiled by Unity. The skill will be available for use after compilation. It must be a partial class decorated with [McpPluginToolType]. Each tool method must be decorated with [McpPluginTool]. The class name should match the file name. All Unity API calls must use com.IvanMurzak.ReflectorNet.Utils.MainThread.Instance.Run(). Return a data model for structured output, or void for side-effect-only operations. Full sample: ```csharp #nullable enable using System; using System.ComponentModel; using com.IvanMurzak.McpPlugin; using com.IvanMurzak.ReflectorNet.Utils; using com.IvanMurzak.Unity.MCP.Editor.Utils; using com.IvanMurzak.Unity.MCP.Runtime.Data; using UnityEditor; using UnityEngine; namespace com.IvanMurzak.Unity.MCP.Editor.API { [McpPluginToolType] public partial class Tool_Sample { [McpPluginTool("sample-get", Title = "Sample / Get")] [Description("Finds a GameObject and returns its ref d

IvanMurzak
IvanMurzak
development
open
gaming
2K

podcast-generation

Generate AI-powered podcast-style audio narratives using Azure OpenAI's GPT Realtime Mini model via WebSocket. Use when building text-to-speech features, audio narrative generation, podcast creation from content, or integrating with Azure OpenAI Realtime API for real audio output. Covers full-stack implementation from React frontend to Python FastAPI backend with WebSocket streaming.

microsoft
microsoft
development
open
gaming
2K

emil-design-eng

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

openstatusHQ
openstatusHQ
development
open
gaming
2K

threejs-animation

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

CloudAI-X
CloudAI-X
development
open
gaming
2K

threejs-interaction

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

CloudAI-X
CloudAI-X
development
open
gaming
2K

threejs-fundamentals

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

CloudAI-X
CloudAI-X
development
open
gaming
2K

threejs

Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.

mrgoonie
mrgoonie
development
open
gaming
1.9K

prototype-prompt-generator

This skill should be used when users need to generate detailed, structured prompts for creating UI/UX prototypes. Trigger when users request help with "create a prototype prompt", "design a mobile app", "generate UI specifications", or need comprehensive design documentation for web/mobile applications. Works with multiple design systems including WeChat Work, iOS Native, Material Design, and Ant Design Mobile.

cexll
cexll
development
open
gaming
1.9K

typeorm-entity-generator

Generate typeorm entity generator operations. Auto-activating skill for Backend Development. Triggers on: typeorm entity generator, typeorm entity generator Part of the Backend Development skill category. Use when working with typeorm entity generator functionality. Trigger with phrases like "typeorm entity generator", "typeorm generator", "typeorm".

jeremylongshore
jeremylongshore
development
open
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