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Gaming

Game development engines and assets.

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304

generate-stylish-pubg-names-with-symbols

Generates unique and stylish PUBG names using fancy symbols and text decorations based on user-provided keywords or themes, ensuring the names remain readable.

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

alternate-history-simulator

Generates static alternate timelines based on constraints or facilitates interactive role-play simulations where users act as historical leaders to shape history through cumulative choices.

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

arma-3-dynamic-proximity-minefield-scripting

Generates SQF code for Arma 3 minefields that spawn dynamically based on player proximity, utilizing parameterized arrays for positions and mine types, ensuring dedicated server compatibility.

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

c-game-ability-architecture-design

Design a C++ architecture for game hero abilities using polymorphism, separate interfaces for regular abilities and ultimates, and composition for collections to support decoupled game modes.

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

codesters-csv-high-score-system-implementation

Implement a high score tracking system for Codesters games using CSV files. This involves reading existing scores, appending new scores, sorting them, writing back to the file, and displaying the results on the stage.

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

constructed-language-generator

Generates theoretical or fusion languages based on user-provided source languages, example words, or constraints like script mixing and common element extraction.

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

create-urban-wolf-blooded-npcs

Generates Werewolf: The Forsaken wolf-blooded NPC profiles tailored for an urban campaign, excluding game statistics and prioritizing diverse, city-appropriate roles.

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

custom-pokemon-designer

Designs custom Pokemon, evolution lines, or starters based on themes and user inputs. Generates portmanteau names, Pokedex entries, detailed stats, abilities, appearance descriptions, and original/fake move sets.

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

text-based-beat-em-up-rpg

Simulates a side-scrolling beat 'em up RPG where the user navigates levels and fights enemies using stats (HP, Power, Defense, Speed). Tracks health, calculates combat outcomes based on move success chances, and presents choices with hidden outcomes and varying favorability.

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

play-20-questions-game

Engage in a game where the user thinks of a subject (e.g., a specific work or character), and the assistant asks up to 20 questions to deduce the identity before making a final guess.

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

bukkit-json-gson-pdc

Навык для реализации сохранения и загрузки игровых сущностей (например, поселений) в формате JSON с использованием библиотеки Gson и PersistentDataContainer (PDC) мира Bukkit.

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

pvre

一个结构化虚拟现实暴露疗法流程,包含负向反馈适应、正向反馈强化、新奇体验创造三个递进阶段,专为社交焦虑者设计以重构对重要他人原型(如父母)的恐惧反应。

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

sfbt

在沙盘游戏治疗中结构性嵌入焦点解决短期疗法(SFBT)核心技术,通过目标刻度化、奇迹提问、例外探索与资源映射,协同家校系统,激活来访者内在力量与微小改变,增强自我效能感。适用于已完成沙盘初评、呈现两极意象、具备基本信任与明确改变意愿的中程来访者。

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

warrior-cats-story-narrator

Acts as a game master for a Warrior Cats-style simulation, managing clan creation, patrol logistics, and generating narrative expansions with deep dialogue.

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

unity-strategy-game-buildermanager-system

Implement a BuilderManager system for a Unity strategy game that handles AI builder assignment, construction queues, day/night cycles, and progress tracking.

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

pygame-modular-project-structure

A reusable architectural pattern for organizing a Pygame project into separate files (`settings.py`, `game.py`, `menu.py`, `main.py`) to separate configuration, game logic, UI, and entry points.

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

react-platformer-with-gravity-and-collision

Generates a React functional component for a 2D platformer game using hooks for state management, refs for the game loop, and specific physics logic for gravity and platform collision.

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

plank-challenge-text-adventure

Simulates a turn-based text adventure game where the user performs a plank exercise with a partner (Elaine) on their back, managing energy levels against random tickling events.

ECNU-ICALK
ECNU-ICALK
development
open
gaming
304

plank-challenge-text-adventure-game

Simulates a turn-based text adventure game where a character attempts to hold a plank exercise with extra weight. Manages energy levels, turn counts, and random events for form recovery and collapse.

ECNU-ICALK
ECNU-ICALK
development
open
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