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Gaming

Game development engines and assets.

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gaming
98

game-architecture

Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

quick-game

Rapidly scaffold and implement a playable game — no assets, design, audio, deploy, or monetize. Get something on screen fast. Use when the user says "quick game", "fast prototype", "just get something playable", or wants a game without the full pipeline. For the complete pipeline, use make-game instead. Do NOT use for production games (use make-game for the full pipeline).

OpusGameLabs
OpusGameLabs
development
open
gaming
98

make-game

Full guided pipeline — scaffold, design, audio, deploy, and monetize a browser game from scratch. Use when the user says "make a game", "build me a game", "create a new game", "make a 2D/3D game", or provides a game concept to build. Do NOT use for modifying existing games (use add-feature or improve-game instead).

OpusGameLabs
OpusGameLabs
development
open
gaming
98

add-audio

Add music and sound effects to a game using the Web Audio API — background music, gameplay themes, and SFX. Zero dependencies. Use when the user says "add music", "add sound effects", "add audio", "make it sound good", "add BGM", or "add SFX to my game". Do NOT use for gameplay features or visual design.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

game-qa

Game QA testing with Playwright — visual regression, gameplay verification, performance, and accessibility for browser games. Use when writing or running game tests, debugging test failures, or building QA infrastructure. This is the reference skill — use qa-game for the user-facing command.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

review-game

Review an existing game codebase for architecture, performance, and best practices. Use when the user says "review my game", "code review", "check my game architecture", "is my game well structured", or "audit my game code". Do NOT use for making changes — this is read-only analysis. Use improve-game to implement fixes.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

improve-game

Analyze a game, find what needs work, and implement the highest-impact improvements. Use when the user says "improve my game", "make my game better", "fix my game", "what's wrong with my game", or "polish my game". Run repeatedly — each pass finds the next most impactful thing to fix. Do NOT use for adding specific new features (use add-feature) or initial game creation (use make-game).

OpusGameLabs
OpusGameLabs
development
open
gaming
98

game-3d-assets

3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. Use when a 3D game needs real models instead of primitive BoxGeometry/SphereGeometry shapes.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

add-feature

Add a new gameplay feature to an existing browser game following its architecture patterns. Use when the user says "add a feature", "add double-jump", "add a power-up", "add a leaderboard", or describes a specific game mechanic to implement. Do NOT use for visual-only changes (use design-game) or replacing shapes with sprites (use add-assets).

OpusGameLabs
OpusGameLabs
development
open
gaming
98

design-game

Audit and improve the visual design, polish, and player experience of an existing game. Use when the user says "make my game look better", "improve the design", "add polish", "add juice", "add particles", "fix the UI", or "make it more visually appealing". Do NOT use for gameplay logic changes (use add-feature instead).

OpusGameLabs
OpusGameLabs
development
open
gaming
98

monetize-game

Register your game on Play.fun (OpenGameProtocol), add the browser SDK, and get a monetized play.fun URL. Use when the user says "monetize my game", "add Play.fun", "add rewards", "register on Play.fun", or "get a play.fun URL". Requires Play.fun MCP server for game registration.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

meshyai

Generate custom 3D models from text or images using Meshy AI, then auto-rig and animate them for Three.js games. The preferred source for all 3D game assets. Use when the user says "generate a 3D model", "create a character model", "use Meshy", or needs a custom GLB model that doesn't exist in free libraries.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

add-assets

Replace geometric shapes with pixel art sprites — recognizable characters, enemies, and items with optional animation. Use when the user says "add sprites", "replace the shapes with real art", "add pixel art", "make the characters look real", or "add game assets". For 3D games, use add-3d-assets instead. Do NOT use for 3D models (use add-3d-assets) or gameplay changes (use add-feature).

OpusGameLabs
OpusGameLabs
development
open
gaming
97

skill-authoring

Design and development best practices for Claude Code skills, MCP tools, and AI agent capabilities. Use when creating skills, writing SKILL.md files, designing tool descriptions, or optimizing triggers. Triggers on "create a skill", "skill template", "write skill instructions", SKILL.md, metadata.json, progressive disclosure, trigger optimization, MCP tool design, or skill testing. Does NOT cover specific frameworks or languages (use dedicated skills).

pproenca
pproenca
development
open
gaming
97

unreal-actor-editing

Manage actors in UE levels via UCP. Use when the user asks to spawn, delete, move, duplicate, select, or otherwise manipulate actors in the Unreal Engine editor.

Italink
Italink
development
open
gaming
97

mind-map-generator

Call the generateTreeMind tool to create visual mind maps, returning image URL and edit link. Suitable for story structure visualization, plot relationship graph display

GongLingRui
GongLingRui
development
open
gaming
97

unreal-object-operation

Read/write any UObject property (material settings, actor transforms, component configs, etc.), inspect object metadata, find instances, undo/redo. This is the foundational skill for modifying ANY object in Unreal Engine — use it whenever you need to get or set a property on any UObject.

Italink
Italink
development
open
gaming
97

mind-map-generator

调用generateTreeMind工具创建可视化思维导图,返回图片URL和编辑链接。适用于故事结构可视化、情节关系图谱展示

GongLingRui
GongLingRui
development
open
gaming
96

motion-choreography

Use when designing animation sequences, page transitions, micro-interactions, loading states, or any motion that communicates meaning — ensures motion is purposeful, performant, and safe for motion-sensitive users

Owl-Listener
Owl-Listener
development
open
gaming
96

hud-first

This skill SHOULD be used when the user asks to "build an AI assistant", "create a chatbot", "make an agent that does X for me", "design a copilot feature", "automate this workflow with AI", or requests delegation-style AI features. Offers a reframe from copilot patterns (conversation, delegation) to HUD patterns (ambient awareness, perception augmentation).

kylesnowschwartz
kylesnowschwartz
development
open
gaming
95

initiate-memory

Comprehensive guide for initializing or reorganizing agent memory and project context. Use when setting up a new project, when the user asks you to learn about the codebase, or when you need to create effective memory blocks for project conventions, preferences, and workflows.

Qredence
Qredence
development
open
gaming
95

diplomacy-skill

Diplomacy system work for civ-game (foreign economy/development/military simulation, treaties, alliances/organizations, relations like colony or subject, diplomatic actions, and diplomacy UI or events). Use when implementing or modifying diplomacy logic, diplomatic AI, treaties or agreements, nation relations/organization systems, foreign market calculations, or DiplomacyTab UX in this repo.

HkingAuditore
HkingAuditore
development
open
gaming
95

civ-code-grounded-qa

Answer civ-game mechanic questions by strictly grounding every claim in the current repository code and config. Use when users ask how gameplay systems work, why a value changes, unlock conditions, formulas, event effects, diplomacy/economy logic, UI behavior, or balance details. Require file-level evidence, avoid speculation, and explicitly state when the code does not contain enough information.

HkingAuditore
HkingAuditore
development
open
gaming
95

famou-artifact-generator

交互式引导用户完成 FaMou 进化任务的完整流程:先通过结构化澄清循环产出 `problem.md`,再实现并验证 FaMou 实验的三个输入物料(`init.py`、`evaluator.py`、`prompt.md`)。当用户提到以下任意情形时触发:定义/澄清/创建 FaMou 任务、帮我写 problem.md、我想建一个进化任务、帮我准备 FaMou 实验物料、生成 init.py 或 evaluator.py、优化/ML/搜索问题需要进化求解。即使用户只说"帮我做个 FaMou 任务"或提供粗略想法,也应触发此技能并从澄清阶段开始。

baidubce
baidubce
development
open
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