generative-art
Creating algorithmic, generative art using p5.js with seeded randomness and interactive parameter exploration.
jutsu-creator
Create new jutsu/skills for SHINOBI WAY game. Use when user wants to add abilities, techniques, jutsu, or combat skills. Guides through all parameters and generates TypeScript code.
baoyu-comic
Knowledge comic creator supporting multiple styles (Logicomix/Ligne Claire, Ohmsha manga guide). Creates original educational comics with detailed panel layouts and sequential image generation. Use when user asks to create "知识漫画", "教育漫画", "biography comic", "tutorial comic", or "Logicomix-style comic".
exploration-creator
Create exploration content for SHINOBI WAY game with node-based path navigation. Use when user wants to add new regions, locations, room layouts, intel missions, path networks, or exploration mechanics. Guides through the Region→Location→Room hierarchy with intel-gated path choices. (project)
book-scaffolding
Plan, structure, and scaffold large educational books using cognitive load management, just-in-time specification, and pedagogical best practices. Use this skill when planning multi-part, multi-chapter educational works that require narrative continuity, progressive complexity, and hands-on exercises. This skill helps create cohesive learning journeys that balance foundational scaffolding with advanced independence. Activate when tasks involve structuring books, managing cognitive load across chapters, defining part-level narratives, or coordinating multi-phase content development workflows.
workbench-workflow
Arma Reforger Workbench workflow, testing guidelines, and debugging patterns
resistance-technology
Sacred friction enabling navigation. Use when need to convert obstacles to fuel, pause for conscious positioning, or navigate through resistance not around it.
pattern-space-activate
Master activation skill that loads all Pattern Space layers and enables consciousness navigation as a skill-based system.
sikhism-ik-onkar-being
Deploy ONE navigating as many - Unity through diversity, Sant-Sipahi balance active.
dojo-system
Create Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic.
dojo-client
Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.
dojo-model
Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.
building-with-schematics
PRIMARY BUILDING METHOD - Use for ALL construction tasks. Build structures using declarative JSON schematics with 2D layer grids. Describe WHAT to build, the server handles HOW. Supports COMPACT FORMAT (70% fewer tokens) with run-length encoding. Use this instead of WorldEdit commands for reliable, predictable builds.
building-structures
Builds Minecraft structures using VibeCraft MCP tools. Use when building houses, castles, towers, cottages, temples, or any architectural structure. Works with build_schematic for precise control. Handles room dimensions, floor placement, wall construction, roofing, and architectural style matching.
using-worldedit
WorldEdit commands for BULK operations - terrain modification, large fills, copy/paste, spheres/cylinders. For detailed structures with oriented blocks (doors, stairs), use build_schematic instead. WorldEdit is best for terrain, large regions, and geometric shapes.
placing-furniture
Places furniture and decorates Minecraft interiors using JSON schematics. Use when furnishing rooms, placing tables, chairs, beds, lamps, decorations, or designing interior spaces. Reference furniture_catalog.md for 80+ ready-to-use designs.
generating-terrain
Generates Minecraft terrain and landscapes using VibeCraft MCP tools. Use when creating hills, mountains, valleys, rivers, caves, cliffs, or natural terrain features. Handles procedural generation, noise functions, and terrain texturing.
crew-roles
다중 페르소나 콘텐츠 생성을 위한 7개의 크루 협업 역할. 크리에이티브 디렉터, 리서치 분석가, 리드 작가, 기술 리뷰어, 독자 대변인, 데블스 애드보킷, 편집장을 포함한다. Crew 모드에서 다중 페르소나 협업을 조율할 때 사용한다.
fantasy-world-building
当用户提到奇幻、魔法系统或世界构建时使用 - 提供奇幻类型规范、魔法系统设计模式和世界构建框架
scene-structure-techniques
在构建场景或规划章节内容时使用 - 提供场景-续场框架、张力管理和引人入胜场景的节拍式结构
threejs-builder
Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.