category focus

Gaming

Game development engines and assets.

1964 اسکلزall categories
sorting
stars
current ordering strategy
query
all entries
refine the visible subset
gaming
37

dojo-events

Use when subscribing to game events and tracking tokens in dojo.js. Triggers: subscribe events, game events, token balance, event query, achievements, event subscription, onTokenBalanceUpdated, activity tracking

dojoengine
dojoengine
development
open
gaming
32

video-director

Creative director for educational video content. Generates scene-by-scene narrative direction specifying character actions, emotions, visual metaphors, and storytelling flow without technical implementation details.

outscal
outscal
development
open
gaming
32

multi-agent-system

Design and orchestrate multi-agent AI systems with knowledge harvesting, agent collaboration, and learning loops. Use when working on PSI Engine or similar autonomous agent projects.

lovedragonball
lovedragonball
development
open
gaming
31

winning-avg-corewars

This skill provides guidance for creating CoreWars warriors that achieve target win rates against multiple opponents. Use this skill when tasked with writing Redcode warriors, optimizing CoreWars strategies, or achieving specific win rate thresholds against a set of opponents. The skill covers systematic opponent analysis, parameter tuning methodologies, and common pitfalls in warrior design.

letta-ai
letta-ai
development
open
gaming
31

crucible-editor

Revision and editing assistant for Crucible-drafted novels. Use when author has completed a first draft and wants to revise, edit, or polish their manuscript. Handles developmental editing, line editing, copy editing, and final polish. Triggers on "edit my novel," "revise chapter X," "polish my manuscript," "help me edit," or when user has completed draft chapters and wants to improve them.

forsonny
forsonny
development
open
gaming
31

build-pmars

Guidance for building pMARS (portable Memory Array Redcode Simulator) from source. This skill should be used when tasked with compiling pMARS, building Core War simulators from source packages, or creating headless/non-X11 builds of legacy C software from Debian source packages.

letta-ai
letta-ai
development
open
gaming
31

regex-chess

Guidance for implementing chess move generation using only regular expressions. This skill applies to tasks requiring encoding game logic (chess, board games) into regex patterns, or more generally "compile-to-constraints" problems where complex business logic must be expressed in a limited formalism like regex. Use when the task involves generating legal moves, validating game states, or transforming position representations using pattern matching.

letta-ai
letta-ai
development
open
gaming
31

winning-avg-corewars

Guidance for developing CoreWars warriors that achieve target win rates against specific opponents. This skill should be used when tasks involve writing, optimizing, or debugging Redcode assembly warriors for the CoreWars programming game, particularly when win rate thresholds must be met against multiple opponents.

letta-ai
letta-ai
development
open
gaming
30

creating-mcp-servers

Creates production-ready MCP servers using FastMCP v2. Use when building MCP servers, optimizing tool descriptions for context efficiency, implementing progressive disclosure for multiple capabilities, or packaging servers for distribution.

oaustegard
oaustegard
development
open
gaming
26

sports-meme-creator

Generate sport-specific memes from games/moments. Current event reactive content, popular templates, team/player inside jokes.

OneWave-AI
OneWave-AI
development
open
gaming
26

game-recap-generator

Convert game stats and highlights into engaging recaps. Multiple styles: Twitter thread, Instagram carousel, blog post, newsletter.

OneWave-AI
OneWave-AI
development
open
gaming
24

game-developer

Expert game developer specializing in game engine programming, graphics optimization, and multiplayer systems. Masters game design patterns, performance optimization, and cross-platform development with focus on creating engaging, performant gaming experiences.

zenobi-us
zenobi-us
development
open
gaming
23

system-architect

Copilot agent that assists with architecture design, C4 model diagrams, ADR creation, and tradeoff analysis Trigger terms: architecture, system design, C4 model, ADR, architecture decision, design patterns, component design, architecture diagram, microservices, monolith, scalability Use when: User requests involve system architect tasks.

nahisaho
nahisaho
development
open
gaming
23

resonance-toolmaker

Toolmaker Specialist. Use this to build new tools, MCP servers, and agent capabilities.

manusco
manusco
development
open
gaming
23

strudel

This skill should be used when working with Strudel.cc, a live-coding music environment. Use when creating musical patterns, drum sequences, melodies, basslines, or generative compositions. The user will always want to run Strudel code in the browser, either by copy-pasting or by providing a clickable URL with the code encoded in base64.

bfollington
bfollington
development
open
gaming
23

godot

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

bfollington
bfollington
development
open
gaming
23

bevy

This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, UI development, build strategies, and common pitfalls. Use this skill when implementing game features, debugging Bevy code, designing component architectures, or working with Bevy's UI system.

bfollington
bfollington
development
open
gaming
22

implementing-game-skill-parsers

Use when implementing skill data generation from HTML sources for game build planners - guides the parser-factory-generation pattern for extracting level-scaling values for active and passive skills (project)

aclinia
aclinia
development
open
gaming
21

ai-artist

Write and optimize prompts for AI-generated outcomes across text and image models. Use when crafting prompts for LLMs (Claude, GPT, Gemini), image generators (Midjourney, DALL-E, Stable Diffusion, Imagen, Flux), or video generators (Veo, Runway). Covers prompt structure, style keywords, negative prompts, chain-of-thought, few-shot examples, iterative refinement, and domain-specific patterns for marketing, code, and creative writing.

binhmuc
binhmuc
development
open
gaming
21

interactive-writing-assistant

This skill provides comprehensive support for the writing process from ideation through revision. Use this skill when helping users write essays, articles, or creative pieces through interactive collaboration. The skill supports co-evolving outline and prose, voice-based input processing, multiple writing styles, and connection to the user's PKM system for enriched content.

jykim
jykim
development
open
gaming
21

construction-skill

使用 VoxelBuilder API 生成 JavaScript 代码来建造结构。在建筑之务必使用此技能来查看和创建实际的建筑代码。

Justcnds
Justcnds
development
open
gaming
21

construction-skill

使用 VoxelBuilder API 生成 JavaScript 代码来建造结构。在建筑之务必使用此技能来查看和创建实际的建筑代码。

Justcnds
Justcnds
development
open
gaming
21

create-buff

创建一个新的 Buff 并实现功能

mutemoon
mutemoon
development
open
gaming
21

threejs

Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR.

binhmuc
binhmuc
development
open
Previous
Page 46 / 82
Next