category focus

Gaming

Game development engines and assets.

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gaming
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platform-building

Platform-specific building systems for mobile, VR, and accessibility. Use when implementing touch controls for building games, VR spatial input, colorblind-friendly feedback, or cross-platform building mechanics. Covers input adaptation and inclusive design patterns.

Bbeierle12
Bbeierle12
development
open
gaming
3

level-design

Level design fundamentals, pacing, difficulty progression, environmental storytelling, and spatial design for engaging gameplay experiences.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

unity-networking

Implement multiplayer games with Unity Netcode, Mirror, or Photon. Masters client-server architecture, state synchronization, and lag compensation. Use for multiplayer features, networking issues, or real-time synchronization.

creator-hian
creator-hian
development
open
gaming
3

creating-skills

Use when wanting to turn a technique into a reusable skill, create a new skill, or make current work available for future sessions

nijaru
nijaru
development
open
gaming
3

performance-at-scale

Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spatial hash grids, octrees, chunk managers, and benchmarking tools.

Bbeierle12
Bbeierle12
development
open
gaming
3

networking-servers

Multiplayer systems, netcode, game servers, synchronization, and anti-cheat. Build scalable, responsive multiplayer experiences.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

particles-gpu

GPU-based particle systems using instanced rendering, buffer attributes, Points geometry, and custom shaders. Use when rendering thousands to millions of particles efficiently, creating particle effects like snow, rain, stars, or abstract visualizations.

Bbeierle12
Bbeierle12
development
open
gaming
3

publishing-platforms

Platform submission processes, certification requirements, and distribution across Steam, Epic, console, and mobile platforms.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

programming-architecture

Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

preset-manager

Activate this skill when users need help with scene preset operations including saving, applying, organizing, or managing source visibility configurations. Triggers include requests like "save this layout", "apply my gaming preset", "switch to BRB mode", "create a preset", "list my presets", "rename preset", or managing saved configurations. This skill orchestrates preset tools for efficient scene state management.

ironystock
ironystock
development
open
gaming
3

algorithmic-art

使用p5.js创建算法艺术,具有种子随机性和交互式参数探索。当用户请求使用代码创建艺术、生成艺术、算法艺术、流场或粒子系统时使用。创建原创算法艺术而非复制现有艺术家的作品以避免版权侵犯。

lza6
lza6
development
open
gaming
3

case-studies-reference

Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.

Bbeierle12
Bbeierle12
development
open
gaming
3

game-programming-languages

Game programming languages - C#, C++, GDScript. Learn syntax, patterns, and engine-specific idioms for professional game development.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

synchronization-algorithms

Network synchronization, lag compensation, client prediction, and state consistency for responsive multiplayer games.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

mimir-dm

This skill should be used when the user asks to "create a D&D campaign", "make a new module", "add an NPC", "create an encounter", "search for monsters", "find D&D items", "list campaigns", "set up a dungeon crawl", "create a mystery adventure", "add loot to characters", "search for traps", "manage character inventory", "build an adventure", "populate a dungeon", "give items to players", "create a villain", "add treasure", "write session notes", "create a player character", "edit a character", "update character stats", or mentions "Mimir campaign", "D&D 5e authoring", or "dungeon master tools". Provides MCP tools for campaign management, module creation, character creation and editing, and catalog searching.

mimir-dm
mimir-dm
development
open
gaming
3

building-mechanics

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).

Bbeierle12
Bbeierle12
development
open
gaming
3

shader-noise

Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.

Bbeierle12
Bbeierle12
development
open
gaming
3

game-servers

Game server architecture, scalability, matchmaking, and backend systems for online games. Build robust, scalable multiplayer infrastructure.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

unity-async

Handle Unity's asynchronous programming patterns including coroutines, async/await, and Job System. Masters Unity's main thread restrictions and threading models. Use when guidance needed on Unity async operations, coroutine optimization, or parallel processing in Unity context.

creator-hian
creator-hian
development
open
gaming
3

scene-designer

Activate this skill when users need help creating, modifying, or arranging visual elements in OBS scenes. Triggers include requests like "add a text overlay", "create a new scene", "move my webcam", "resize the game capture", "add a browser source", "arrange my layout", or designing scene compositions. This skill orchestrates the 14 Design tools to build professional-looking stream layouts.

ironystock
ironystock
development
open
gaming
3

terrain-integration

Terrain interaction systems for Three.js building games. Use when implementing slope handling, foundation anchoring (Valheim pattern), terrain modification, auto-leveling, or pillar/support generation. Integrates with structural-physics for ground-based stability.

Bbeierle12
Bbeierle12
development
open
gaming
3

daw-music

Digital Audio Workstation usage, music composition, interactive music systems, and game audio implementation for immersive soundscapes.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

godot

Comprehensive Godot game development skill with TDD practices using GUT framework, game design patterns (State Machine, Component, Observer), scene organization, GDScript best practices, and performance optimization. Use this skill when building Godot games or game systems.

curtbushko
curtbushko
development
open
gaming
3

decay-upkeep

Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management through automatic cleanup. Balances gameplay and server health.

Bbeierle12
Bbeierle12
development
open
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