bisimulation-game
Bisimulation game for resilient skill dispersal across AI agents with GF(3) conservation and observational bridge types.
Bisimulation game for resilient skill dispersal across AI agents with GF(3) conservation and observational bridge types.
Efficient data serialization for game networking including Protobuf, FlatBuffers, and custom binary
Game audio principles. Sound design, music integration, adaptive audio systems.
Debug and simulate ghostly phenomena using ordered locale theory and trifurcated interactions
Spritely Goblins distributed actor system with Hoot WebAssembly compiler. Secure capability-based programming in Guile Scheme.
Gay.jl integration for bisimulation games with proper hue-based trit derivation and GF(3) conservation
Unified Plurigrid ASI skill combining ACSets, Gay-MCP colors, bisimulation games, world-hopping, glass-bead synthesis, and triad interleaving for autonomous skill dispersal.
Playwright-Unworld Skill: Deterministic Web Automation
Game state synchronization, snapshot systems, and conflict resolution for consistent multiplayer experience
Unified ASI skill combining ACSets, Gay-MCP colors, bisimulation games, world-hopping, glass-bead synthesis, and triad interleaving for autonomous skill dispersal.
Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR. | Sử dụng khi: đồ họa 3D, hoạt hình 3D, WebGL, game, visualization.
A skill for creating minimal, GF(3)-constrained animations optimized for Slack emoji GIFs
Glass Bead Game + World Hopping via Observational Bridge Types. Navigate possibility space through ordered locale ≪ relations with Narya-verified transitions.
Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.
Interactive research and planning (Stages 0-1) for VCV Rack module development