category focus

Gaming

Game development engines and assets.

1964 اسکلزall categories
sorting
stars
current ordering strategy
query
all entries
refine the visible subset
gaming
2

autopoiesis

Self-producing skill system combining ruler enforcement with skill self-evolution. Implements trifurcation-first imperative via nbb sexp invocation for idempotent agent instruction.

plurigrid
plurigrid
development
open
gaming
2

mcp-client

Universal MCP client for connecting to any MCP server. Bundle scripts/mcp-client.py with your skill to enable dynamic tool discovery and execution without context bloat. Use when creating skills that need MCP server access.

mjunaidca
mjunaidca
development
open
gaming
2

glass-bead-game

Hesse-inspired interdisciplinary synthesis game with Badiou triangle inequality for possible world hopping across mathematical, musical, and philosophical domains.

plurigrid
plurigrid
development
open
gaming
2

multiplayer

Multiplayer game development principles. Architecture, networking, synchronization.

whodaniel
whodaniel
development
open
gaming
2

plurigrid-asi-integrated

Unified Plurigrid ASI skill combining ACSets, Gay-MCP colors, bisimulation games, world-hopping, glass-bead synthesis, and triad interleaving for autonomous skill dispersal.

plurigrid
plurigrid
development
open
gaming
2

algorithmic-art

Creating algorithmic art using p5.js with seeded randomness and interactive

plurigrid
plurigrid
development
open
gaming
2

bisimulation-game

Bisimulation game for resilient skill dispersal across AI agents with

plurigrid
plurigrid
development
open
gaming
2

3d-games

3D game development principles. Rendering, shaders, physics, cameras.

whodaniel
whodaniel
development
open
gaming
2

web-games

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

whodaniel
whodaniel
development
open
gaming
2

programming-languages

Core programming languages for game server development including C++, C#, Go, Rust

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
2

plr-thread-coloring

PLR (Parallel/Leading-tone/Relative) transitions for thread coloring. One-hot keyspace reduction to GF(3) trits for behavior indexing. Grows perception/action information field capacity through efficient user illusion.

plurigrid
plurigrid
development
open
gaming
2

2d-games

2D game development principles. Sprites, tilemaps, physics, camera.

whodaniel
whodaniel
development
open
gaming
2

onboarding

One-time team setup that creates Kurt profile and foundation rules

boringdata
boringdata
development
open
gaming
2

game-design

Game design principles. GDD structure, balancing, player psychology, progression.

whodaniel
whodaniel
development
open
gaming
2

mobile-games

Mobile game development principles. Touch input, battery, performance, app stores.

whodaniel
whodaniel
development
open
gaming
2

data-classification

Data classification strategies, tagging frameworks, sensitivity levels, and automated classification patterns for Unity Catalog.

vivekgana
vivekgana
development
open
Previous
Page 59 / 82
Next