category focus

Gaming

Game development engines and assets.

1964 اسکلزall categories
sorting
stars
current ordering strategy
query
all entries
refine the visible subset
gaming
1

content-generate

This skill should be used when the user asks to generate content such as titles, slogans, dialogues, or scripts. It provides content generation capabilities for various platforms (WeChat, Xiaohongshu, Zhihu, Douyin) with support for batch generation, history deduplication, and diversity guarantee. Supports podcast script generation with platform-specific adaptation.

sunqb
sunqb
development
open
gaming
1

generate-image

Generate game asset images from text descriptions using Replicate's nano-banana-pro model. Use this skill when the user asks to create or generate 2D images, sprites, textures, or visual assets for the game.

TomekGancarczyk
TomekGancarczyk
development
open
gaming
1

stitch

AI-powered UI and image generation using Gemini 3 (Nano Banana Pro)

Who-Visions
Who-Visions
development
open
gaming
1

draft-initialization

Initialize fiction draft cycles following the Spec-Kit-style workflow (idea → clarify → plan → tasks). Use when creating new drafts, planning rewrites, breaking down episodes/chapters, or structuring story changes.

keberle
keberle
development
open
gaming
1

generate-story-bank

Generate interview-ready stories using HPARL format (Hook, Principles, Action, Results, Learnings). Transforms achievements into compelling narratives for behavioral interviews.

fotescodev
fotescodev
development
open
gaming
1

frontend-aesthetics

Prevents generic AI-generated designs by guiding typography, color, motion, and background choices. Use when creating frontend designs, landing pages, dashboards, or any UI/UX work. Helps avoid the "AI slop" aesthetic.

Nikojuu
Nikojuu
development
open
gaming
1

daily-content-operations

Research trending AI/creator topics, review pending content, polish drafts with FrankX voice, generate social content, and track publishing readiness. The complete daily content workflow for FrankX.AI.

frankxai
frankxai
development
open
gaming
1

creative-chronicle-log

Document creative decisions and protocol evolution in structured chronicle format.

starwreckntx
starwreckntx
development
open
gaming
1

pitch-coach

Pitch Mode specialist - handles narrative crafting, bio writing, tone refinement, and outlet-specific pitching for artists.

totalaudiopromo
totalaudiopromo
development
open
gaming
1

midjourney-handouts

Generate campaign handouts using Midjourney with Trip 19 moodboard. Know when to use AI generation vs HTML for text-heavy documents.

Kullendorff
Kullendorff
development
open
gaming
1

ai-artist

Craft prompts for AI models (text, image, video). Use for Midjourney, DALL-E, Stable Diffusion, Flux, Veo, prompt engineering, style keywords, negative prompts, iterative refinement.

hotriluan
hotriluan
development
open
gaming
1

grove-ui-design

Create warm, nature-themed UI for Grove with glassmorphism, seasonal decorations, randomized forests, and accessible design patterns. Use when building pages, enhancing UI, or adding decorative elements.

AutumnsGrove
AutumnsGrove
development
open
gaming
1

asset-manager

Generate and manage game image assets using AI. Use when user asks to create sprites, textures, backgrounds, portraits, or other visual assets for the game. Handles 3D textures, style consistency, and manifest updates. (project)

sunholo-data
sunholo-data
development
open
gaming
1

algorithmic-art

Create generative art using p5.js with seeded randomness and interactive exploration. Use for computational aesthetics, parametric design, particle systems, noise fields, and procedural generation.

vamseeachanta
vamseeachanta
development
open
gaming
1

threejs

Create 3D graphics, visualizations, and interactive experiences using Three.js. Use this skill when the user asks to build 3D scenes, WebGL/WebGPU applications, 3D data visualizations, interactive 3D components, games, or any browser-based 3D content. Covers scene setup, geometries, materials, lighting, cameras, animations, controls, shaders (TSL), and performance optimization.

AnthemFlynn
AnthemFlynn
development
open
gaming
1

tuimorphic

Teach agents to design TUIs in the tuimorphic style (Bagels/Calcure/Claude Code/Droid-inspired).

Smarty-Pants-Inc
Smarty-Pants-Inc
development
open
gaming
1

creating-agent-skills

Creates or improves Agent Skills following official documentation and best practices. Use when creating new skills, improving existing skills, evaluating skill quality, or ensuring skills follow naming conventions, structure requirements, and discovery patterns. Guides through description writing, progressive disclosure, workflows, and testing.

kynoptic
kynoptic
development
open
gaming
1

skill-creator

Guide for creating high-quality Agent Skills following the open standard (agentskills.io). Use this when asked to create or update a skill, write a SKILL.md file, convert custom instructions or chatmodes into portable skills, or design specialized AI agent capabilities.

BridgingIT-GmbH
BridgingIT-GmbH
development
open
gaming
1

spawnagent

Spawn an AI coding agent in a new terminal (Claude, Codex, Gemini, Cursor, OpenCode, Copilot). Defaults to Claude Code if unspecified.

Consiliency
Consiliency
development
open
gaming
1

campaign-analyzer

Analyze processed D&D sessions to extract and summarize campaign knowledge including NPCs, locations, quests, items, and factions. Use when the user wants to review campaign content, find specific entities, or understand the campaign narrative.

Gambitnl
Gambitnl
development
open
gaming
1

arcanea-prompt-craft

Master the Arcanean Prompt Language - advanced prompt engineering using mythological frameworks, constraint architecture, and the Centaur Principle for human-AI co-creation

frankxai
frankxai
development
open
gaming
1

agentic-design

Use when building AI agent systems. Covers agent loops, tool calling, planning patterns, memory systems, multi-agent coordination, and safety guardrails. Apply when creating autonomous AI workflows, coding assistants, or task automation systems.

liauw-media
liauw-media
development
open
Previous
Page 61 / 82
Next