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Gaming

Game development engines and assets.

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gaming
1

naki-mcp-proxy

Token-efficient proxy for Naki's 47 MCP tools. Routes user intent to optimal MCP tool via agent isolation, saving 40-70% tokens. Use for any Naki game control, bot status, or UI operation.

Sunalamye
Sunalamye
development
open
gaming
1

gm-craft

This skill should be used when the GM needs storytelling techniques, handling player failure, NPC creation, scene pacing, or improv principles. Triggers on "fail forward", "succeed at cost", "yes and", "how do you want to do this", "NPC motivation", "scene transitions", "player agency".

rjroy
rjroy
development
open
gaming
1

creating-subagents

Expert knowledge on creating Claude Code subagents. Use when designing or creating subagent .md files, understanding subagent structure, tool restrictions, or model selection.

mikkelkrogsholm
mikkelkrogsholm
development
open
gaming
1

agent-native-architecture

Build applications where agents are first-class citizens. Use this skill when designing autonomous agents, creating MCP tools, implementing self-modifying systems, or building apps where features are outcomes achieved by agents operating in a loop.

i3ringit
i3ringit
development
open
gaming
1

multi-agent-coordination

This skill should be used when the user asks about "multi-agent coordination", "agent spawning", "parallel agents", "agent communication", "team coordination", "sub-agent management", "agent limits", "agent layers", or needs guidance on coordinating multiple agents for complex tasks.

Lobbi-Docs
Lobbi-Docs
development
open
gaming
1

skill-creator

The Meta-Architect of the Brain. Generates new AI agent skills based on the Gamma-Class v2.0 Schema. Use for

officebeats
officebeats
development
open
gaming
1

rpg-api-development

Use this skill when working on rpg-api codebase - provides layered architecture patterns, outside-in development, and integration with rpg-toolkit

KirkDiggler
KirkDiggler
development
open
gaming
1

game-development

Game development patterns, architectures, and best practices

miles990
miles990
development
open
gaming
1

svelte-game-writer

End-to-end planning, building, and testing of small-scale browser games in SvelteKit + TypeScript running in Docker, including scaffolding, game loop, input, UI, tests, and Docker dev/release setups. Use when a user asks to create or modify a SvelteKit game project, prototype a simple single-player game, or add tests. When requirements are unclear, ask clarifying questions and offer to choose defaults automatically if the user prefers. This skill uses SvelteKit+TS in Docker only (debug hot-reload + nginx release); do not switch stacks unless the user explicitly asks to change scope. Not for multiplayer, servers, or backend services.

maximxlss
maximxlss
development
open
gaming
1

threejs

Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.

hotriluan
hotriluan
development
open
gaming
1

game-planner

專業遊戲企劃框架,產出業界標準的遊戲設計文件 (GDD)

miles990
miles990
development
open
gaming
1

panel-patterns

This skill should be used when the GM needs panel creation ideas or atmospheric enhancement suggestions. Triggers on: - "What panels should I create" or "panel suggestions" - Requests for atmospheric panels matching genre or location - Patterns for combat, travel, dungeon, or social scenarios - Best practices for when to create, update, or dismiss panels Provides pre-defined patterns organized by context (universal, location, genre, game state).

rjroy
rjroy
development
open
gaming
1

microsim-vis-network

Create an educational MicroSim using the vis-network JavaScript library. Each MicroSim is a directory located in the /docs/sims folder. It has a main.html file that can be referenced with an iframe. The main.html file imports the main JavaScript code to run the educational MicroSim.

vishalsachdev
vishalsachdev
development
open
gaming
1

game-design

遊戲設計理論、機制設計與玩家體驗

miles990
miles990
development
open
gaming
1

rlcoach

AI coaching for Rocket League using local replay analysis. Use when the user asks about their Rocket League performance, replays, improvement, or coaching. Covers analysis, comparison, weakness detection, and practice recommendations.

treygoff24
treygoff24
development
open
gaming
1

arcanea-lore-master

Maintains consistency in Arcanea world-building, including academy systems, magical mechanics, character lore, and narrative coherence across the fantasy multiverse platform

frankxai
frankxai
development
open
gaming
1

tg-character-templates

Character template system for World of Darkness character creation. Use when implementing template selection in character creation flows, creating/managing CharacterTemplate objects, adding template support to new character types, or working with the template import/export features. Triggers on character template work, pre-configured character concepts, template selection views.

charlesmsiegel
charlesmsiegel
development
open
gaming
1

aidaresume

AIDA Resume - Continue from last session state. Reads session.json and resumes from where AIDA left off. Useful for continuing interrupted implementations.

clearclown
clearclown
development
open
gaming
1

flame-systems

Flame Engine 14 game systems - quest, dialogue, inventory, combat, save/load, shop, crafting, and more

miles990
miles990
development
open
gaming
1

showcase

Storybookストーリー作成・カタログ管理・Visual Regression連携。UIコンポーネントのドキュメント化、ビジュアルテスト、CSF 3.0形式のStory作成が必要な時に使用。Forgeの成果物を「見せる形」に整える。

simota
simota
development
open
gaming
1

arcanea-lore-master

Maintains consistency in Arcanea world-building, including academy systems, magical mechanics, character lore, and narrative coherence across the fantasy multiverse platform

frankxai
frankxai
development
open
gaming
1

performing-orthonotone-polychoral-instrument

Guides agents through launching, playing, sculpting, and capturing performances with the Orthonotone polychoral instrument MVP. Use when generating music, soundscapes, or live demos from this repository.

Domusgpt
Domusgpt
development
open
gaming
1

mahjong-code-reviewer

Review Fujian Mahjong game code against rules. Use when reviewing PRs, checking game logic, verifying scoring calculations, or ensuring feature correctness.

Teng-AI
Teng-AI
development
open
gaming
1

blockbench-hytale

Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.

jasonjgardner
jasonjgardner
development
open
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