naki-mcp-proxy
Token-efficient proxy for Naki's 47 MCP tools. Routes user intent to optimal MCP tool via agent isolation, saving 40-70% tokens. Use for any Naki game control, bot status, or UI operation.
Token-efficient proxy for Naki's 47 MCP tools. Routes user intent to optimal MCP tool via agent isolation, saving 40-70% tokens. Use for any Naki game control, bot status, or UI operation.
This skill should be used when the GM needs storytelling techniques, handling player failure, NPC creation, scene pacing, or improv principles. Triggers on "fail forward", "succeed at cost", "yes and", "how do you want to do this", "NPC motivation", "scene transitions", "player agency".
Expert knowledge on creating Claude Code subagents. Use when designing or creating subagent .md files, understanding subagent structure, tool restrictions, or model selection.
Build applications where agents are first-class citizens. Use this skill when designing autonomous agents, creating MCP tools, implementing self-modifying systems, or building apps where features are outcomes achieved by agents operating in a loop.
This skill should be used when the user asks about "multi-agent coordination", "agent spawning", "parallel agents", "agent communication", "team coordination", "sub-agent management", "agent limits", "agent layers", or needs guidance on coordinating multiple agents for complex tasks.
The Meta-Architect of the Brain. Generates new AI agent skills based on the Gamma-Class v2.0 Schema. Use for
Use this skill when working on rpg-api codebase - provides layered architecture patterns, outside-in development, and integration with rpg-toolkit
Game development patterns, architectures, and best practices
End-to-end planning, building, and testing of small-scale browser games in SvelteKit + TypeScript running in Docker, including scaffolding, game loop, input, UI, tests, and Docker dev/release setups. Use when a user asks to create or modify a SvelteKit game project, prototype a simple single-player game, or add tests. When requirements are unclear, ask clarifying questions and offer to choose defaults automatically if the user prefers. This skill uses SvelteKit+TS in Docker only (debug hot-reload + nginx release); do not switch stacks unless the user explicitly asks to change scope. Not for multiplayer, servers, or backend services.
This skill should be used when the GM needs panel creation ideas or atmospheric enhancement suggestions. Triggers on: - "What panels should I create" or "panel suggestions" - Requests for atmospheric panels matching genre or location - Patterns for combat, travel, dungeon, or social scenarios - Best practices for when to create, update, or dismiss panels Provides pre-defined patterns organized by context (universal, location, genre, game state).
Create an educational MicroSim using the vis-network JavaScript library. Each MicroSim is a directory located in the /docs/sims folder. It has a main.html file that can be referenced with an iframe. The main.html file imports the main JavaScript code to run the educational MicroSim.
Maintains consistency in Arcanea world-building, including academy systems, magical mechanics, character lore, and narrative coherence across the fantasy multiverse platform
Character template system for World of Darkness character creation. Use when implementing template selection in character creation flows, creating/managing CharacterTemplate objects, adding template support to new character types, or working with the template import/export features. Triggers on character template work, pre-configured character concepts, template selection views.
AIDA Resume - Continue from last session state. Reads session.json and resumes from where AIDA left off. Useful for continuing interrupted implementations.
Flame Engine 14 game systems - quest, dialogue, inventory, combat, save/load, shop, crafting, and more
Maintains consistency in Arcanea world-building, including academy systems, magical mechanics, character lore, and narrative coherence across the fantasy multiverse platform
Guides agents through launching, playing, sculpting, and capturing performances with the Orthonotone polychoral instrument MVP. Use when generating music, soundscapes, or live demos from this repository.
Review Fujian Mahjong game code against rules. Use when reviewing PRs, checking game logic, verifying scoring calculations, or ensuring feature correctness.
Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.