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Gaming

Game development engines and assets.

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gaming
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generate-outline

Generate a summary.yaml and outline.json for a Choose Your Own Adventure book from a user's concept. This creates the inputs needed for the write-adventure skill.

nicodevs
nicodevs
development
open
gaming
1

weapon-creator

Create weapons for World of Darkness games. Handles melee weapons (swords, clubs, knives), ranged weapons (firearms), and thrown weapons (knives, axes, spears). Designs mechanically balanced weapons with appropriate difficulty, damage, concealability, and type-specific stats. Triggers: create a weapon, design a gun, stat up a sword, WoD weapon, need stats for [weapon].

charlesmsiegel
charlesmsiegel
development
open
gaming
1

cl-asdf-system

ASDFシステム定義のベストプラクティス。.asdファイル作成・編集時に使用

cxxxr
cxxxr
development
open
gaming
1

game-state-debugger

Debug Fujian Mahjong game state issues. Use when game state is inconsistent, tiles are missing/duplicated, turns are stuck, or multiplayer sync issues occur.

Teng-AI
Teng-AI
development
open
gaming
1

debugger

Debugging strategy and constraints for ikigai

mgreenly
mgreenly
development
open
gaming
1

hello-world

A simple example skill that demonstrates basic skill structure

Lordjiggy
Lordjiggy
development
open
gaming
1

svelte-game-visual-design

Graphical and UI/UX design improvements for SvelteKit browser games, including layout, typography, color systems, HUD design, visual polish, and dynamic effects. Use when asked to redesign or enhance a Svelte game's visuals, to improve readability or aesthetics, to add motion/animation polish, or to audit/iterate on UI using Playwright MCP snapshots.

maximxlss
maximxlss
development
open
gaming
1

arcgis-3d-advanced

Advanced 3D features including VoxelLayer, PointCloudLayer, weather effects, daylight simulation, glTF model imports, and custom WebGL rendering. Use for volumetric data, LiDAR visualization, and immersive 3D experiences.

SaschaBrunnerCH
SaschaBrunnerCH
development
open
gaming
1

arcanea-world-build

The Arcanean World Architecture System - create internally consistent universes using the Seven Pillars framework, from geography to magic systems to cultures, ensuring rich worlds that feel lived-in

frankxai
frankxai
development
open
gaming
1

arcanea-lore-master

Maintains consistency in Arcanea world-building, including academy systems, magical mechanics, character lore, and narrative coherence across the fantasy multiverse platform

frankxai
frankxai
development
open
gaming
1

dh-frame

This skill should be used when creating a new Daggerheart campaign, establishing world tone and themes, selecting or building a campaign frame, or reframing an existing adventure. Campaign frames provide pitch, tone, themes, community/ancestry/class guidance, principles, distinctions, inciting incidents, and special mechanics for a particular type of story.

rjroy
rjroy
development
open
gaming
1

skill-forge-base

Skill Forge 基础设施。初始化数据库、运行 Dashboard 服务器、管理学习历史。

zjfls
zjfls
development
open
gaming
1

flame-templates

Game type templates for Flame Engine - RPG, Platformer, Roguelike starter code

miles990
miles990
development
open
gaming
1

flame-core

Flame Engine core fundamentals - components, input, collision, camera, animation, scenes

miles990
miles990
development
open
gaming
1

arcgis-scene-effects

Configure SceneView environment settings including shadows, lighting, backgrounds, underground navigation, and elevation modes. Use for realistic 3D visualizations.

SaschaBrunnerCH
SaschaBrunnerCH
development
open
gaming
1

microsim-p5

Create an interactive educational MicroSim using the p5.js JavaScript library with distinct regions for drawing and interactive controls. Each MicroSim is a directory located in the /docs/sims folder. It has a main.html file that references the javascript code and the main.html can be referenced as an iframe from the index.md. The metadata.json contains Dublin core metadata about the MicroSim.

vishalsachdev
vishalsachdev
development
open
gaming
1

library-creator

Create Libraries (collections of magical texts) for Mage: The Ascension 20th Anniversary Edition. Libraries contain Grimoires and serve as research resources. Requires grimoire-creator for individual text design and mage-rules-reference for faction lookups. Triggers: create a library, design a book collection, M20 library, chantry library.

charlesmsiegel
charlesmsiegel
development
open
gaming
1

ww-context

Build comprehensive memory context from World Weaver for current task

astoreyai
astoreyai
development
open
gaming
1

cad-voxel

Create Crossy Road style isometric voxel art using AI-Native CAD. Use this when users request creating voxel characters, vehicles, buildings, or scenes with the CAD system. This skill teaches how to use CAD MCP tools (glob, read, edit, write, lsp, bash) instead of standard file tools.

parktube
parktube
development
open
gaming
1

wonder-creator

Create Wonders (magical items) for Mage: The Ascension 20th Anniversary Edition. Handles Talismans (multi-power), Artifacts (single-power), Charms (one-use), and Periapts (Quintessence storage). Requires mage-rules-reference for Sphere/Resonance lookups and rote-creator for power design. Triggers: create a wonder, design a talisman, M20 magical item, enchanted object, create an artifact.

charlesmsiegel
charlesmsiegel
development
open
gaming
1

bevy

This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, UI development, build strategies, and common pitfalls. Use this skill when implementing game features, debugging Bevy code, designing component architectures, or working with Bevy's UI system.

kazamatzuri
kazamatzuri
development
open
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