game-artist
Manage game assets with Kenney-ONLY approach. Search 36,000+ Kenney CC0 assets. If asset not found, ask user to find/generate manually. Ensure style consistency with flat/vector Kenney aesthetic. Auto-triggers on asset requests.
Manage game assets with Kenney-ONLY approach. Search 36,000+ Kenney CC0 assets. If asset not found, ask user to find/generate manually. Ensure style consistency with flat/vector Kenney aesthetic. Auto-triggers on asset requests.
A focused skill for creating simple, performant Three.js web applications using modern ES module patterns.. Use when Use this skill when the task matches its description and triggers..
Translate Civilization 5 Vox Populi C++ formulas to TypeScript. Use when asked to translate a formula, add a new mechanic calculation, convert C++ code from CvGameCoreDLL, implement game logic like production costs, gold costs, growth thresholds, combat calculations, or yield computations. Handles GD_INT_GET/GD_FLOAT_GET macros, integer math preservation, and modifier chains.
TypeScript/Vue frontend development for CTF-AI. Use when working on game UI, Phaser scenes, Vue components, WebSocket client, or any frontend code.
Build Roblox games with Flamework, a TypeScript framework. Use when creating services, controllers, components, networking (RemoteEvents/RemoteFunctions), dependency injection, lifecycle events, or working with Flamework decorators, macros, and configuration.
Flame Engine 2D game development master index - core, systems, templates
Create a new ECS component in rogueverse. Use when adding components, creating component classes, or extending the ECS system with new data types.
This skill should be used when the user asks about "Unity lifecycle", "MonoBehaviour methods", "Awake vs Start", "Update vs FixedUpdate", "Unity serialization", "[SerializeField]", "GetComponent", "component references", "Unity prefabs", "prefab workflow", or needs guidance on fundamental Unity patterns and best practices.
Core skills system that manages loading and using other skills through progressive disclosure. Load at startup to enable automatic skill discovery and invocation across all projects.
Implement classic turn-based battle scene (top HUD + bottom commands)
Guidelines for generating UI code that matches the "Engineered Hardware" aesthetic of Project SENTINEL. Use when creating new components, implementing layouts, or ensuring visual consistency across the platform.
Create skills that wrap MCP (Model Context Protocol) servers for use with mcp-skill-client. Use when user wants to create a new MCP-based skill, wrap an existing MCP server as a skill, or generate SKILL.md with tool documentation from an MCP server.
Implement gameplay and system code following Unity conventions
Expert in creating 3D physics simulations with Three.js, React Three Fiber, Drei, and react-three/rapier. Use when asked to build 3D scenes, add physics to objects, create interactive 3D visualizations, implement backend-driven physics rendering, optimize 3D performance, work with WebGL, or debug Three.js applications. Handles real-time synchronization between backend physics engines and frontend 3D visualization.
Implement quiz game logic including game creation, player turn management, score calculation, answer validation, and game completion. Use when building game flows, turn-based mechanics, and scoring algorithms.