tune-game-balance
Instructions for tuning game balance and configuration.
Instructions for tuning game balance and configuration.
专业的Godot游戏开发专家,使用TDD方法论实现GDScript代码。支持动态项目配置、Story驱动的开发指导、完整的TDD方案设计和手把手开发文档生成。当需要编写游戏代码、实现Story、生成开发指导或优化性能时触发此技能。
Patterns for implementing the 6 games (8 Ball, Blackjack, War, Texas Hold'em, Archery, Pong)
Manage Ubisoft Connect library, rewards, and achievements
Manage Epic Games Store library, claim free games, and track wishlist
Provides battle-tested patterns, best practices, and code examples for building Phaser 3 games. Use when writing game code, implementing game mechanics, setting up scenes, handling physics, animations, input, or any Phaser-related development. Covers architecture, performance, algorithms, and common pitfalls.
游戏开发剧本处理技能 - 指导Claude Code使用游戏开发剧本处理器插件将剧本文件转换为游戏配置文件
Analyze TraitorSim game logs, trust matrix evolution, voting patterns, mission outcomes, and emergent social behaviors. Use when examining game results, debugging gameplay issues, analyzing agent strategies, or when asked about game analysis, trust matrices, voting patterns, or emergent behaviors.
UI/UX design for digital board games. Use when building game interfaces, implementing drag-and-drop, rendering game boards, showing player information, handling animations, or designing responsive layouts. Covers Canvas, SVG, and DOM-based approaches.
This skill should be used when creating or extending ActorSheet/ItemSheet classes, implementing getData or _prepareContext, binding events with activateListeners, handling drag/drop, or migrating from ApplicationV1 to ApplicationV2. Covers both legacy V1 and modern V2 patterns.
Roblox audio: Sound, SoundService, audio effects, 3D sound. Use when working with sounds and music.
Game design consulting based on Richard Rouse III's Game Design Theory and Practice. Use when helping with game design decisions, player psychology, gameplay systems, storytelling, playtesting, or evaluating fun. Provides frameworks for understanding what players want, creating engaging gameplay mechanics, balancing challenge and fun, non-linear design, in-game storytelling, and effective playtesting practices. NOT for coding or programming - focused on design philosophy and player experience.
Manage D&D 5e character progression with XP tracking, automatic leveling, HP increases, proficiency bonus progression, and spell slot advancement. This skill should be used when conducting combat encounters with character advancement, awarding experience points after victories, or managing character level-ups in the training arena.
InkMon 生物设计专家。通过多轮讨论引导用户设计新的 InkMon 生物, 包括进化阶段选择、属性/数值分配、外观设计和 AI 提示词生成。 当用户说"设计一个新 InkMon"、"创建 InkMon"、"我想做一个火系生物"、 "帮我设计进化链"、"这个 InkMon 的数值怎么分配"、"设计外观"、 "生成提示词"时,此技能应被激活。也适用于讨论生物概念、调整六维数值、 设计外观特征、配色方案等场景。 Guides the InkMon creature design process through multi-turn discussion. Use when user is in the InkMon creation workflow, discussing creature concepts, stats, evolution stage, or appearance design.
Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.
Use nano banana (Gemini CLI) to generate references and inputs for the deterministic 2.5D pipeline
Apply chronicle event effects to world state. Use when events need to modify entities (battles change force strength, treaties change relationships, deaths remove agents). This is the core simulation engine.
Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.
Start the Unicorn or Bust game. Use this skill when a user wants to play the Unicorn or Bust game - a choose your own adventure game where you play as a startup founder navigating challenges to build a unicorn. The game is powered by the unicorn-or-bust MCP server with dynamic challenges, resource management (runway, morale, product, investor hype), and stat progression.
Use this skill when implementing combat automation in SND macros using rotation plugins like BossMod, RSR (RotationSolver Reborn), or Wrath. Covers plugin control, state management, and combat patterns.
Manage PlayStation Network account, trophies, and game library