category focus

Gaming

Game development engines and assets.

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godot-developer

专业的Godot游戏开发专家,使用TDD方法论实现GDScript代码。支持动态项目配置、Story驱动的开发指导、完整的TDD方案设计和手把手开发文档生成。当需要编写游戏代码、实现Story、生成开发指导或优化性能时触发此技能。

yulu86
yulu86
development
open
gaming
0

ubisoft-connect

Manage Ubisoft Connect library, rewards, and achievements

Andrejones92
Andrejones92
development
open
gaming
0

epic-games

Manage Epic Games Store library, claim free games, and track wishlist

Andrejones92
Andrejones92
development
open
gaming
0

writing-phaser-3-games

Provides battle-tested patterns, best practices, and code examples for building Phaser 3 games. Use when writing game code, implementing game mechanics, setting up scenes, handling physics, animations, input, or any Phaser-related development. Covers architecture, performance, algorithms, and common pitfalls.

tomcoolpxl
tomcoolpxl
development
open
gaming
0

game-dev-script-processing

游戏开发剧本处理技能 - 指导Claude Code使用游戏开发剧本处理器插件将剧本文件转换为游戏配置文件

stallboy
stallboy
development
open
gaming
0

gaming

Gaming ecosystem for Bazzite. Steam fixes, Proton troubleshooting, EmuDeck emulation, Decky Loader plugins, Sunshine game streaming, frame generation, and media apps. Use when users need help with gaming on Bazzite.

atrawog
atrawog
development
open
gaming
0

common

全ロール共通で使用できる基本ツール

Shin0205go
Shin0205go
development
open
gaming
0

game-analyzer

Analyze TraitorSim game logs, trust matrix evolution, voting patterns, mission outcomes, and emergent social behaviors. Use when examining game results, debugging gameplay issues, analyzing agent strategies, or when asked about game analysis, trust matrices, voting patterns, or emergent behaviors.

rickoslyder
rickoslyder
development
open
gaming
0

board-game-ui

UI/UX design for digital board games. Use when building game interfaces, implementing drag-and-drop, rendering game boards, showing player information, handling animations, or designing responsive layouts. Covers Canvas, SVG, and DOM-based approaches.

fil512
fil512
development
open
gaming
0

fvtt-sheets

This skill should be used when creating or extending ActorSheet/ItemSheet classes, implementing getData or _prepareContext, binding events with activateListeners, handling drag/drop, or migrating from ApplicationV1 to ApplicationV2. Covers both legacy V1 and modern V2 patterns.

ImproperSubset
ImproperSubset
development
open
gaming
0

roblox-audio

Roblox audio: Sound, SoundService, audio effects, 3D sound. Use when working with sounds and music.

taozhuo
taozhuo
development
open
gaming
0

game-design-theory

Game design consulting based on Richard Rouse III's Game Design Theory and Practice. Use when helping with game design decisions, player psychology, gameplay systems, storytelling, playtesting, or evaluating fun. Provides frameworks for understanding what players want, creating engaging gameplay mechanics, balancing challenge and fun, non-linear design, in-game storytelling, and effective playtesting practices. NOT for coding or programming - focused on design philosophy and player experience.

jarrodmedrano
jarrodmedrano
development
open
gaming
0

tutorial-5

Manage D&D 5e character progression with XP tracking, automatic leveling, HP increases, proficiency bonus progression, and spell slot advancement. This skill should be used when conducting combat encounters with character advancement, awarding experience points after victories, or managing character level-ups in the training arena.

JoeCotellese
JoeCotellese
development
open
gaming
0

designing-inkmon

InkMon 生物设计专家。通过多轮讨论引导用户设计新的 InkMon 生物, 包括进化阶段选择、属性/数值分配、外观设计和 AI 提示词生成。 当用户说"设计一个新 InkMon"、"创建 InkMon"、"我想做一个火系生物"、 "帮我设计进化链"、"这个 InkMon 的数值怎么分配"、"设计外观"、 "生成提示词"时,此技能应被激活。也适用于讨论生物概念、调整六维数值、 设计外观特征、配色方案等场景。 Guides the InkMon creature design process through multi-turn discussion. Use when user is in the InkMon creation workflow, discussing creature concepts, stats, evolution stage, or appearance design.

15195999826
15195999826
development
open
gaming
0

spatial-thinking

Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.

dylantarre
dylantarre
development
open
gaming
0

art-pipeline-nano-banana

Use nano banana (Gemini CLI) to generate references and inputs for the deterministic 2.5D pipeline

unfrgivn
unfrgivn
development
open
gaming
0

wsc-effects

Apply chronicle event effects to world state. Use when events need to modify entities (battles change force strength, treaties change relationships, deaths remove agents). This is the core simulation engine.

NicoFlows
NicoFlows
development
open
gaming
0

character-appeal

Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.

dylantarre
dylantarre
development
open
gaming
0

3d-games

3D game development principles. Rendering, shaders, physics, cameras.

seanpham99
seanpham99
development
open
gaming
0

unicorn-or-bust

Start the Unicorn or Bust game. Use this skill when a user wants to play the Unicorn or Bust game - a choose your own adventure game where you play as a startup founder navigating challenges to build a unicorn. The game is powered by the unicorn-or-bust MCP server with dynamic challenges, resource management (runway, morale, product, investor hype), and stat progression.

smithery-ai
smithery-ai
development
open
gaming
0

snd-combat-plugin-integration

Use this skill when implementing combat automation in SND macros using rotation plugins like BossMod, RSR (RotationSolver Reborn), or Wrath. Covers plugin control, state management, and combat patterns.

vaoan
vaoan
development
open
gaming
0

playstation

Manage PlayStation Network account, trophies, and game library

Andrejones92
Andrejones92
development
open
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