webnovel-init
Initializes webnovel projects with settings, outline framework, and state.json. Supports quick/standard/deep modes. Activates when user wants to start a new novel or /webnovel-init.
Initializes webnovel projects with settings, outline framework, and state.json. Supports quick/standard/deep modes. Activates when user wants to start a new novel or /webnovel-init.
Slidev presentation documenting 14 years of nCine 2D game framework development.
Generate game concepts through interactive constraint gathering. Use this when the user wants game ideas, needs inspiration, or wants to explore different game concepts based on their constraints.
Nervous system engineering for safe, embodied trance experiences
Expert guidance for writing UP SHIP! rulebook content following Euro-style board game best practices. Use when drafting rules sections, reviewing rules clarity, restructuring content, or ensuring consistency. Covers section ordering, terminology, formatting, cross-referencing, and audience design.
Claude 스킬을 생성하고 작성하는 것을 도와줍니다. 새로운 스킬 만들기, 스킬 작성 가이드, 베스트 프랙티스 적용 등의 키워드에 반응합니다.
Example skill showing minimal structure. Use as a template for creating new skills.
Implement 3D exploration movement + fixed 3/4 camera + 8-direction facing
Instructions for managing game assets (sprites, audio) and updating the manifest.
Use this skill when implementing combat automation in SND macros using the BossModReborn plugin. Covers preset management, rotation configuration, and AI control via chat commands.
Comprehensive RealityKit skill optimized for building AR companion experiences on iOS and visionOS, with character animation, body/hand tracking, AI integration patterns, spatial audio, and entity lifecycle management
This skill should be used when the user asks about "touch input", "BoardInput", "BoardContact", "piece detection", "glyph", "glyph recognition", "simulator", "Board hardware", "contact phases", "Piece Set", "touch system", "Board SDK", "multi-touch", "noise rejection", or discusses Board hardware integration and input handling.
Scaffolds a new Skill (SkillSpec + SKILL.md + code stub + fixtures + test harness), regenerates inventory + index, and logs U.Work.
Use this skill when working with the Saucy plugin. Covers Gold Saucer mini-game automation (Cuff-a-cur, Triple Triad).
Implement a feature spec by creating all necessary scenes, scripts, and resources. Use this when the user wants to implement a documented feature from the docs/features/ directory.
Backup and manage game data including maps, NPCs, and configurations. Use when the user wants to backup data, create snapshots, export data, or restore from backups.
Create and maintain Game Design Documents (GDDs) for video game development. Use when starting a new game project, documenting game mechanics, creating feature specifications, planning game systems, or maintaining living design documentation for an ongoing game development project.