project-conventions
Blog FR 项目开发规范,包括技术栈(uv, pnpm, Next.js, shadcn)和架构模式。在添加功能或修改代码时使用此技能。
اپنے ایجنٹ کے لیے موزوں صلاحیت تلاش کریں۔
Blog FR 项目开发规范,包括技术栈(uv, pnpm, Next.js, shadcn)和架构模式。在添加功能或修改代码时使用此技能。
Python SDKとFastMCPフレームワークを使用したModel Context Protocol (MCP) サーバー構築のガイド。PythonベースのMCPサーバーの作成、デバッグ、最適化を行う際に使用してください。
.NET/C# backend developer for ASP.NET Core APIs with Entity Framework Core. Builds REST APIs, minimal APIs, gRPC services, authentication with Identity/JWT, authorization, database operations, background services, SignalR real-time features. Activates for: .NET, C#, ASP.NET Core, Entity Framework Core, EF Core, .NET Core, minimal API, Web API, gRPC, authentication .NET, Identity, JWT .NET, authorization, LINQ, async/await C#, background service, IHostedService, SignalR, SQL Server, PostgreSQL .NET, dependency injection, middleware .NET.
Expert in creating 3D physics simulations with Three.js, React Three Fiber, Drei, and react-three/rapier. Use when asked to build 3D scenes, add physics to objects, create interactive 3D visualizations, implement backend-driven physics rendering, optimize 3D performance, work with WebGL, or debug Three.js applications. Handles real-time synchronization between backend physics engines and frontend 3D visualization.
Generate or refine world lore, locations, NPCs, factions, and prompt templates for The Shifting Atlas while respecting established docs, D&D constraints, and traversal invariants.
Query and filter game entities from civilopedia_export.json. Use when asked to find units, buildings, technologies, promotions, wonders, policies, or beliefs. Handles filtering by era, unit class, domain, unique units, barbarians, and extracting costs from help text. Also covers unit upgrade lines and class references.
Teaches S&box gamemode development with C# including component patterns, networking, input handling, UI, physics, and debugging. Use when learning S&box, building gamemodes, creating multiplayer games, or needing guidance on S&box best practices and common pitfalls.
UI/UX design for digital board games. Use when building game interfaces, implementing drag-and-drop, rendering game boards, showing player information, handling animations, or designing responsive layouts. Covers Canvas, SVG, and DOM-based approaches.
Expert in analyzing and validating GLTF/GLB file structure for 3D robot models, identifying mesh hierarchies, joint configurations, and preparing models for Three.js integration
Implement trigger and collision detection in S&box Scene System. Use when creating interactive zones (pickups, damage areas), physics interactions (bouncy pads, moving platforms), or detecting when objects enter/exit areas or collide with each other.
Extract unit counter images from VASSAL game modules (.vmod files) for roster generation. Use when adding counter images to a game, setting up image mappings for units, or troubleshooting missing/mismatched unit images. Handles both individual pre-rendered images and template-based composite images with automatic counter type detection.
Bootstrap a new Unity project for a 2D management/simulation game. Use when you need to create the Unity project, choose URP/UI approach, set up folder structure, gitignore, packages (Input System/TextMeshPro), and establish a minimal scene + tick loop scaffold before porting gameplay systems.
Generate app icons (SVG/PNG) and launcher icons for Android Flutter apps. Use when creating UI icons, launcher icons, or platform-ready icon assets. Handles sizing, formats, and flutter_launcher_icons integration.
State persistence across autonomous coding sessions. Use when saving progress, loading context, managing feature lists, tracking git history, or restoring session state.
Use when writing, running, or debugging Flutter tests. Provides testing patterns, commands, and best practices for the Rmotly app.
Debug Android Flutter apps including runtime errors, build issues, device connection problems, and performance issues. Use when troubleshooting Android-specific problems, crashes, or deployment issues.
Automate iOS builds, versioning, and TestFlight deployment using GitHub Actions with semantic-release. Use this skill when setting up automated TestFlight deployments, implementing semantic versioning with conventional commits, configuring Apple code signing in CI/CD, or automating changelog generation.
Use when implementing internationalization (i18n), String Catalogs, pluralization, or right-to-left layout support. Covers modern localization workflows with Xcode String Catalogs and LocalizedStringKey patterns.