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Development

Frameworks, languages, and architectural tools.

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gaming
39.3K

actions-and-utilities

Use this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Triggers on: align, grid layout, actions, set operations on groups of game objects.

phaserjs
phaserjs
development
open
gaming
39.3K

animations

Use this skill when creating or controlling sprite animations in Phaser 4. Covers spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain, frame callbacks, and animation events. Triggers on: sprite animation, spritesheet, play animation, animation frames.

phaserjs
phaserjs
development
open
gaming
39.3K

audio-and-sound

Use this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and SoundManager. Triggers on: sound, audio, music, volume, mute.

phaserjs
phaserjs
development
open
gaming
39.3K

data-manager

Use this skill when using the Phaser 4 DataManager to store custom key-value data on game objects, listen for data change events, or manage game state. Triggers on: setData, getData, data events, custom data storage.

phaserjs
phaserjs
development
open
gaming
39.3K

events-system

Use this skill when working with the Phaser 4 event system. Covers EventEmitter, scene events, game events, custom events, and event-driven communication. Triggers on: events, on, emit, EventEmitter, scene events, listeners.

phaserjs
phaserjs
development
open
gaming
39.3K

game-object-components

Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.

phaserjs
phaserjs
development
open
gaming
39.3K

game-setup-and-config

Use this skill when creating a new Phaser 4 game instance or configuring GameConfig options. Covers renderer selection, canvas setup, scaling, pixel art, FPS settings, boot sequence, and all config sub-objects. Triggers on: new Phaser.Game, GameConfig, game setup, renderer, pixel art, FPS.

phaserjs
phaserjs
development
open
gaming
39.3K

groups-and-containers

Use this skill when using Groups or Containers in Phaser 4. Covers organizing game objects, object pooling, batch operations, and nested transforms with Containers. Triggers on: Group, Container, object pool, getFirstDead, children.

phaserjs
phaserjs
development
open
gaming
39.3K

input-keyboard-mouse-touch

Use this skill when handling user input in Phaser 4. Covers keyboard keys, mouse clicks and movement, touch events, pointer handling, drag and drop, hit areas, interactive objects, and gamepad support. Triggers on: keyboard, mouse, touch, pointer, drag, drop, click, input, gamepad, cursor keys.

phaserjs
phaserjs
development
open
gaming
39.3K

particles

Use this skill when creating particle effects in Phaser 4. Covers ParticleEmitter, emission zones, death zones, particle properties, textures, gravity wells, and particle movement. Triggers on: particles, emitter, particle effect, explosion, fire, smoke.

phaserjs
phaserjs
development
open
gaming
39.3K

physics-arcade

Use this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics groups, static bodies, and collision categories. Triggers on: physics, arcade, velocity, gravity, collide, overlap, bounce, physics body.

phaserjs
phaserjs
development
open
gaming
39.3K

render-textures

Use this skill when using RenderTexture or DynamicTexture in Phaser 4. Covers drawing game objects to textures, dynamic texture creation, snapshot/screenshot, stamps, and off-screen rendering. Triggers on: RenderTexture, DynamicTexture, snapshot, draw to texture, stamp.

phaserjs
phaserjs
development
open
gaming
39.3K

scenes

Use this skill when working with Phaser 4 scenes. Covers scene lifecycle methods, scene transitions, parallel scenes, scene communication, sleeping, pausing, restarting, and the SceneManager. Triggers on: Scene, scene lifecycle, preload, create, update, scene transition, SceneManager.

phaserjs
phaserjs
development
open
gaming
39.3K

text-and-bitmaptext

Use this skill when displaying text in Phaser 4. Covers Text game objects, BitmapText, web fonts, text styling, word wrap, alignment, padding, and dynamic text content. Triggers on: Text, BitmapText, this.add.text, font, word wrap, text style.

phaserjs
phaserjs
development
open
mobile
38K

installing-mobile-preview-builds

Builds and installs the iOS preview build for apps/mobile using EAS local build and devicectl. Use when the user asks to install a preview/internal iOS build on a connected iPhone for production-like testing.

RSSNext
RSSNext
development
open
mobile
38K

mobile-release

Perform a regular mobile release from the dev branch. Gathers commits since last release, updates changelog, bumps version, updates iOS Info.plist, and creates release PR to mobile-main.

RSSNext
RSSNext
development
open
mobile
38K

mobile-self-test

Self-test a mobile feature change or bug fix after implementation in `apps/mobile`. Use this whenever the user asks to verify a mobile change, run simulator acceptance, smoke-test a mobile PR, or provide screenshot proof for a mobile fix. This skill decides between prod vs local API mode, starts the local follow-server when needed, builds a release app, uses Maestro only to bootstrap registration for non-auth work, then switches to screenshot-driven visual validation and returns screenshot evidence.

RSSNext
RSSNext
development
open
architecture-patterns
37.7K

eventa

Guide for using @moeru/eventa — a transport-aware event library powering ergonomic RPC and streaming flows. Use this skill whenever the user imports from '@moeru/eventa', mentions eventa, needs cross-process/cross-thread event communication (Electron IPC, Web Workers, WebSocket, BroadcastChannel, EventEmitter, EventTarget, Worker Threads), wants to define type-safe events with RPC invoke patterns, needs streaming RPC (server-streaming, client-streaming, or bidirectional), or asks about transport-agnostic event abstractions. Also use when the user discusses alternatives to birpc or async-call-rpc.

moeru-ai
moeru-ai
development
open
frontend
37.7K

unocss

UnoCSS instant atomic CSS engine, superset of Tailwind CSS. Use when configuring UnoCSS, writing utility rules, shortcuts, or working with presets like Wind, Icons, Attributify.

moeru-ai
moeru-ai
development
open
frontend
37.7K

vue

Vue 3 Composition API, script setup macros, reactivity system, and built-in components. Use when writing Vue SFCs, defineProps/defineEmits/defineModel, watchers, or using Transition/Teleport/Suspense/KeepAlive.

moeru-ai
moeru-ai
development
open
frontend
37.7K

vueuse-functions

Apply VueUse composables where appropriate to build concise, maintainable Vue.js / Nuxt features.

moeru-ai
moeru-ai
development
open
full-stack
37.7K

vue-best-practices

MUST be used for Vue.js tasks. Strongly recommends Composition API with `<script setup>` and TypeScript as the standard approach. Covers Vue 3, SSR, Volar, vue-tsc. Load for any Vue, .vue files, Vue Router, Pinia, or Vite with Vue work. ALWAYS use Composition API unless the project explicitly requires Options API.

moeru-ai
moeru-ai
development
open
scripting
34K

chrome-devtools-cli

Use this skill to write shell scripts or run shell commands to automate tasks in the browser or otherwise use Chrome DevTools via CLI.

ChromeDevTools
ChromeDevTools
development
open
full-stack
33.4K

nextjs-app-router-patterns

Master Next.js 14+ App Router with Server Components, streaming, parallel routes, and advanced data fetching. Use when building Next.js applications, implementing SSR/SSG, or optimizing React Server Components.

wshobson
wshobson
development
open
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