persona-fun-styles
Apply inspired-by character/persona writing styles (for fun and creative outputs) with explicit on/off controls, intensity settings, and automatic neutral fallback for serious or high-stakes tasks.
Apply inspired-by character/persona writing styles (for fun and creative outputs) with explicit on/off controls, intensity settings, and automatic neutral fallback for serious or high-stakes tasks.
Architecture and patterns for developing image editor tools and UI in the SwarmUI image editor.
Upgrade any skill to v5 Hybrid format using decision theory + modal logic
Movie character personality skill with configurable missions - choose your character and watch themed workflows unfold
Build mobile games and game-like interactive experiences in React Native and Expo. Use when Codex is creating or refactoring arcade, puzzle, casual, action, physics-based, or animation-heavy gameplay, including Expo game setup with the with-reanimated template, sprite-sheet generation and extraction, frame-based animation, touch controls, simple collision and physics loops, score and game-state systems, and cross-platform verification on web plus iOS and Android.
Facilitate workshop sessions in a one-step, multi-turn flow. Use when an interactive skill needs consistent pacing, options, and progress tracking.
Guide for modern game anti-cheat architecture, Windows kernel monitoring, and detection tradeoffs. Use this skill when analyzing EAC, BattlEye, Vanguard, FACEIT AC, kernel callbacks, handle protection, manual-map detection, boot-start drivers, BYOVD, DMA threats, or behavioral telemetry in game security research.
Guide for game-hacking technique taxonomy and threat modeling relevant to game security. Use this skill when researching memory access, code injection, overlays, input simulation, engine-specific attack surfaces, or how modern anti-cheat systems constrain user-mode, kernel-mode, hypervisor, and DMA-based cheat implementations.
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.
Squad Creator (Craft). Use to create, validate, publish and manage squads
Expert Java developer skill for AgentScope Java framework - a reactive, message-driven multi-agent system built on Project Reactor. Use when working with reactive programming, LLM integration, agent orchestration, multi-agent systems, or when the user mentions AgentScope, ReActAgent, Mono/Flux, Project Reactor, or Java agent development. Specializes in non-blocking code, tool integration, hooks, pipelines, and production-ready agent applications.
Queries project settings for characters, powers, factions, items, and foreshadowing. Supports urgency analysis and golden finger status. Activates when user asks about story elements or /webnovel-query.
Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is specified.
Zero-GC game patterns with JEngine using modern C# 9+. Triggers on: game loop, spawn system, wave spawner, cooldown, ability timer, damage over time, DoT, health regen, bullet pool, enemy pool, object pool pattern, projectile system, combat system, zero allocation, no GC, performance optimization
Complete 5-step workflow to build an MVP from idea to launch. Use when the user wants to start a new project from scratch, go through the full workflow, or says "help me build an MVP", "start new project", or "vibe coding workflow".
Connect to MCP (Model Context Protocol) servers and create skills for repeated use. Load when a user wants to use an MCP server, connect to external tools via MCP, or when they mention MCP, model context protocol, or specific MCP servers.
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric city builder. Ensures consistent format, sizing, and isometric projections.
TEngine Unity 游戏框架开发指导。(1)模块系统(2)UI开发(3)事件系统(4)资源管理(5)热更代码(6)Luban配置(7)异步编程(8)代码规范(9)MCP操作。关键词:TEngine,UIWindow,UIWidget,GameModule,ResourceModule,YooAsset,HybridCLR,UniTask,EventInterface,GameEvent,Luban,ConfigSystem,GameApp,unity-mcp,batch_execute。不触发:L1任务(typo/注释/改名)