rdos-ui-components
UI components and rendering for R-DOS. Use when rendering modals, dialogs, lists, or any UI. CRITICAL - explains ModalFrame vs FullScreenView to prevent panics.
UI components and rendering for R-DOS. Use when rendering modals, dialogs, lists, or any UI. CRITICAL - explains ModalFrame vs FullScreenView to prevent panics.
Tailwind CSS integration guide for React, Vue, Next.js, and other frameworks
Advanced TypeScript patterns and best practices for 2025
Django full-featured Python web framework with batteries included (ORM, admin, auth)
FastAPI dev/prod runbook (Uvicorn reload, Gunicorn)
Next.js 16 migration guide (async request APIs, "use cache", Turbopack)
Production-ready Express.js development covering middleware architecture, error handling, security hardening, testing strategies, and deployment patterns
Migration-first database development workflow using Drizzle ORM for TypeScript/J...
Next.js environment variable management with file precedence, variable types, and deployment configurations. Use when configuring Next.js applications, managing environment-specific settings, or deploying to Vercel/Railway/Heroku.
Go HTTP API development with net/http, Chi, Gin, Echo, and Fiber frameworks
Maintain a wiki-style world bible for collaborative fiction. Use for long-running story worlds, shared universes, membership sites, or any fiction requiring persistent canonical reference.
Manage long-term fate and fortune across a shared world. Use when powerful entities feel permanent, when the world becomes static, when you need probabilistic death/fall mechanics, or when campaigns need world-level consequences that persist. Operates above the game-facilitator level.
Génère classe Collection typée avec traits Atournayre
Example of a properly self-contained skill following all best practices
Design abstract strategy games with perfect information, no randomness, and strategic depth. Use when designing a board game, exploring abstract strategy games, brainstorming game mechanics, or evaluating game balance. Keywords: board game, game design, strategy, mechanics, balance.