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full-stack
0

project-conventions

Blog FR 项目开发规范,包括技术栈(uv, pnpm, Next.js, shadcn)和架构模式。在添加功能或修改代码时使用此技能。

sumanin5
sumanin5
development
open
full-stack
0

python-mcp-development

Python SDKとFastMCPフレームワークを使用したModel Context Protocol (MCP) サーバー構築のガイド。PythonベースのMCPサーバーの作成、デバッグ、最適化を行う際に使用してください。

SuperPyonchiX
SuperPyonchiX
development
open
full-stack
0

dotnet-backend

.NET/C# backend developer for ASP.NET Core APIs with Entity Framework Core. Builds REST APIs, minimal APIs, gRPC services, authentication with Identity/JWT, authorization, database operations, background services, SignalR real-time features. Activates for: .NET, C#, ASP.NET Core, Entity Framework Core, EF Core, .NET Core, minimal API, Web API, gRPC, authentication .NET, Identity, JWT .NET, authorization, LINQ, async/await C#, background service, IHostedService, SignalR, SQL Server, PostgreSQL .NET, dependency injection, middleware .NET.

aknagar
aknagar
development
open
gaming
0

3d-physics-visualization

Expert in creating 3D physics simulations with Three.js, React Three Fiber, Drei, and react-three/rapier. Use when asked to build 3D scenes, add physics to objects, create interactive 3D visualizations, implement backend-driven physics rendering, optimize 3D performance, work with WebGL, or debug Three.js applications. Handles real-time synchronization between backend physics engines and frontend 3D visualization.

Gravesjacob778
Gravesjacob778
development
open
gaming
0

world-content-generation

Generate or refine world lore, locations, NPCs, factions, and prompt templates for The Shifting Atlas while respecting established docs, D&D constraints, and traversal invariants.

piquet-h
piquet-h
development
open
gaming
0

finding-using-database-info

Query and filter game entities from civilopedia_export.json. Use when asked to find units, buildings, technologies, promotions, wonders, policies, or beliefs. Handles filtering by era, unit class, domain, unique units, barbarians, and extracting costs from help text. Also covers unit upgrade lines and class references.

Alpakinator
Alpakinator
development
open
gaming
0

sbox-gamemode-dev

Teaches S&box gamemode development with C# including component patterns, networking, input handling, UI, physics, and debugging. Use when learning S&box, building gamemodes, creating multiplayer games, or needing guidance on S&box best practices and common pitfalls.

echohello-dev
echohello-dev
development
open
gaming
0

board-game-ui

UI/UX design for digital board games. Use when building game interfaces, implementing drag-and-drop, rendering game boards, showing player information, handling animations, or designing responsive layouts. Covers Canvas, SVG, and DOM-based approaches.

fil512
fil512
development
open
gaming
0

gltf-structure-analyzer

Expert in analyzing and validating GLTF/GLB file structure for 3D robot models, identifying mesh hierarchies, joint configurations, and preparing models for Three.js integration

Gravesjacob778
Gravesjacob778
development
open
gaming
0

sbox-triggers-collisions

Implement trigger and collision detection in S&box Scene System. Use when creating interactive zones (pickups, damage areas), physics interactions (bouncy pads, moving platforms), or detecting when objects enter/exit areas or collide with each other.

echohello-dev
echohello-dev
development
open
gaming
0

extract-vassal-images

Extract unit counter images from VASSAL game modules (.vmod files) for roster generation. Use when adding counter images to a game, setting up image mappings for units, or troubleshooting missing/mismatched unit images. Handles both individual pre-rendered images and template-based composite images with automatic counter type detection.

Bestra
Bestra
development
open
gaming
0

unity-bootstrap

Bootstrap a new Unity project for a 2D management/simulation game. Use when you need to create the Unity project, choose URP/UI approach, set up folder structure, gitignore, packages (Input System/TextMeshPro), and establish a minimal scene + tick loop scaffold before porting gameplay systems.

nolainjin
nolainjin
development
open
gaming
0

skill-creator

새 스킬 생성 또는 기존 스킬 점검이 필요할 때

younwony
younwony
development
open
mobile
0

storekit

Use when implementing in-app purchases, StoreKit 2 subscriptions, consumables, non-consumables, or transaction handling. Covers testing-first workflow with .storekit configuration, StoreManager architecture, and transaction verification.

goodevibes
goodevibes
development
open
mobile
0

icon-generation

Generate app icons (SVG/PNG) and launcher icons for Android Flutter apps. Use when creating UI icons, launcher icons, or platform-ready icon assets. Handles sizing, formats, and flutter_launcher_icons integration.

cmwen
cmwen
development
open
mobile
0

context-state-tracker

State persistence across autonomous coding sessions. Use when saving progress, loading context, managing feature lists, tracking git history, or restoring session state.

adaptationio
adaptationio
development
open
testing
0

flutter-testing

Use when writing, running, or debugging Flutter tests. Provides testing patterns, commands, and best practices for the Rmotly app.

ht2-io
ht2-io
testing-security
open
productivity-tools
0

android-debug

Debug Android Flutter apps including runtime errors, build issues, device connection problems, and performance issues. Use when troubleshooting Android-specific problems, crashes, or deployment issues.

cmwen
cmwen
tools
open
productivity-tools
0

ios-cicd-testflight

Automate iOS builds, versioning, and TestFlight deployment using GitHub Actions with semantic-release. Use this skill when setting up automated TestFlight deployments, implementing semantic versioning with conventional commits, configuring Apple code signing in CI/CD, or automating changelog generation.

co-labs-co
co-labs-co
tools
open
mobile
0

localization

Use when implementing internationalization (i18n), String Catalogs, pluralization, or right-to-left layout support. Covers modern localization workflows with Xcode String Catalogs and LocalizedStringKey patterns.

goodevibes
goodevibes
development
open
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