查询中

搜索技能

为您的 Agent 寻找最完美的能力。

结果数
5,123
符合搜索条件的技能
当前页
35
共 257 页
关键词
mcp
按名称、标签或描述搜索
package-distribution
2K

package-add

Install a package from the Unity Package Manager registry, Git URL, or local path. This operation modifies the project's manifest.json and triggers package resolution. Note: Package installation may trigger a domain reload. The result will be sent after the reload completes. Use 'package-search' tool to search for packages and 'package-list' to list installed packages.

IvanMurzak
IvanMurzak
development
open
package-distribution
2K

package-list

List all packages installed in the Unity project (UPM packages). Returns information about each installed package including name, version, source, and description. Use this to check which packages are currently installed before adding or removing packages.

IvanMurzak
IvanMurzak
development
open
package-distribution
2K

package-remove

Remove (uninstall) a package from the Unity project. This removes the package from the project's manifest.json and triggers package resolution. Note: Built-in packages and packages that are dependencies of other installed packages cannot be removed. Note: Package removal may trigger a domain reload. The result will be sent after the reload completes. Use 'package-list' tool to list installed packages first.

IvanMurzak
IvanMurzak
development
open
scripting
2K

script-execute

Compiles and executes C# code dynamically using Roslyn. The provided code must define a class with a static method to execute.

IvanMurzak
IvanMurzak
development
open
scripting
2K

script-update-or-create

Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.

IvanMurzak
IvanMurzak
development
open
git-workflows
2K

assets-create-folder

Creates a new folder in the specified parent folder. The parent folder string must start with the 'Assets' folder, and all folders within the parent folder string must already exist. For example, when specifying 'Assets/ParentFolder1/ParentFolder2/', the new folder will be created in 'ParentFolder2' only if ParentFolder1 and ParentFolder2 already exist. Use it to organize scripts and assets in the project. Does AssetDatabase.Refresh() at the end. Returns the GUID of the newly created folder, if successful.

IvanMurzak
IvanMurzak
devops
open
education
2K

assets-shader-list-all

List all available shaders in the project assets and packages. Returns their names. Use this to find a shader name for 'assets-material-create' tool.

IvanMurzak
IvanMurzak
documentation
open
knowledge-base
2K

github-pr-review-fix

Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.

IvanMurzak
IvanMurzak
documentation
open
knowledge-base
2K

assets-delete

Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.

IvanMurzak
IvanMurzak
documentation
open
code-quality
2K

assets-prefab-close

Close currently opened prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.

IvanMurzak
IvanMurzak
testing-security
open
code-quality
2K

editor-selection-get

Get information about the current Selection in the Unity Editor. Use 'editor-selection-set' tool to set the selection.

IvanMurzak
IvanMurzak
testing-security
open
code-quality
2K

script-delete

Delete the script file(s). Does AssetDatabase.Refresh() and waits for Unity compilation to complete before reporting results. Use 'script-read' tool to read existing script files first.

IvanMurzak
IvanMurzak
testing-security
open
testing
2K

tests-run

Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development.

IvanMurzak
IvanMurzak
testing-security
open
automation-tools
2K

assets-prefab-save

Save a prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.

IvanMurzak
IvanMurzak
tools
open
automation-tools
2K

assets-refresh

Refreshes the AssetDatabase. Use it if any file was added or updated in the project outside of Unity API. Use it if need to force scripts recompilation when '.cs' file changed.

IvanMurzak
IvanMurzak
tools
open
cli-tools
2K

build-cli

Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.

IvanMurzak
IvanMurzak
tools
open
ide-plugins
2K

editor-selection-set

Set the current Selection in the Unity Editor to the provided objects. Use 'editor-selection-get' tool to get the current selection first.

IvanMurzak
IvanMurzak
tools
open
ide-plugins
2K

screenshot-scene-view

Captures a screenshot from the Unity Editor Scene View and returns it as an image. Returns the image directly for visual inspection by the LLM.

IvanMurzak
IvanMurzak
tools
open
system-admin
2K

scene-save

Save Opened scene to the asset file. Use 'scene-list-opened' tool to get the list of all opened scenes.

IvanMurzak
IvanMurzak
tools
open
system-admin
2K

scene-set-active

Set the specified opened scene as the active scene. Use 'scene-list-opened' tool to get the list of all opened scenes.

IvanMurzak
IvanMurzak
tools
open
上一页
第 35 页 / 共 257 页
下一页