gamingdevelopment
godot-input-handling
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
maintainer
thedivergentai
更新于 3/19/2026
星标
91
分支
9
quick start
Installation and usage
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
安装
$ install --globalskills.sh
使用
安装后,您可以通过在终端运行以下命令来使用此技能:
skills use godot-input-handling