skill-creator
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
Expert guide for understanding the Local Skills MCP server repository - its structure, architecture, and implementation. Use when exploring this MCP server's codebase, understanding how Local Skills MCP works internally, or contributing to the project.
Use at the start of every session - introduction to the skills system and how to apply skills
Use this skill when working with Playgama Bridge SDK for Defold games. Activates for game development involving cross-platform publishing, advertisements, in-app purchases, leaderboards, or social features using Playgama Bridge in Defold/Lua.
Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit.
Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.
Comprehensive guide for using Local Skills MCP - creating skills in the right locations, understanding skill directories, setup, and configuration. Use when creating new skills, deciding where to save skills, setting up the MCP server, or understanding how skill aggregation works.
Use this skill when working with Playgama Bridge SDK for HTML5 games. Activates for game development involving cross-platform publishing, advertisements, in-app purchases, leaderboards, or social features using Playgama Bridge.
Use this skill when working with Playgama Bridge SDK for Godot games. Activates for game development involving cross-platform publishing, advertisements, in-app purchases, leaderboards, or social features using Playgama Bridge in Godot/GDScript.
Design and implement new emotion behaviors, gestures, and semantic performances for the emotive-mascot engine. Use when creating new emotions, choreographing particle movements, or designing multi-step performances.
Use when building SwiftUI interfaces for iOS, iPadOS, macOS, or visionOS. Triggers on Liquid Glass adoption, SwiftUI animation/transitions, layout patterns, state management, design tokens, performance optimization, accessibility in SwiftUI, or creating "Apple-level" UI quality.
Build and debug ARKit features for visionOS, including ARKitSession setup, authorization, data providers (world tracking, plane detection, scene reconstruction, hand tracking), anchor processing, and RealityKit integration. Use when implementing ARKit workflows in immersive spaces or troubleshooting ARKit data access and provider behavior on visionOS.
Integrate the emotive-mascot into new use cases, applications, and frameworks. Use when adding mascot to a new page, creating custom interactions, or setting up framework-specific implementations (React, Vue, vanilla JS).
Use this skill when working with Playgama Bridge SDK for Unity games. Activates for game development involving cross-platform publishing, advertisements, in-app purchases, leaderboards, or social features using Playgama Bridge in Unity/C#.
Use when designing or building native macOS applications with SwiftUI or AppKit. Triggers on menu bar structure, keyboard shortcuts, multi-window behavior, Liquid Glass design system, macOS Tahoe/Sequoia, sidebar navigation, toolbar design, app icons, SF Symbols, or making an app feel like a "good Mac citizen."
Design and implement visionOS SwiftUI scenes that integrate RealityKit content. Use when building spatial UI with RealityView, Model3D, attachments, volumetric windows, ImmersiveSpace, or spatial gestures, or when choosing SwiftUI vs RealityKit APIs for 3D presentation.
Use this skill whenever creating a new application. IMPORTANT: This should be the FIRST thing you read when starting a new project. IMPORTANT: Read this before planning or brainstorming.
Evaluate arithmetic expressions precisely by calling py_calc (python-file tool).
Use when spawning fresh subagents for isolated task execution. Provides TDD-aware templates for 3-process-task-list and other agents.
Background jobs and event listeners for async processing. Use when working with queued jobs, background processing, events, or when user mentions jobs, queues, listeners, events, async processing.
Generate sales enablement materials — cheat sheets, objection guides, discovery question banks, competitive sheets, and onboarding kits from your library. Use when user says "cheat sheet", "objection guide", "discovery questions", "onboarding kit", "enablement materials", or asks for quick-reference sales tools.
Implement Flutterwave payment processing for African markets (34+ countries). Use when integrating one-time payments (card, bank transfer, USSD, mobile money), subscriptions/recurring billing, or webhook handling. Covers Next.js and Express implementations with TypeScript. Triggers: payment integration, Flutterwave setup, accept payments Africa, NGN/GHS/KES/ZAR payments, mobile money, M-Pesa, MTN, subscription billing, payment webhooks, Flutterwave API, tx_ref, verif-hash.
Implement Paystack payment processing for Nigerian and African markets. Use when integrating one-time payments (initialize, redirect/popup, verify), subscriptions/recurring billing (plans, customers, subscriptions), or webhook handling. Covers Next.js and Express implementations with TypeScript. Triggers: payment integration, Paystack setup, accept payments Nigeria, NGN payments, subscription billing, payment webhooks, Paystack API, kobo conversion.