unreal-gamesframework
Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
Expert skill for building interactive REPLs with rich editing and evaluation features
Expert skill for Gazebo Classic and Ignition/Gazebo Sim world creation and plugin development. Create SDF worlds with terrain, lighting, physics configuration, sensor models, and custom plugins.
Define and document prototype interactions, transitions, and hotspots
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems.
A specialized skill for the dialogue-writer agent covering game dialogue systems. Provides character voice design, choice psychology, bark systems, cutscene direction, and emotion tag systems. Use for 'game dialogue,' 'NPC conversations,' 'choice design,' 'character voice,' and similar topics.
A full narrative pipeline where an agent team collaborates to design game story, quests, dialogue, and branching scenarios all at once. Use this skill for 'create a game scenario,' 'game story design,' 'quest design,' 'game dialogue writing,' 'branching scenarios,' 'world-building,' 'NPC dialogue,' 'game scenario branching,' 'interactive story,' and all other aspects of game narrative design. Also supports quest/dialogue/branch design when existing world-building or story is provided. Note: game programming, level design (terrain/maps), game balancing (numerical values), and UI/UX design are outside the scope of this skill.
A specialized skill for the quest-designer agent covering quest design patterns. Provides quest archetypes, reward psychology, difficulty curves, and player motivation frameworks. Use for 'quest design,' 'reward systems,' 'mission structure,' 'quest patterns,' and similar topics.
A full production pipeline where an agent team collaborates to create comics โ from storyboarding through dialogue, image generation, and editing โ covering 4-panel strips, short-form, and long-form (including webtoon). Use this skill for 'create a comic,' 'draw a 4-panel strip,' 'webtoon production,' 'comic storyboard,' 'comic strip,' 'comic scenario,' 'illustrated comic,' 'comic storyboard,' and all other comic creation tasks. Also supports image generation or editing specification when an existing scenario is provided. Note: actual image editing software (Photoshop, Clip Studio) operation, print production, and webtoon platform uploads are outside this skill's scope.
A visual narrative skill used by the dialogue-writer and comic-editor agents. Provides speech bubble systems, sound effect typography, Show-Don't-Tell principles, and visual metaphor techniques. Used for 'speech bubbles,' 'sound effects,' 'visual storytelling,' 'comic direction,' and related topics.
Visual Storytellingof Narrative Structure Pattern Library. 3/5/hero's journey Structure, Emotion Curve Design, Scene before technique, Text-Image Balance Formula story-architect Extended Skill. 'Narrative Structure', 'Story arc', 'Emotion Curve', 'Scene before', ' Structure', 'Visual rhythm' etc. Story Design when . , Text writing Image of .
A specialized skill for vividly constructing each scenario's narrative and designing timelines and early warning signals during scenario design. Used by the scenario-designer agent when narrativizing 2x2 matrix-based scenarios. Automatically applied in contexts such as 'scenario narrative', 'scenario story', 'timeline', 'early warning signals', 'early warning'. However, fictional novel writing or movie screenplay creation are outside the scope of this skill.
๋์ฌ์๊ฐ(dialogue-writer)๊ฐ ์ฌ์ฉํ๋ ๊ฒ์ ๋์ฌ ์์คํ ์ ๋ฌธ ์คํฌ. ์บ๋ฆญํฐ ๋ณด์ด์ค ์ค๊ณ, ์ ํ์ง ์ฌ๋ฆฌํ, ๋ฐํฌ ์์คํ , ์ปท์ ์ฐ์ถ, ๊ฐ์ ํ๊ทธ ์์คํ ์ ์ ๊ณตํ๋ค. '๊ฒ์ ๋์ฌ', 'NPC ๋ํ', '์ ํ์ง ์ค๊ณ', '์บ๋ฆญํฐ ๋ณด์ด์ค' ๋ฑ์ ํ์ฉํ๋ค.
๊ฒ์ ์คํ ๋ฆฌ, ํ์คํธ, ๋์ฌ, ๋ถ๊ธฐ ์๋๋ฆฌ์ค๋ฅผ ์์ด์ ํธ ํ์ด ํ์ ํ์ฌ ํ ๋ฒ์ ์ค๊ณํ๋ ํ ๋ด๋ฌํฐ๋ธ ํ์ดํ๋ผ์ธ. '๊ฒ์ ์๋๋ฆฌ์ค ๋ง๋ค์ด์ค', '๊ฒ์ ์คํ ๋ฆฌ ์ค๊ณ', 'ํ์คํธ ๋์์ธ', '๊ฒ์ ๋์ฌ ์์ฑ', '๋ถ๊ธฐ ์๋๋ฆฌ์ค', '์ธ๊ณ๊ด ์ค๊ณ', 'NPC ๋์ฌ', '๊ฒ์ ์๋๋ฆฌ์ค ๋ถ๊ธฐ', '์ธํฐ๋ํฐ๋ธ ์คํ ๋ฆฌ' ๋ฑ ๊ฒ์ ๋ด๋ฌํฐ๋ธ ์ค๊ณ ์ ๋ฐ์ ์ด ์คํฌ์ ์ฌ์ฉํ๋ค. ๊ธฐ์กด ์ธ๊ณ๊ด์ด๋ ์คํ ๋ฆฌ๊ฐ ์๋ ๊ฒฝ์ฐ์๋ ํ์คํธ/๋์ฌ/๋ถ๊ธฐ ์ค๊ณ๋ฅผ ์ง์ํ๋ค. ๋จ, ๊ฒ์ ํ๋ก๊ทธ๋๋ฐ, ๋ ๋ฒจ ๋์์ธ(์งํ/๋งต), ๊ฒ์ ๋ฐธ๋ฐ์ฑ(์์น), UI/UX ์ค๊ณ๋ ์ด ์คํฌ์ ๋ฒ์๊ฐ ์๋๋ค.
์คํ ๋ฆฌ๋ณด๋(storyboarder)์ ์ด๋ฏธ์ง์์ฑ์(image-generator)๊ฐ ์ฌ์ฉํ๋ ํจ๋ ๊ตฌ๋ ์ ๋ฌธ ์คํฌ. ๋งํ ํจ๋ ๋ ์ด์์ ํจํด, ์นด๋ฉ๋ผ ์ต๊ธ, ์์ ์ ๋, ํ์ด์ง ๋ฆฌ๋ฌ ์ค๊ณ ๋ฐฉ๋ฒ๋ก ์ ์ ๊ณตํ๋ค. 'ํจ๋ ๋ ์ด์์', '๊ตฌ๋', '์ฝํฐ ์ค๊ณ', '์์ ์ ๋' ๋ฑ์ ํ์ฉํ๋ค.
๊ตฌ์ฑ์๊ฐ(story-architect)์ ๋ด๋ ์ดํฐ(narrator)๊ฐ ์ฌ์ฉํ๋ ๋คํ๋ฉํฐ๋ฆฌ ์์ฌ ๊ตฌ์กฐ ์ ๋ฌธ ์คํฌ. 3๋ง ๊ตฌ์กฐ, ๊ฐ์ ๊ณก์ , ์ฌ ๋ฐฐ์ด, ๋คํ ์ ํ๋ณ ์์ฌ ํจํด์ ์ ๊ณตํ๋ค. '๊ตฌ์ฑ์', '์์ฌ ๊ตฌ์กฐ', '3๋ง', '๊ฐ์ ๊ณก์ ' ๋ฑ์ ํ์ฉํ๋ค.
๋น์ฃผ์ผ ์คํ ๋ฆฌํ ๋ง์ ๋ด๋ฌํฐ๋ธ ๊ตฌ์กฐ ํจํด ๋ผ์ด๋ธ๋ฌ๋ฆฌ. 3๋ง/5๋ง/์์ ์ฌ์ ๊ตฌ์กฐ, ๊ฐ์ ๊ณก์ ์ค๊ณ, ์ฅ๋ฉด ์ ํ ๊ธฐ๋ฒ, ํ ์คํธ-์ด๋ฏธ์ง ๋ฐธ๋ฐ์ค ๊ณต์์ ์ ๊ณตํ๋ story-architect ํ์ฅ ์คํฌ. '๋ด๋ฌํฐ๋ธ ๊ตฌ์กฐ', '์คํ ๋ฆฌ ์ํฌ', '๊ฐ์ ๊ณก์ ', '์ฅ๋ฉด ์ ํ', '์ด์ผ๊ธฐ ๊ตฌ์กฐ', '๋น์ฃผ์ผ ๋ฆฌ๋ฌ' ๋ฑ ์คํ ๋ฆฌ ์ค๊ณ ์ ์ฌ์ฉํ๋ค. ๋จ, ํ ์คํธ ์งํ์ด๋ ์ด๋ฏธ์ง ์์ฑ์ ์ด ์คํฌ์ ๋ฒ์๊ฐ ์๋๋ค.
๋น์ฃผ์ผ ์คํ ๋ฆฌํ ๋ง์ ์คํ ๋ฆฌ ์ค๊ณ, ํ ์คํธ ์งํ, AI ์ด๋ฏธ์ง ์์ฑ(Gemini), HTML ๋ ์ด์์, ํตํฉ ํธ์ง์ ์์ด์ ํธ ํ์ด ํ์ ํ์ฌ ์ ์ํ๋ ํ ํ๋ก๋์ ํ์ดํ๋ผ์ธ. '๋น์ฃผ์ผ ์คํ ๋ฆฌ ๋ง๋ค์ด์ค', 'ํฌํ ์์ธ์ด ๊ธฐํ', '์ด๋ฏธ์ง+๊ธ ์กฐํฉ', '๋น์ฃผ์ผ ์์ธ์ด', '์คํ ๋ฆฌ ํ์ด์ง ์ ์', '์ธํฐ๋ํฐ๋ธ ์คํ ๋ฆฌ', '๋น์ฃผ์ผ ์ฝํ ์ธ ๊ธฐํ', '์ด๋ฏธ์ง ์์ธ์ด', '์น ์คํ ๋ฆฌ', '๋น์ฃผ์ผ ๋ด๋ฌํฐ๋ธ' ๋ฑ ์ด๋ฏธ์ง์ ํ ์คํธ๋ฅผ ๊ฒฐํฉํ ์คํ ๋ฆฌํ ๋ง ์ ์์ ์ด ์คํฌ์ ์ฌ์ฉํ๋ค. ๊ธฐ์กด ํ ์คํธ๋ ์ด๋ฏธ์ง๊ฐ ์๋ ๊ฒฝ์ฐ์๋ ๋ ์ด์์ ํตํฉ์ ์ง์ํ๋ค. ๋จ, ์์ ํธ์ง, ์ธ์๋ฌผ DTP, ์ธํฐ๋ํฐ๋ธ ์น์ฑ ๊ฐ๋ฐ(JS ๊ธฐ๋ฐ ์ธํฐ๋์ )์ ์ด ์คํฌ์ ๋ฒ์๊ฐ ์๋๋ค.
์๋๋ฆฌ์ค ์ค๊ณ ์ ๊ฐ ์๋๋ฆฌ์ค์ ์์ฌ(narrative)๋ฅผ ์์ํ๊ฒ ๊ตฌ์ฑํ๊ณ ํ์๋ผ์ธ๊ณผ ์กฐ๊ธฐ ๊ฒฝ๋ณด ์ ํธ๋ฅผ ์ค๊ณํ๋ ์ ๋ฌธ ์คํฌ. scenario-designer ์์ด์ ํธ๊ฐ 2x2 ๋งคํธ๋ฆญ์ค ๊ธฐ๋ฐ ์๋๋ฆฌ์ค๋ฅผ ์์ฌํํ ๋ ํ์ฉํ๋ค. '์๋๋ฆฌ์ค ์์ฌ', '์๋๋ฆฌ์ค ์คํ ๋ฆฌ', 'ํ์๋ผ์ธ', '์กฐ๊ธฐ ๊ฒฝ๋ณด ์ ํธ', 'early warning' ๋ฑ์ ๋งฅ๋ฝ์์ ์๋ ์ ์ฉํ๋ค. ๋จ, ์์ค์ ํฝ์ ์ฐฝ์์ด๋ ์ํ ์๋๋ฆฌ์ค ์์ฑ์ ์ด ์คํฌ์ ๋ฒ์๊ฐ ์๋๋ค.