category focus

Gaming

Game development engines and assets.

1964 ๅ€‹ๆŠ€่ƒฝall categories
sorting
stars
current ordering strategy
query
all entries
refine the visible subset
gaming
538

unreal-gamesframework

Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.

a5c-ai
a5c-ai
development
open
gaming
538

unreal-lumen

Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.

a5c-ai
a5c-ai
development
open
gaming
538

unreal-sequencer

Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.

a5c-ai
a5c-ai
development
open
gaming
538

wwise

Wwise integration skill for sound banks, RTPC, and interactive music.

a5c-ai
a5c-ai
development
open
gaming
538

xbox-gdk

Xbox GDK skill for achievements and certification.

a5c-ai
a5c-ai
development
open
gaming
538

repl-development

Expert skill for building interactive REPLs with rich editing and evaluation features

a5c-ai
a5c-ai
development
open
gaming
538

gazebo-simulation

Expert skill for Gazebo Classic and Ignition/Gazebo Sim world creation and plugin development. Create SDF worlds with terrain, lighting, physics configuration, sensor models, and custom plugins.

a5c-ai
a5c-ai
development
open
gaming
538

storybook

Storybook configuration, stories, addons, interaction testing, and documentation.

a5c-ai
a5c-ai
development
open
gaming
535

algorithmic-art

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems.

skillcreatorai
skillcreatorai
development
open
gaming
529

dialogue-systems

A specialized skill for the dialogue-writer agent covering game dialogue systems. Provides character voice design, choice psychology, bark systems, cutscene direction, and emotion tag systems. Use for 'game dialogue,' 'NPC conversations,' 'choice design,' 'character voice,' and similar topics.

revfactory
revfactory
development
open
gaming
529

game-narrative

A full narrative pipeline where an agent team collaborates to design game story, quests, dialogue, and branching scenarios all at once. Use this skill for 'create a game scenario,' 'game story design,' 'quest design,' 'game dialogue writing,' 'branching scenarios,' 'world-building,' 'NPC dialogue,' 'game scenario branching,' 'interactive story,' and all other aspects of game narrative design. Also supports quest/dialogue/branch design when existing world-building or story is provided. Note: game programming, level design (terrain/maps), game balancing (numerical values), and UI/UX design are outside the scope of this skill.

revfactory
revfactory
development
open
gaming
529

quest-design-patterns

A specialized skill for the quest-designer agent covering quest design patterns. Provides quest archetypes, reward psychology, difficulty curves, and player motivation frameworks. Use for 'quest design,' 'reward systems,' 'mission structure,' 'quest patterns,' and similar topics.

revfactory
revfactory
development
open
gaming
529

comic-creator

A full production pipeline where an agent team collaborates to create comics โ€” from storyboarding through dialogue, image generation, and editing โ€” covering 4-panel strips, short-form, and long-form (including webtoon). Use this skill for 'create a comic,' 'draw a 4-panel strip,' 'webtoon production,' 'comic storyboard,' 'comic strip,' 'comic scenario,' 'illustrated comic,' 'comic storyboard,' and all other comic creation tasks. Also supports image generation or editing specification when an existing scenario is provided. Note: actual image editing software (Photoshop, Clip Studio) operation, print production, and webtoon platform uploads are outside this skill's scope.

revfactory
revfactory
development
open
gaming
529

visual-narrative

A visual narrative skill used by the dialogue-writer and comic-editor agents. Provides speech bubble systems, sound effect typography, Show-Don't-Tell principles, and visual metaphor techniques. Used for 'speech bubbles,' 'sound effects,' 'visual storytelling,' 'comic direction,' and related topics.

revfactory
revfactory
development
open
gaming
529

narrative-structure-patterns

Visual Storytellingof Narrative Structure Pattern Library. 3/5/hero's journey Structure, Emotion Curve Design, Scene before technique, Text-Image Balance Formula story-architect Extended Skill. 'Narrative Structure', 'Story arc', 'Emotion Curve', 'Scene before', ' Structure', 'Visual rhythm' etc. Story Design when . , Text writing Image of .

revfactory
revfactory
development
open
gaming
529

scenario-narrative-engine

A specialized skill for vividly constructing each scenario's narrative and designing timelines and early warning signals during scenario design. Used by the scenario-designer agent when narrativizing 2x2 matrix-based scenarios. Automatically applied in contexts such as 'scenario narrative', 'scenario story', 'timeline', 'early warning signals', 'early warning'. However, fictional novel writing or movie screenplay creation are outside the scope of this skill.

revfactory
revfactory
development
open
gaming
529

dialogue-systems

๋Œ€์‚ฌ์ž‘๊ฐ€(dialogue-writer)๊ฐ€ ์‚ฌ์šฉํ•˜๋Š” ๊ฒŒ์ž„ ๋Œ€์‚ฌ ์‹œ์Šคํ…œ ์ „๋ฌธ ์Šคํ‚ฌ. ์บ๋ฆญํ„ฐ ๋ณด์ด์Šค ์„ค๊ณ„, ์„ ํƒ์ง€ ์‹ฌ๋ฆฌํ•™, ๋ฐ”ํฌ ์‹œ์Šคํ…œ, ์ปท์‹  ์—ฐ์ถœ, ๊ฐ์ • ํƒœ๊ทธ ์‹œ์Šคํ…œ์„ ์ œ๊ณตํ•œ๋‹ค. '๊ฒŒ์ž„ ๋Œ€์‚ฌ', 'NPC ๋Œ€ํ™”', '์„ ํƒ์ง€ ์„ค๊ณ„', '์บ๋ฆญํ„ฐ ๋ณด์ด์Šค' ๋“ฑ์— ํ™œ์šฉํ•œ๋‹ค.

revfactory
revfactory
development
open
gaming
529

game-narrative

๊ฒŒ์ž„ ์Šคํ† ๋ฆฌ, ํ€˜์ŠคํŠธ, ๋Œ€์‚ฌ, ๋ถ„๊ธฐ ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ์—์ด์ „ํŠธ ํŒ€์ด ํ˜‘์—…ํ•˜์—ฌ ํ•œ ๋ฒˆ์— ์„ค๊ณ„ํ•˜๋Š” ํ’€ ๋‚ด๋Ÿฌํ‹ฐ๋ธŒ ํŒŒ์ดํ”„๋ผ์ธ. '๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค ๋งŒ๋“ค์–ด์ค˜', '๊ฒŒ์ž„ ์Šคํ† ๋ฆฌ ์„ค๊ณ„', 'ํ€˜์ŠคํŠธ ๋””์ž์ธ', '๊ฒŒ์ž„ ๋Œ€์‚ฌ ์ž‘์„ฑ', '๋ถ„๊ธฐ ์‹œ๋‚˜๋ฆฌ์˜ค', '์„ธ๊ณ„๊ด€ ์„ค๊ณ„', 'NPC ๋Œ€์‚ฌ', '๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค ๋ถ„๊ธฐ', '์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ ์Šคํ† ๋ฆฌ' ๋“ฑ ๊ฒŒ์ž„ ๋‚ด๋Ÿฌํ‹ฐ๋ธŒ ์„ค๊ณ„ ์ „๋ฐ˜์— ์ด ์Šคํ‚ฌ์„ ์‚ฌ์šฉํ•œ๋‹ค. ๊ธฐ์กด ์„ธ๊ณ„๊ด€์ด๋‚˜ ์Šคํ† ๋ฆฌ๊ฐ€ ์žˆ๋Š” ๊ฒฝ์šฐ์—๋„ ํ€˜์ŠคํŠธ/๋Œ€์‚ฌ/๋ถ„๊ธฐ ์„ค๊ณ„๋ฅผ ์ง€์›ํ•œ๋‹ค. ๋‹จ, ๊ฒŒ์ž„ ํ”„๋กœ๊ทธ๋ž˜๋ฐ, ๋ ˆ๋ฒจ ๋””์ž์ธ(์ง€ํ˜•/๋งต), ๊ฒŒ์ž„ ๋ฐธ๋Ÿฐ์‹ฑ(์ˆ˜์น˜), UI/UX ์„ค๊ณ„๋Š” ์ด ์Šคํ‚ฌ์˜ ๋ฒ”์œ„๊ฐ€ ์•„๋‹ˆ๋‹ค.

revfactory
revfactory
development
open
gaming
529

panel-composition

์Šคํ† ๋ฆฌ๋ณด๋”(storyboarder)์™€ ์ด๋ฏธ์ง€์ƒ์„ฑ์ž(image-generator)๊ฐ€ ์‚ฌ์šฉํ•˜๋Š” ํŒจ๋„ ๊ตฌ๋„ ์ „๋ฌธ ์Šคํ‚ฌ. ๋งŒํ™” ํŒจ๋„ ๋ ˆ์ด์•„์›ƒ ํŒจํ„ด, ์นด๋ฉ”๋ผ ์•ต๊ธ€, ์‹œ์„  ์œ ๋„, ํŽ˜์ด์ง€ ๋ฆฌ๋“ฌ ์„ค๊ณ„ ๋ฐฉ๋ฒ•๋ก ์„ ์ œ๊ณตํ•œ๋‹ค. 'ํŒจ๋„ ๋ ˆ์ด์•„์›ƒ', '๊ตฌ๋„', '์ฝ˜ํ‹ฐ ์„ค๊ณ„', '์‹œ์„  ์œ ๋„' ๋“ฑ์— ํ™œ์šฉํ•œ๋‹ค.

revfactory
revfactory
development
open
gaming
529

narrative-structure

๊ตฌ์„ฑ์ž‘๊ฐ€(story-architect)์™€ ๋‚ด๋ ˆ์ดํ„ฐ(narrator)๊ฐ€ ์‚ฌ์šฉํ•˜๋Š” ๋‹คํ๋ฉ˜ํ„ฐ๋ฆฌ ์„œ์‚ฌ ๊ตฌ์กฐ ์ „๋ฌธ ์Šคํ‚ฌ. 3๋ง‰ ๊ตฌ์กฐ, ๊ฐ์ • ๊ณก์„ , ์”ฌ ๋ฐฐ์—ด, ๋‹คํ ์œ ํ˜•๋ณ„ ์„œ์‚ฌ ํŒจํ„ด์„ ์ œ๊ณตํ•œ๋‹ค. '๊ตฌ์„ฑ์•ˆ', '์„œ์‚ฌ ๊ตฌ์กฐ', '3๋ง‰', '๊ฐ์ • ๊ณก์„ ' ๋“ฑ์— ํ™œ์šฉํ•œ๋‹ค.

revfactory
revfactory
development
open
gaming
529

narrative-structure-patterns

๋น„์ฃผ์–ผ ์Šคํ† ๋ฆฌํ…”๋ง์˜ ๋‚ด๋Ÿฌํ‹ฐ๋ธŒ ๊ตฌ์กฐ ํŒจํ„ด ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ. 3๋ง‰/5๋ง‰/์˜์›…์—ฌ์ • ๊ตฌ์กฐ, ๊ฐ์ • ๊ณก์„  ์„ค๊ณ„, ์žฅ๋ฉด ์ „ํ™˜ ๊ธฐ๋ฒ•, ํ…์ŠคํŠธ-์ด๋ฏธ์ง€ ๋ฐธ๋Ÿฐ์Šค ๊ณต์‹์„ ์ œ๊ณตํ•˜๋Š” story-architect ํ™•์žฅ ์Šคํ‚ฌ. '๋‚ด๋Ÿฌํ‹ฐ๋ธŒ ๊ตฌ์กฐ', '์Šคํ† ๋ฆฌ ์•„ํฌ', '๊ฐ์ • ๊ณก์„ ', '์žฅ๋ฉด ์ „ํ™˜', '์ด์•ผ๊ธฐ ๊ตฌ์กฐ', '๋น„์ฃผ์–ผ ๋ฆฌ๋“ฌ' ๋“ฑ ์Šคํ† ๋ฆฌ ์„ค๊ณ„ ์‹œ ์‚ฌ์šฉํ•œ๋‹ค. ๋‹จ, ํ…์ŠคํŠธ ์ง‘ํ•„์ด๋‚˜ ์ด๋ฏธ์ง€ ์ƒ์„ฑ์€ ์ด ์Šคํ‚ฌ์˜ ๋ฒ”์œ„๊ฐ€ ์•„๋‹ˆ๋‹ค.

revfactory
revfactory
development
open
gaming
529

visual-storytelling

๋น„์ฃผ์–ผ ์Šคํ† ๋ฆฌํ…”๋ง์˜ ์Šคํ† ๋ฆฌ ์„ค๊ณ„, ํ…์ŠคํŠธ ์ง‘ํ•„, AI ์ด๋ฏธ์ง€ ์ƒ์„ฑ(Gemini), HTML ๋ ˆ์ด์•„์›ƒ, ํ†ตํ•ฉ ํŽธ์ง‘์„ ์—์ด์ „ํŠธ ํŒ€์ด ํ˜‘์—…ํ•˜์—ฌ ์ œ์ž‘ํ•˜๋Š” ํ’€ ํ”„๋กœ๋•์…˜ ํŒŒ์ดํ”„๋ผ์ธ. '๋น„์ฃผ์–ผ ์Šคํ† ๋ฆฌ ๋งŒ๋“ค์–ด์ค˜', 'ํฌํ† ์—์„ธ์ด ๊ธฐํš', '์ด๋ฏธ์ง€+๊ธ€ ์กฐํ•ฉ', '๋น„์ฃผ์–ผ ์—์„ธ์ด', '์Šคํ† ๋ฆฌ ํŽ˜์ด์ง€ ์ œ์ž‘', '์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ ์Šคํ† ๋ฆฌ', '๋น„์ฃผ์–ผ ์ฝ˜ํ…์ธ  ๊ธฐํš', '์ด๋ฏธ์ง€ ์—์„ธ์ด', '์›น ์Šคํ† ๋ฆฌ', '๋น„์ฃผ์–ผ ๋‚ด๋Ÿฌํ‹ฐ๋ธŒ' ๋“ฑ ์ด๋ฏธ์ง€์™€ ํ…์ŠคํŠธ๋ฅผ ๊ฒฐํ•ฉํ•œ ์Šคํ† ๋ฆฌํ…”๋ง ์ œ์ž‘์— ์ด ์Šคํ‚ฌ์„ ์‚ฌ์šฉํ•œ๋‹ค. ๊ธฐ์กด ํ…์ŠคํŠธ๋‚˜ ์ด๋ฏธ์ง€๊ฐ€ ์žˆ๋Š” ๊ฒฝ์šฐ์—๋„ ๋ ˆ์ด์•„์›ƒ ํ†ตํ•ฉ์„ ์ง€์›ํ•œ๋‹ค. ๋‹จ, ์˜์ƒ ํŽธ์ง‘, ์ธ์‡„๋ฌผ DTP, ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ ์›น์•ฑ ๊ฐœ๋ฐœ(JS ๊ธฐ๋ฐ˜ ์ธํ„ฐ๋ž™์…˜)์€ ์ด ์Šคํ‚ฌ์˜ ๋ฒ”์œ„๊ฐ€ ์•„๋‹ˆ๋‹ค.

revfactory
revfactory
development
open
gaming
529

scenario-narrative-engine

์‹œ๋‚˜๋ฆฌ์˜ค ์„ค๊ณ„ ์‹œ ๊ฐ ์‹œ๋‚˜๋ฆฌ์˜ค์˜ ์„œ์‚ฌ(narrative)๋ฅผ ์ƒ์ƒํ•˜๊ฒŒ ๊ตฌ์„ฑํ•˜๊ณ  ํƒ€์ž„๋ผ์ธ๊ณผ ์กฐ๊ธฐ ๊ฒฝ๋ณด ์‹ ํ˜ธ๋ฅผ ์„ค๊ณ„ํ•˜๋Š” ์ „๋ฌธ ์Šคํ‚ฌ. scenario-designer ์—์ด์ „ํŠธ๊ฐ€ 2x2 ๋งคํŠธ๋ฆญ์Šค ๊ธฐ๋ฐ˜ ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ์„œ์‚ฌํ™”ํ•  ๋•Œ ํ™œ์šฉํ•œ๋‹ค. '์‹œ๋‚˜๋ฆฌ์˜ค ์„œ์‚ฌ', '์‹œ๋‚˜๋ฆฌ์˜ค ์Šคํ† ๋ฆฌ', 'ํƒ€์ž„๋ผ์ธ', '์กฐ๊ธฐ ๊ฒฝ๋ณด ์‹ ํ˜ธ', 'early warning' ๋“ฑ์˜ ๋งฅ๋ฝ์—์„œ ์ž๋™ ์ ์šฉํ•œ๋‹ค. ๋‹จ, ์†Œ์„ค์  ํ”ฝ์…˜ ์ฐฝ์ž‘์ด๋‚˜ ์˜ํ™” ์‹œ๋‚˜๋ฆฌ์˜ค ์ž‘์„ฑ์€ ์ด ์Šคํ‚ฌ์˜ ๋ฒ”์œ„๊ฐ€ ์•„๋‹ˆ๋‹ค.

revfactory
revfactory
development
open
Previous
Page 19 / 82
Next