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mcp
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cms-platforms
3

mcp-php-schema

Navigate and understand the MCP PHP schema. Use when implementing MCP clients/servers, understanding protocol types, or finding the right DTO for a task.

WordPress
WordPress
development
open
productivity-tools
3

obsidian-markdown

Comprehensive Obsidian PKM skill covering markdown syntax, MCP integration, plugin ecosystem (Templater, QuickAdd, Tasks, Periodic Notes), workflows (daily review, weekly planning, capture, project management), visual tools (Canvas, Excalidraw, Graph), and metadata schemas. Triggers on Obsidian notes, PKM workflows, vault operations, or plugin configuration.

cameronsjo
cameronsjo
tools
open
full-stack
3

component-library

Comprehensive React component library with 30+ production-ready components using shadcn/ui architecture, CVA variants, Radix UI primitives, and Tailwind CSS. Use when users need to (1) Create React UI components with modern patterns, (2) Build complete component systems with consistent design, (3) Implement accessible, responsive, dark-mode-ready components, (4) Generate form components with React Hook Form integration, (5) Create data display components like tables, cards, charts, or (6) Build navigation, layout, or feedback components. Provides instant generation of customizable components that would otherwise take 20-45 minutes each to hand-code.

Bbeierle12
Bbeierle12
development
open
cms-platforms
3

creating-new-plugins

Follow a structured approach to create new Claude Code plugins and register them in your marketplace. Use when building plugins for commands, skills, hooks, or MCP servers.

jack-michaud
jack-michaud
development
open
education
3

shader-router

Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance on which shader techniques to combine.

Bbeierle12
Bbeierle12
documentation
open
framework-internals
3

postfx-composer

EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass rendering, combining effects, creating custom passes, managing render targets, or building reusable effect stacks. Foundation skill for all post-processing work.

Bbeierle12
Bbeierle12
development
open
framework-internals
3

shader-fundamentals

GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphics pipeline, or debugging shader code. The foundational skill for all shader work.

Bbeierle12
Bbeierle12
development
open
frontend
3

gsap-scrolltrigger

Scroll-based animations using GSAP ScrollTrigger plugin including pinning, scrubbing, snap points, and parallax effects. Use when creating scroll-driven animations, sticky sections, progress indicators, or parallax scrolling experiences.

Bbeierle12
Bbeierle12
development
open
mobile
3

swiftui-ui-patterns

Best practices and example-driven guidance for building SwiftUI views and components. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens, or needing component-specific patterns and examples.

dagba
dagba
development
open
frontend
3

form-vanilla

Framework-free form validation using HTML5 Constraint Validation API enhanced with Zod for complex rules. Use when building forms without React/Vue or for progressive enhancement.

Bbeierle12
Bbeierle12
development
open
gaming
3

builder-ux

Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building mechanics. Covers the UX layer that makes building feel responsive and intuitive.

Bbeierle12
Bbeierle12
development
open
frontend
3

postfx-bloom

Bloom and glow effects using Three.js UnrealBloomPass with React Three Fiber. Use when implementing glow, bloom, luminance-based effects, selective bloom on specific meshes, or neon/ethereal lighting. Essential for cyberpunk aesthetics, energy effects, magic spells, and UI glow.

Bbeierle12
Bbeierle12
development
open
frontend
3

gsap-fundamentals

Core GSAP animation concepts including tweens, timelines, easing functions, and animation properties. Use when implementing basic animations, transitions, or learning GSAP foundations. Essential starting point for any GSAP-based animation work.

Bbeierle12
Bbeierle12
development
open
frontend
3

r3f-fundamentals

React Three Fiber core setup, Canvas configuration, scene hierarchy, camera systems, lighting, render loop, and React integration patterns. Use when setting up a new R3F project, configuring the Canvas component, managing scene structure, or understanding the declarative Three.js-in-React paradigm. The foundational skill that all other R3F skills depend on.

Bbeierle12
Bbeierle12
development
open
frontend
3

gsap-react

GSAP integration with React including useGSAP hook, ref handling, cleanup patterns, and context management. Use when implementing GSAP animations in React components, handling component lifecycle, or building reusable animation hooks.

Bbeierle12
Bbeierle12
development
open
full-stack
3

frontend-dev-guidelines

Frontend development guidelines for React/TypeScript applications. Modern patterns including Suspense, lazy loading, useSuspenseQuery, file organization with features directory, styling best practices, routing, performance optimization, and TypeScript best practices. Use when creating components, pages, features, fetching data, styling, routing, or working with frontend code.

Bbeierle12
Bbeierle12
development
open
frontend
3

gsap-router

Router for GSAP animation domain. Use when implementing animations with GreenSock Animation Platform including tweens, timelines, scroll-based animations, or React integration. Routes to 4 specialized skills for fundamentals, sequencing, ScrollTrigger, and React patterns.

Bbeierle12
Bbeierle12
development
open
frontend
3

r3f-materials

Three.js materials in R3F, built-in materials (Standard, Physical, Basic, etc.), ShaderMaterial with custom GLSL, uniforms binding and animation, and material properties. Use when choosing materials, creating custom shaders, or binding dynamic uniforms.

Bbeierle12
Bbeierle12
development
open
frontend
3

form-validation

Schema-first validation with Zod, timing patterns (reward early, punish late), async validation, and error message design. Use when implementing form validation for any framework. The foundation skill that all framework-specific skills depend on.

Bbeierle12
Bbeierle12
development
open
full-stack
3

form-react

Production-ready React form patterns using React Hook Form (default) and TanStack Form with Zod integration. Use when building forms in React applications. Implements reward-early-punish-late validation timing.

Bbeierle12
Bbeierle12
development
open
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