gamingdevelopment
multiplayer-building
Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.
maintainer
Bbeierle12
更新於 1/16/2026
星標
3
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0
quick start
Installation and usage
Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.
安裝
$ install --globalskills.sh
使用
安裝後,您可以通過在終端運行以下命令來使用此技能:
skills use multiplayer-building