gamingdevelopment
shader-noise
Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.
maintainer
Bbeierle12
更新於 1/16/2026
星標
3
分支
0
quick start
Installation and usage
Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.
安裝
$ install --globalskills.sh
使用
安裝後,您可以通過在終端運行以下命令來使用此技能:
skills use shader-noise