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forge-shader-grid
Add a procedural anti-aliased grid floor to an SDL3 GPU scene using fwidth()/smoothstep() in the fragment shader. Covers procedural rendering, screen-space derivatives for anti-aliasing, distance fade, and using multiple graphics pipelines in a single render pass.
maintainer
Nebulavenus
更新於 3/1/2026
星標
4
分支
3
quick start
Installation and usage
Add a procedural anti-aliased grid floor to an SDL3 GPU scene using fwidth()/smoothstep() in the fragment shader. Covers procedural rendering, screen-space derivatives for anti-aliasing, distance fade, and using multiple graphics pipelines in a single render pass.
安裝
$ install --globalskills.sh
使用
安裝後,您可以通過在終端運行以下命令來使用此技能:
skills use forge-shader-grid