zen-garden
A peaceful Japanese zen garden with raked sand, rock arrangements, bridge, pagoda, cherry trees, stone lanterns, and water feature
A peaceful Japanese zen garden with raked sand, rock arrangements, bridge, pagoda, cherry trees, stone lanterns, and water feature
Demo skill that writes an output file and persists it as an artifact.
Find artifacts by IOC and attach enrichment to artifacts.
Operates a device or appliance (like a desklamp, microwave, or fridge) to interact with another object. Use when the task requires using a tool on a target item (e.g., "look at laptop under the desklamp", "heat potato with microwave"). Locates both the device and target object, co-locates them, and executes the appropriate use action (toggle, heat, cool, or clean).
Searches for a specified tool or device (e.g., a desklamp, knife, or sponge) within the ALFWorld environment by checking relevant surfaces. Use when you need a tool to interact with another object as part of a task but the tool is not in your inventory or immediate vicinity. Takes a tool name as implicit input and navigates to likely storage spots (sidetables, shelves, countertops) until the tool is found.
Cleans a specified object using an appropriate cleaning receptacle (e.g., sinkbasin). Use when a task requires an object to be in a clean state (e.g., "clean potato", "wash apple") before proceeding. Navigates to the cleaning location, performs the clean action, and confirms the object is now clean.
This skill connects two electrical components (e.g., wires, batteries, devices) by their terminals to build or modify a circuit. Use when constructing electrical setups for testing, such as conductivity checks or device activation. The input includes two component identifiers and their connection points, and the output is an established electrical connection.
Use when the agent needs to apply a tool to a target object in ALFWorld to accomplish an interaction such as cleaning, heating, cooling, or examining. This skill handles locating both the tool and target object, then executing the correct environment action (e.g., `clean`, `heat`, `cool`, `use`) to progress the task.
This skill constructs a simple electrical circuit by connecting components like batteries, wires, and light bulbs. Use when the agent needs to test electrical conductivity or create a functional circuit for an experiment. The input is a set of available components, and the output is a fully connected circuit ready for activation.
Activates a device (e.g., blast furnace, stove) to initiate a process like heating. Use this skill when you have placed materials inside a device and need to start its operation. Takes a device name as input and outputs a confirmation of activation, enabling tasks that require energy input or material processing to progress.
Moves a substance or object from one container to another (e.g., moving lead to a metal pot). Use this skill when you need to prepare materials for processing, such as transferring a substance into a heat-resistant container before heating, or reorganizing materials between vessels for mixing or measurement.
Uses a tool from inventory on a target object or location to perform a specific environmental interaction, such as digging, cutting, or measuring. Use this skill when a task requires modifying the environment or manipulating materials with a tool (e.g., using a shovel to dig soil, a thermometer to measure temperature, or an axe to cut wood). Takes the tool and target as inputs and outputs the result of the interaction.
Assess condition of artworks and cultural objects, develop treatment proposals, and document conservation interventions following AIC ethical guidelines
Craft persuasive advocacy messages, coordinate coalition building, and engage with policymakers to advance arts funding and cultural policy priorities
Directed Self-Assembly skill for block copolymer lithography and nanoparticle templating
Unity Shader Graph skill for visual shader authoring, custom nodes, and material effects.
Standard work documentation skill for work instruction creation and maintenance.
Texture skill for compression, atlasing, and streaming.
Design of Experiments planning and analysis skill for factorial and response surface experiments.
Common shader effects skill for dissolve, outline, hologram, toon, water, fire effects.
Deferred shading/lighting skill for G-buffer design and decals.