category focus

Gaming

Game development engines and assets.

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flame-game-dev

Flame Engine 2D 遊戲開發完整指南 - 核心、系統、模板、部署

miles990
miles990
development
open
gaming
1

arcanea-game-development

Game development mastery - from game design documents to systems programming. Covers gameplay loops, narrative design, mechanics, balancing, and the art of creating player experiences.

frankxai
frankxai
development
open
gaming
1

galgame-master

Galgame 創作大師 — 角色類型庫、劇本架構、對話生成、美術指示

miles990
miles990
development
open
gaming
1

combat-system

Guidance for managing data-driven combat, animations, and action windows in ArchSurvivor.

NhomNhem
NhomNhem
development
open
gaming
1

blockbench-pbr-materials

Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel texture workflows.

jasonjgardner
jasonjgardner
development
open
gaming
1

unity-editor-operations

Use this skill when operating Unity Editor. Supports creating/modifying GameObjects, transforms, materials, scenes, prefabs, lights, cameras, UI, and terrain via JSON commands. MUST invoke first to get correct command format before executing.

manahiyo831
manahiyo831
development
open
gaming
1

firebase-realtime-patterns

Patterns for real-time multiplayer game state using Firebase Realtime Database or Supabase. Use when implementing room systems, game state sync, or handling concurrent player actions.

Teng-AI
Teng-AI
development
open
gaming
1

game-balance

Validate unit stats and combat values against GAME_REQUIREMENTS.md. Use when modifying unit properties, combat formulas, or terrain effects. Triggers on "balance", "stats", "unit values", "combat modifier".

chaoming
chaoming
development
open
gaming
1

asset-pipeline-3d

Optimize and prepare 3D assets for web delivery. Use this skill when working with GLTF/GLB files, compressing 3D models, optimizing textures, setting up Blender exports, or preparing assets for Three.js/R3F. Covers GLTF workflows, Draco/meshopt compression, texture optimization, LOD generation, and performance profiling.

AnthemFlynn
AnthemFlynn
development
open
gaming
1

zx-rendering

ZX rendering techniques: cameras, stencil effects, particles, fonts, 2D/3D. Triggers on "ZX camera", "orbit camera", "stencil buffer", "portal", "billboard", "particles", "custom font", "render pass", "2D vs 3D", "screen space", "world space". **Load references when:** - Camera implementations -> `references/camera-systems.md` - Stencil/portal effects -> `references/effects.md` - 2D vs 3D decisions -> `references/2d-vs-3d.md`

nethercore-systems
nethercore-systems
development
open
gaming
1

architecture-reference

Deep-dive reference for Shadow Master subsystems including Combat, Matrix, Rigging, Inventory, Contacts, Sync, and Security. Use when working on specific game mechanics or need detailed file locations for a subsystem.

Jasrags
Jasrags
development
open
gaming
1

lowercase-skill

A skill with lowercase skill.md filename for testing

sfmskywalker
sfmskywalker
development
open
gaming
1

geometry-microsim

Refactoring patterns and best practices for creating maintainable geometry MicroSims using p5.js. Provides guidelines for local coordinate systems, push/pop/translate/scale patterns, mathematical accuracy, and clean code structure.

dmccreary
dmccreary
development
open
gaming
1

blockbench-animation

Create and manage animations in Blockbench using MCP tools. Use when animating 3D models, creating keyframes, managing bone rigs, editing animation curves, or working with animation timelines. Covers walk cycles, idle animations, combat animations, and complex multi-bone animations.

jasonjgardner
jasonjgardner
development
open
gaming
1

manifold

Constraint-first development framework overview. USE WHEN learning about Manifold or checking available commands. Individual commands are separate skills - use /m0-init, /m1-constrain, etc. directly.

dhanesh
dhanesh
development
open
gaming
0

unity-2d-farm-rpg

Specialized guidance for developing 2D farming RPG games in Unity with C#. Use when working on farm simulation mechanics, crop systems, NPC interactions, inventory management, day/night cycles, seasonal systems, tile-based worlds, or any 2D farm RPG game development in Unity. Covers ScriptableObjects, state machines, save systems, UI patterns, and pixel-perfect rendering.

henboffman
henboffman
development
open
gaming
0

creative-studio

Expert in Creative Assets, cNFTs, pNFTs, and Gaming Experiences.

cyranoaladin
cyranoaladin
development
open
gaming
0

write-adr

Document architectural decisions with context and consequences.

CheekyCodexConjurer
CheekyCodexConjurer
development
open
gaming
0

ux-researcher-designer

UX research and design toolkit for user-centered design, including persona generation, journey mapping, usability testing, and research synthesis. Trigger: When conducting user research, creating personas, mapping user journeys, planning usability tests, or synthesizing research findings.

DevXoje
DevXoje
development
open
gaming
0

system-architect

Copilot agent that assists with architecture design, C4 model diagrams, ADR creation, and tradeoff analysis Trigger terms: architecture, system design, C4 model, ADR, architecture decision, design patterns, component design, architecture diagram, microservices, monolith, scalability Use when: User requests involve system architect tasks.

gaebalai
gaebalai
development
open
gaming
0

frontend-ui-ux-design

Creates comprehensive frontend UI/UX designs including user interfaces, design systems, component libraries, responsive layouts, and accessibility implementations. Produces wireframes, mockups, design specifications, and implementation guidelines. Use when designing user interfaces, creating design systems, building component libraries, implementing responsive designs, ensuring accessibility compliance, or when users mention UI design, UX design, interface design, design systems, user experience, or frontend design patterns.

DauQuangThanh
DauQuangThanh
development
open
gaming
0

brainstorm

Structured ideation and exploration workflow. Use this skill when exploring ideas, evaluating options, or needing creative problem-solving before implementation.

LadderChaos
LadderChaos
development
open
gaming
0

system-architect

Copilot agent that assists with architecture design, C4 model diagrams, ADR creation, and tradeoff analysis Trigger terms: architecture, system design, C4 model, ADR, architecture decision, design patterns, component design, architecture diagram, microservices, monolith, scalability Use when: User requests involve system architect tasks.

gaebalai
gaebalai
development
open
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