canvas-design-tools
Interactive canvas-based design and layout creation
Interactive canvas-based design and layout creation
Create splash screens, ASCII art banners, and terminal animations. Use when building visual effects, loading screens, and branding elements.
Expert skill for building pixel art idle/incremental games with procedural sprite generation, React/TypeScript/Zustand architecture, and contemplative game design. Use when creating pixel art games, implementing idle game mechanics, generating procedural sprites via Canvas API, building collection-based games, or implementing incremental game economies. Triggers on requests for pixel art, idle games, sprite generation, incremental games, collection games, or contemplative game experiences.
Suite of tools for creating elaborate, multi-component minimax.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.
Create algorithmic and generative art using p5.js, canvas APIs, and computational aesthetics. Use when users want to create generative art, procedural graphics, creative coding visualizations, or interactive art pieces with seeded randomness for reproducibility.
Generate cyberpunk-styled images for blog posts including banners (16:9), callouts (1:1), and diagrams (9:16). Use this skill when creating new blog posts, when asked to generate images, or when updating visuals for existing posts. Creates consistent character-based imagery following the blog's visual identity.
This skill should be used when the user asks about "layout", "sizing", "coordinates", "1920x1080", "world units", "PPU", "pixels per unit", "SVG import", "texture size", "grid positioning", "screen dimensions", "camera", "orthographic size", "reserve zones", "LayoutConfig", or discusses Board display layout and sprite sizing.
Create pixel art characters using PixelLab MCP with guided prompts for style consistency. Asks for description, size, art style, and validates against the project's existing art direction. Use this when the user wants to create a new character sprite for the game.
Create or enhance Triplex-editable 3D components with comprehensive JSDoc annotations, performance tuning props, and quality preset integration. Generates flat props interfaces for Triplex compatibility, adds @min/@max/@step/@default directives, creates detailed "when to adjust" and "interacts with" documentation, integrates with adaptive quality system, and follows breathe-together-v2's centralized config patterns. Supports instanced rendering props, shader parameters, particle system configurations, and responsive visual effects. Auto-generates sceneDefaults.ts entries and quality preset mappings.
Query game configuration table schemas and analyze table relationships using HTTP API and CFG syntax. This skill should be used when Claude needs to understand table structures for game development, query configuration data, or analyze foreign key relationships between tables.
Build accurate mental models of AI behavior: understand context windows, probabilistic generation, hallucination causes, and predict failure modes before they occur.
Implement ReasoningBank adaptive learning with AgentDB's 150x faster vector database. Includes trajectory tracking, verdict judgment, memory distillation, and pattern recognition. Use when building self-learning agents, optimizing decision-making, or implementing experience replay systems.
Generates new agent skills following the official Agent Skills specification. Use when you need to teach the AI a new capability, create reusable workflows, or document best practices in a structured format.
Rules for AI agent behavior including model information display, thinking process, and model selection. Use when starting a conversation or when behavior guidelines are needed.
Generate GameSpec JSON and Lua scripts for the AI Game Platform. Use when creating games, adding features like player movement, enemies, collectibles, or fixing Lua script issues. Supports FPS, 2D side-scrollers, and 3D platformers.
Acts as Game Master for Old-School Essentials (OSE) solo play. Use when the user wants to play an RPG, explore an adventure module, or start a gaming session using the Old-School Solo 'Boxed Text and Stop' method.
Adapt escape room games for global markets (English, Korean, Japanese) with cultural considerations, efficient translation workflows, and language-agnostic design strategies. Handles multilingual template creation, cultural adaptation, and localization testing. Use when preparing games for international audiences or implementing multi-language support.
Game testing for CTF-AI. Use when writing tests, running pytest, Vitest, Playwright e2e tests, testing game mechanics, or validating player behavior.
Build real-time AI avatars using Azure Voice Live API and GPT-Realtime with WebRTC/WebSocket streaming. Supports two modes for interactive avatar applications.
Design multi-agent AI systems including orchestration patterns, tool design, memory management, and error handling for autonomous agents.
A comprehensive collection of Agent Skills for context engineering, multi-agent architectures, and production agent systems. Use when building, optimizing, or debugging agent systems that require effective context management.
Generate D&D character images using Google Gemini or Whisk via manual browser automation (DevTools MCP).
Core agent steering with HHH framework (Helpful, Honest, Harmless), exploration-before-implementation workflow, and anti-sycophancy rules. Use when guiding AI agent behavior, handling disagreements, or establishing interaction patterns. Always active for all agent interactions.