gamingdevelopment
godot-input-handling
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
maintainer
thedivergentai
更新於 3/19/2026
星標
91
分支
9
quick start
Installation and usage
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
安裝
$ install --globalskills.sh
使用
安裝後,您可以透過在終端機執行以下指令來使用此技能:
skills use godot-input-handling