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Gaming

Game development engines and assets.

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gaming
522

dart-3-updates

Applies Dart 3 language features in Flutter/Dart code. Use when writing if-else or switch statements, creating new classes, or deciding between a data class and a record.

evanca
evanca
development
open
gaming
521

adversarial-spec

Iteratively refine a product spec by debating with multiple LLMs (GPT, Gemini, Grok, etc.) until all models agree. Use when user wants to write or refine a specification document using adversarial development.

zscole
zscole
development
open
gaming
519

data-viz

Build modern, interactive data visualizations and dashboards using code-based component libraries (shadcn/ui, Recharts, Tremor, Nivo, D3, Victory, visx). Use this skill whenever the user asks to visualize data, build dashboards, create analytics views, chart metrics, tell a data story, build a reporting interface, create KPI cards, plot graphs, or explore a dataset — even if they mention PowerBI, Tableau, Streamlit, Metabase, Looker, Grafana, or similar tools. Also trigger when the user says "make a dashboard", "show me the data", "chart this", "visualize trends", "build an analytics page", "data story", or anything involving turning raw data into interactive visual interfaces. If the task involves presenting data visually — this is the skill. Always prefer building a real, interactive, code-based UI over exporting to or recommending a BI platform.

AltimateAI
AltimateAI
development
open
gaming
509

real-world-rails

Research how production Rails apps solve architectural problems using the Real World Rails repository. Use when the user wants to know how other apps handle something, find patterns, or compare approaches. Triggers on "rails patterns", "how do other apps", "real world rails", "research how apps do".

steveclarke
steveclarke
development
open
gaming
499

seedance-vfx

Specify VFX physics contracts, energy effects, particle systems, destruction physics, and multi-layer VFX hierarchies for Seedance 2.0. Use when adding explosions, fire, water, lightning, magic effects, or any physically simulated element to a scene.

Emily2040
Emily2040
development
open
gaming
484

vision-exploration

终局愿景探索。用户抛出一个模糊 idea,AI 主导引导,通过"追问价值 → 挖掘动机 → 推导演化 → 画终局"的链路,帮用户看到未来最远的可能性。不设限,不收敛,纯发散。

yunshu0909
yunshu0909
development
open
gaming
480

breezing

チーム実行モード — harness-work のチーム協調エイリアス。breezing, チーム実行, 全部やって でトリガー。

Chachamaru127
Chachamaru127
development
open
gaming
480

vibecoder-guide

VibeCoder(非技術ユーザー)を自然言語開発でガイド。Use when user asks what to do next, how to use the system, needs help, or is stuck. Do NOT load for: technical-user work, direct implementation requests, or reviews.

Chachamaru127
Chachamaru127
development
open
gaming
475

aif-hello-world

A hello world skill provided by the aif-ext-hello extension. Demonstrates extension-provided skills.

lee-to
lee-to
development
open
gaming
457

sample-basic

A minimal example skill demonstrating the required structure. Use this as a template when creating new skills.

svelte-society
svelte-society
development
open
gaming
456

achievements

Steam-style achievement system with XP, levels, streaks, and skill trees. Gamifies the development workflow. 25 achievements across 5 categories.

vibeeval
vibeeval
development
open
gaming
448

conversation-chat

Create a conversation practice chat MulmoScript with speech bubble UI and character illustration (voiceover approach). Use when the user wants to create English conversation practice content.

receptron
receptron
development
open
gaming
448

story

Create high-quality MulmoScript through structured multi-phase creative process

receptron
receptron
development
open
gaming
448

vocab-chat

Create a vocabulary learning chat MulmoScript with messenger-style animated UI (voiceover approach). Use when the user wants to create vocabulary learning content.

receptron
receptron
development
open
gaming
448

gum-runtime-fonts

Reference guide for Gum's runtime font loading system in MonoGame/KNI — the three font loading paths (custom font, font-property cache lookup, in-memory generation), the lookup cascade, FontCache naming, and common gotchas. Load when working on TextRuntime font properties, BitmapFont loading, CustomSetPropertyOnRenderable.UpdateToFontValues, IInMemoryFontCreator, or font-related documentation.

vchelaru
vchelaru
development
open
gaming
438

code-implementer

Pickle Rick's "God Mode" Implementation Skill. Executes technical plans with rigorous verification. Use when you are ready to write code, run tests, and iterate through implementation phases.No Jerry-work allowed.

galz10
galz10
development
open
gaming
414

3d-web-experience

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.

Dokhacgiakhoa
Dokhacgiakhoa
development
open
gaming
414

algorithmic-art

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.

Dokhacgiakhoa
Dokhacgiakhoa
development
open
gaming
414

avalonia-zafiro-development

Mandatory skills, conventions, and behavioral rules for Avalonia UI development using the Zafiro toolkit.

Dokhacgiakhoa
Dokhacgiakhoa
development
open
gaming
414

2d-games

2D game development principles.

Dokhacgiakhoa
Dokhacgiakhoa
development
open
gaming
414

3d-games

3D game development principles.

Dokhacgiakhoa
Dokhacgiakhoa
development
open
gaming
414

game-art

Game art principles.

Dokhacgiakhoa
Dokhacgiakhoa
development
open
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