d20-monsters
This skill should be used when the GM needs to create NPCs or monsters, generate stat blocks, determine enemy stats, design creatures, or generate adversaries for d20-style RPG encounters. Provides SRD 5.2 stat block format and NPC templates.
nethercore-testing
Testing Nethercore games for determinism and correctness. Triggers on "sync test", "replay test", "determinism test", "desync", "checksums", "test my game". **Load references when:** - Replay format details -> `references/replay-format.md` - Performance benchmarking -> `references/benchmarking.md`
dh-adversaries
This skill should be used when creating Daggerheart adversaries, building stat blocks, designing encounters, or determining enemy difficulty. Invoke when the GM needs to create enemies, generate adversary stat blocks, calculate Battle Points for encounter balance, or reference adversary types (Bruiser, Horde, Leader, Minion, Ranged, Skulk, Social, Solo, Standard, Support).
nethercore-development
Core development workflow for Nethercore games. Triggers on "nether build", "nether.toml", "asset handles", "determinism", "rollback rules", "WASM game". **Load references when:** - Full nether.toml examples -> `references/nether-toml.md` - CLI command details -> `references/cli-commands.md` - Determinism patterns -> `references/determinism-rules.md`
d20-players
This skill should be used when the GM needs to help players create characters, roll for stats, assign ability scores, handle leveling up, increase hit points, choose classes, pick proficiencies, or manage player character creation, advancement, or character sheet management. Provides templates and rules for SRD 5.2 character creation and leveling.
party-validator
Validate and manage D&D party configuration files including player names, character mappings, and DM information. Use when creating new party configs, troubleshooting speaker mapping issues, or verifying configuration before session processing.
3d-pipeline-workflow
This skill should be used when the user asks to "generate 3D models", "create 3D assets", "convert images to 3D", "optimize 3D meshes", "integrate Tripo3D", or mentions 3D asset pipelines, GLB/OBJ formats, texture baking, or product 3D visualization.
paradox-realm-creator
Create Paradox Realms (punishment dimensions) for Mage: The Ascension 20th Anniversary Edition. Designs realms based on triggering Sphere, paradigm logic, obstacles, and escape conditions. Uses mage-rules-reference for Sphere information. Triggers: create a paradox realm, design a punishment dimension, M20 paradox realm, mage trapped by paradox.
enter-world
Launch the Adventure Engine application for an adventure project. Use when the user wants to "enter" a world, "start" or "launch" an adventure session, or begin interactive gameplay. Fires off the application in the background using the current working directory as the adventure project root.
character-world-init
This skill should be used when starting a new adventure, creating player characters, building game worlds, or when playerRef/worldRef is null. Triggers include: "create a character", "make a new character", "roll up a character", "build a character sheet", "create my PC", "what characters do I have", "pick my character", "set up a new world", "design a world", "choose a world", "show me available worlds", "initialize my campaign", "start a new adventure".
direct-manipulation
Los usuarios interactúan directamente con objetos en lugar de comandos abstractos. Use cuando diseñe editores, interfaces drag-and-drop, o sistemas de manipulación visual.
blockbench-modeling
Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and freeform mesh editing.
urdf-templates
URDF structure templates and validation patterns for robotics content. Use when creating robot descriptions, validating URDF files, or teaching URDF concepts.
dh-players
This skill should be used when the GM needs to help players create Daggerheart characters, select a class/ancestry/community, define Experiences with bounded constraints, choose domain cards, or handle level advancement (1-10). Provides templates for character sheets, session state, and Experience definitions to prevent semantic drift during gameplay.
skill-creator
プラグインに新しいスキルを作成する。「スキル作成」「新しいスキル」「スキルを作って」「スキル追加」「skill 作成」「スキルを追加したい」「新規スキル」などで起動。自然言語トリガーで起動するスキルを生成。
rpg-ruleset-cli
Manage and query tabletop RPG rulesets using the rpg-ruleset-cli tool with category theory-inspired categorical architecture. Use when users want to create, organize, search, or validate RPG rules, or work with theories, interpretations, worlds, entities, and transport functors.
deadlock-modding
Deadlock Panorama UI modding - compile, conventions, anti-patterns, performance
exercise-patterns
Structure for creating hands-on exercises in the Physical AI textbook.
splatoon3-meta
Domain expert for Splatoon 3 competitive gear abilities and weapon meta. Use when: (1) Labeling or classifying gear build features from SAE analysis, (2) Understanding why specific ability combinations appear in builds, (3) Identifying weapon archetypes and their associated ability patterns, (4) Semantic analysis of gear/ability relationships, (5) Interpreting competitive meta patterns in build data, (6) Any task requiring deep knowledge of Splatoon 3 ability synergies, anti-synergies, breakpoints, or playstyle associations.