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Development

Frameworks, languages, and architectural tools.

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framework-internals
30

find-ccsplayercontroller-inventoryupdatethink

Find and identify the CCSPlayerController_InventoryUpdateThink wrapper function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the InventoryUpdateThink think function wrapper by searching for the think function name string in schema registration and tracing through the schema structure to find the wrapper function pointer.

HLND2T
HLND2T
development
open
framework-internals
30

find-cphysbox-use-patchcaller

Find and identify the CPhysBox_Use_PatchCaller patch in CS2 binary using IDA Pro MCP. This patch changes the third argument of the sub_XXXXXXXX call inside CPhysBox_Use from inputdata->pCaller to this (the CPhysBox entity pointer), so the caller is the physbox itself. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate and patch the caller argument. Trigger: CPhysBox_Use patch caller, CPhysBox_Use_PatchCaller, physbox use caller patch

HLND2T
HLND2T
development
open
framework-internals
30

find-ccsgamerules-terminateround-and-centityinstance-acceptinput

Find and identify the CCSGameRules_TerminateRound and CEntityInstance_AcceptInput functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the TerminateRound function by searching for the "TerminateRound" string reference and then identifying CEntityInstance_AcceptInput by analyzing calls with "CTsWin" or "TerroristsWin" string parameters.

HLND2T
HLND2T
development
open
framework-internals
30

notebook-executor

Execute OpenQuant notebook code cells non-interactively, persist outputs to artifact paths, and fail fast on runtime errors.

Open-Quant
Open-Quant
development
open
framework-internals
30

find-cnetworkmessages-getnetworkserializationcontextdata

Find and identify the CNetworkMessages_GetNetworkSerializationContextData virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 networksystem.dll or libnetworksystem.so to locate the getter vfunc by reusing the known CNetworkMessages_SetNetworkSerializationContextData slot and checking the adjacent CNetworkMessages vtable entry. Trigger: CNetworkMessages_GetNetworkSerializationContextData

HLND2T
HLND2T
development
open
framework-internals
30

add-mod-resolver

Use when adding new push* resolver functions inside resolveModsForOffenseSkill to handle mod-based combat mechanics like tangles, debuffs, or conditional damage bonuses (project)

aclinia
aclinia
development
open
framework-internals
30

algorand-core

Foundational mental model for the Algorand Virtual Machine (AVM). Use when encountering AVM concepts, stack machine questions, resource limit errors, opcode budget issues, program size problems, or constraint errors. Use when an agent defaults to PyTEAL, Beaker, or raw TEAL. Read BEFORE writing any smart contract code. Covers the two-type system (uint64/bytes), compilation from TypeScript/Python to TEAL, hard resource limits, and common LLM anti-patterns.

algorand-devrel
algorand-devrel
development
open
framework-internals
30

find-igamesystem-setgamesystemglobalptrs-and-igamesystem-dtor

Find and identify IGameSystem_SetGameSystemGlobalPtrs and IGameSystem_dtor virtual function calls in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 client.dll or libclient.so to locate both vfunc calls by decompiling CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_Deallocate and identifying the virtual calls through IGameSystem vtable pointer. Trigger: IGameSystem_SetGameSystemGlobalPtrs, IGameSystem_dtor

HLND2T
HLND2T
development
open
framework-internals
30

find-g-pgametypes-and-igametypes-createworkshopmapgroup

Find and identify the g_pGameTypes global variable and IGameTypes_CreateWorkshopMapGroup virtual function call in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the IGameTypes interface pointer by searching for the "mapgroup workshop" string reference and analyzing the virtual function call pattern.

HLND2T
HLND2T
development
open
framework-internals
30

find-ctriggergravity-gravitytouch

Find and identify the CTriggerGravity_GravityTouch function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the GravityTouch handler by searching for the "GravityTouch" string reference and analyzing the registration pattern.

HLND2T
HLND2T
development
open
framework-internals
30

find-cspawngroupmgrgamesystem-spawngroupprecache

Find and identify the CSpawnGroupMgrGameSystem_SpawnGroupPrecache function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the SpawnGroupPrecache function by searching for known format string references and analyzing cross-references.

HLND2T
HLND2T
development
open
framework-internals
30

find-cbaseentity-setmovetype

Find and identify the CBaseEntity_SetMoveType function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the SetMoveType function by searching for the "env_shake %s with" debug string and analyzing cross-references to find the matching code pattern.

HLND2T
HLND2T
development
open
framework-internals
30

find-cbaseentity-gethammeruniqueid

Find and identify the CBaseEntity_GetHammerUniqueId virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the GetHammerUniqueId vfunc by searching for the "hammerUniqueId" string and identifying the function that calls a vtable method guarded by an OR condition, then writes the result to a CUtlString member.

HLND2T
HLND2T
development
open
framework-internals
30

find-cbaseentity-setgroundentity

Find and identify the CBaseEntity_SetGroundEntity function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the SetGroundEntity function by analyzing CTriggerPush_Touch's decompiled code for a specific call pattern within the spawnflags 0x80 branch.

HLND2T
HLND2T
development
open
framework-internals
30

iterabledata-development

Core development workflows, patterns, and conventions for IterableData. Use when implementing features, fixing bugs, or working with the codebase structure.

datenoio
datenoio
development
open
framework-internals
30

find-ctriggerpush-touch

Find and identify the CTriggerPush_Touch (CTriggerPush::Touch) virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the CTriggerPush touch handler function by using vtable information and the inherited vtable index from CBaseEntity::Touch.

HLND2T
HLND2T
development
open
framework-internals
30

find-cspawngroupmgrgamesystem-spawngroupspawnentitiesinternal

Find and identify the CSpawnGroupMgrGameSystem_SpawnGroupSpawnEntitiesInternal function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the SpawnGroupSpawnEntitiesInternal function by searching for known format string references and analyzing cross-references.

HLND2T
HLND2T
development
open
framework-internals
30

generate-signature-for-structoffset

Generate and validate unique byte signatures for instructions containing a struct member offset using IDA Pro MCP. Use this skill when you need a signature for an instruction like mov [rcx+1A8h], eax or cmp dword ptr [rdi+0B0h], 0, where the struct offset must be explicitly fixed in the first instruction bytes. Triggers: struct offset signature, signature for struct offset, structure member offset signature, mov [reg+offset] signature, struct field signature

HLND2T
HLND2T
development
open
framework-internals
30

find-weaponbuy

Find and identify the WeaponBuy (item purchase handler) function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the WeaponBuy function by searching for the "item_purchase" string reference and analyzing cross-references.

HLND2T
HLND2T
development
open
framework-internals
30

generate-signature-for-patch

Generate and validate unique byte signatures for instructions that need to be runtime-patched using IDA Pro MCP. Use this skill when you need a signature to locate a specific instruction for patching (e.g., force/skip a branch, NOP a call, change an immediate operand). Triggers: patch signature, signature for patch, patch instruction signature, nop signature, jump patch signature, skip branch signature, force branch signature

HLND2T
HLND2T
development
open
framework-internals
30

find-cspawngroupmgrgamesystem-spawngroupshutdown

Find and identify the CSpawnGroupMgrGameSystem_SpawnGroupShutdown function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the SpawnGroupShutdown function by searching for known format string references and analyzing cross-references.

HLND2T
HLND2T
development
open
framework-internals
30

salesforce-development

Expert patterns for Salesforce platform development including Lightning Web Components (LWC), Apex triggers and classes, REST/Bulk APIs, Connected Apps, and Salesforce DX with scratch orgs and 2nd generation packages (2GP). Use when: salesforce, sfdc, apex, lwc, lightning web components.

cleodin
cleodin
development
open
framework-internals
30

find-getcsweapondatafromkey

Find and identify the GetCSWeaponDataFromKey function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the GetCSWeaponDataFromKey function by searching for known projectile string references and analyzing the characteristic code pattern.

HLND2T
HLND2T
development
open
full-stack
30

add-graphql-type

Add a new GraphQL ObjectType, InputType, or Enum to the project following its code-first (NestJS + Mercurius) conventions.

uxname
uxname
development
open
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