asi-integrated
Unified ASI skill combining ACSets, Gay-MCP colors, bisimulation games, world-hopping, glass-bead synthesis, and triad interleaving for autonomous skill dispersal.
Unified ASI skill combining ACSets, Gay-MCP colors, bisimulation games, world-hopping, glass-bead synthesis, and triad interleaving for autonomous skill dispersal.
Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR. | Sử dụng khi: đồ họa 3D, hoạt hình 3D, WebGL, game, visualization.
A skill for creating minimal, GF(3)-constrained animations optimized for Slack emoji GIFs
Glass Bead Game + World Hopping via Observational Bridge Types. Navigate possibility space through ordered locale ≪ relations with Narya-verified transitions.
Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.
Interactive research and planning (Stages 0-1) for VCV Rack module development
Self-producing skill system combining ruler enforcement with skill self-evolution. Implements trifurcation-first imperative via nbb sexp invocation for idempotent agent instruction.
Universal MCP client for connecting to any MCP server. Bundle scripts/mcp-client.py with your skill to enable dynamic tool discovery and execution without context bloat. Use when creating skills that need MCP server access.
Hesse-inspired interdisciplinary synthesis game with Badiou triangle inequality for possible world hopping across mathematical, musical, and philosophical domains.
Self-regulating Goblins actor implementing Ivan Illich's dynamic sufficiency
Multiplayer game development principles. Architecture, networking, synchronization.
Unified Plurigrid ASI skill combining ACSets, Gay-MCP colors, bisimulation games, world-hopping, glass-bead synthesis, and triad interleaving for autonomous skill dispersal.
Creating algorithmic art using p5.js with seeded randomness and interactive
Bisimulation game for resilient skill dispersal across AI agents with