category focus

Gaming

Game development engines and assets.

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gaming
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mobile-games

Mobile game development principles.

Dokhacgiakhoa
Dokhacgiakhoa
development
open
gaming
414

multiplayer

Multiplayer game development principles.

Dokhacgiakhoa
Dokhacgiakhoa
development
open
gaming
414

pc-games

PC and console game development principles.

Dokhacgiakhoa
Dokhacgiakhoa
development
open
gaming
414

vr-ar

VR/AR development principles.

Dokhacgiakhoa
Dokhacgiakhoa
development
open
gaming
414

web-games

Web browser game development principles.

Dokhacgiakhoa
Dokhacgiakhoa
development
open
gaming
414

godot-gdscript-patterns

Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.

Dokhacgiakhoa
Dokhacgiakhoa
development
open
gaming
414

minecraft-bukkit-pro

Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.

Dokhacgiakhoa
Dokhacgiakhoa
development
open
gaming
414

scroll-experience

Expert in building immersive scroll-driven experiences - parallax storytelling, scroll animations, interactive narratives, and cinematic web experiences. Like NY Times interactives, Apple product pages, and award-winning web experiences. Makes websites feel like experiences, not just pages. Use when: scroll animation, parallax, scroll storytelling, interactive story, cinematic website.

Dokhacgiakhoa
Dokhacgiakhoa
development
open
gaming
414

unity-developer

Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.

Dokhacgiakhoa
Dokhacgiakhoa
development
open
gaming
414

unity-ecs-patterns

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.

Dokhacgiakhoa
Dokhacgiakhoa
development
open
gaming
412

target-brief-studio

Hand-written end-to-end playbook for a reusable target brief workflow.

understudy-ai
understudy-ai
development
open
gaming
403

shareplay-activities

Build shared real-time experiences using GroupActivities and SharePlay. Use when implementing shared media playback, collaborative app features, synchronized game state, or any FaceTime/iMessage-integrated group activity on iOS, macOS, tvOS, or visionOS.

dpearson2699
dpearson2699
development
open
gaming
403

spritekit

Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.

dpearson2699
dpearson2699
development
open
gaming
403

tabletopkit

Create multiplayer spatial board games using TabletopKit on visionOS. Use when building tabletop game experiences with boards, pieces, cards, and dice, managing player seats and turns, synchronizing game state over FaceTime with Group Activities, rendering game elements with RealityKit, or implementing piece snapping and physics on a virtual table surface.

dpearson2699
dpearson2699
development
open
gaming
403

deploy-and-test-game

Deploy built dxvk-remix to a game and launch it. Use when the user asks to deploy, test, run, or debug a game with Remix, or when built changes need to be tested in a running game.

NVIDIAGameWorks
NVIDIAGameWorks
development
open
gaming
402

play

Start or resume the Learn Docker & K8s interactive game. Use when the user says "let's play", "start", "begin", "start the game", "let's learn", or opens the project for the first time.

ericboy0224
ericboy0224
development
open
gaming
389

skill-creator

Standards for creating new High-Density Agent Skills with optimal token economy.

HoangNguyen0403
HoangNguyen0403
development
open
gaming
388

analytic-story-builder

Create grouped detection narratives that tie individual rules into coherent threat stories. Covers Splunk Analytic Stories, Elastic detection rule groups, and Sentinel analytics grouping.

MHaggis
MHaggis
development
open
gaming
378

create-environment

Create or update a Kaggle game environment (Python backend with specification, interpreter, renderer, agents, and tests)

Kaggle
Kaggle
development
open
gaming
378

create-visualizer

Create or update a web visualizer for a Kaggle game environment (Vite + TypeScript frontend with replay playback)

Kaggle
Kaggle
development
open
gaming
378

onboard-open-spiel-game

Onboard a new OpenSpiel game into kaggle-environments, including optional proxy, visualizer, and transformer

Kaggle
Kaggle
development
open
gaming
376

continuous-learning-v2

一种基于本能(Instinct)的训练系统,通过钩子(Hooks)观察会话,创建带有置信度评分的原子化本能,并将其进化为技能(Skills)、命令(Commands)或智能体(Agents)。

xu-xiang
xu-xiang
development
open
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