ln-220-story-coordinator
Creates, replans, or appends 5-10 Stories per Epic with standards research and multi-epic routing. Use when Epic needs Story decomposition.
Creates, replans, or appends 5-10 Stories per Epic with standards research and multi-epic routing. Use when Epic needs Story decomposition.
Manage the Sandboxed.sh library (skills, agents, commands, tools, rules, MCPs) via Library API tools. Trigger terms: library, skill, agent, command, tool, rule, MCP, save skill, create skill.
Full-stack frontend development combining premium UI design, cinematic animations, AI-generated media assets, persuasive copywriting, and generative art
Perform a comprehensive 8-phase UI/UX design review covering Preparation, Interaction, Responsiveness, Visual Polish, Accessibility, Robustness, Code Health, and Content across 1440px, 768px, and 375px viewports using Playwright
Creates interactive educational MicroSims using the best-matched JavaScript library (p5.js, Chart.js, Plotly, Mermaid, vis-network, vis-timeline, Leaflet, Venn.js). Analyzes user requirements to route to the appropriate visualization type and generates complete MicroSim packages with HTML, JavaScript, CSS, documentation, and metadata.
Hack, modify, and translate Sega Master System, Game Gear, and SG-1000 ROMs using the Gearsystem emulator MCP server. Provides workflows for memory searching, value discovery, cheat creation, data modification, sprite/text finding, and translation patching. Use when the user wants to create cheats, find game values in memory, modify ROM data, translate an SMS/GG game, patch game behavior, create ROM hacks, discover hidden content, change sprites or graphics, find text strings, apply Game Genie or Pro Action Replay codes, do infinite lives or health hacks, search for score or item counters, or reverse engineer data structures in Sega Master System, Game Gear, or SG-1000 games. Also use for any ROM hacking, memory poking, or game modification task involving Gearsystem.
Run a curiosity-driven explore-and-build loop to ship one useful improvement.
Use when the agent is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text. Originally from OpenAI's curated skills catalog.
Build interactive web artifacts — single-file HTML/CSS/JS apps, data visualizations, dashboards, games, and interactive demos. Use when asked to create something visual and interactive that runs in a browser.
UE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.
UE5.6/UE5.7 world interaction systems for pickups, spawners, overlap/trace checks, and visual feedback. Use when requests involve interactive world actors, spawn logic, pickup behavior, interaction radius checks, success/failure feedback, and actor lifecycle control.
Create or refactor Ship Faster-style skills (SKILL.md + references/ + scripts/). Use when adding a new skill, tightening trigger descriptions, splitting long docs into references, defining artifact-first I/O contracts, or packaging/validating a skill.
Real-time communication patterns for live updates, collaboration, and presence. Use when building chat applications, collaborative tools, live dashboards, or streaming interfaces (LLM responses, metrics). Covers SSE (server-sent events for one-way streams), WebSocket (bidirectional communication), WebRTC (peer-to-peer video/audio), CRDTs (Yjs, Automerge for conflict-free collaboration), presence patterns, offline sync, and scaling strategies. Supports Python, Rust, Go, and TypeScript.
Generate AI sound effects from text descriptions with ElevenLabs via inference.sh CLI. Capabilities: text-to-sound-effect, custom duration, royalty-free audio. Use for: video production, game audio, podcasts, films, presentations, social media. Triggers: sound effects, sfx, sound generation, ai sound effects, generate sound, foley, audio effects, sound design, text to sound, elevenlabs sound, eleven labs sfx, ambient sound, cinematic sound, game sound effects
Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text.
AI game asset generation: 3D models, environments, sprites, images.
Game lifecycle orchestrator: scaffold, assets, audio, QA, deploy.
Phaser 3 2D game dev: scenes, physics, tilemaps, sprites, polish.
Three.js app builder: imperative, React Three Fiber, and WebGPU in 4 phases.
Create a new ADV.JS visual novel project from a concept description
Prevents generic AI-generated designs by guiding typography, color, motion, and background choices. Use when creating frontend designs, landing pages, dashboards, or any UI/UX work. Helps avoid the "AI slop" aesthetic.
Generate retro arcade style infographic prompts for documentation pages